This restores the functionality of JUCE_COREGRAPHICS_RENDER_WITH_MULTIPLE_PAINT_CALLS.
Using this preprocessor flag may avoid Core Graphics rendering much larger regions than
necessary, but the small regions that are rendered will likely be rendered slower.
Whether using this flag improves or degrades the performance of your rendering overall
will be specific to each application.
Previously enabling JUCE_COREGRAPHICS_RENDER_WITH_MULTIPLE_PAINT_CALLS was ineffective
from versions of macOS around 10.13, but enabling it didn't have any negative impact on
performance. Now enabling JUCE_COREGRAPHICS_RENDER_WITH_MULTIPLE_PAINT_CALLS may result
in slower rendering.
This change also allows the plugin to receive discrete layouts in hosts
that support them, while also maintaining support for
AudioChannelLayoutTags in Logic.
Previously, the child process could be deleted from its own
handleConnectionLost() callback, which would attempt to stop the child
process's thread from that same thread.
Now, the demo will attempt to stop the coordinator thread from the main
thread instead.
Some Windows 11 devices have both touch screens and mouse inputs, and
these can be used simultaneously.
The Viewport (and ListBox) now check the input source of each mouse
down. If the source is not a mouse, the viewport will always enter
drag-to-scroll mode, regardless of the result of isScrollOnDragEnabled.