jules
|
61bf9392d0
|
Cleaned up a few OSX 10.10 deprecated functions.
|
10 years ago |
jules
|
56d2ae6a75
|
More iOS opengl version tweaking
|
10 years ago |
jules
|
9dd760c86b
|
Another update for iOS8 openGL multisampling
|
10 years ago |
jules
|
49dd0011b0
|
Updates for iOS GL calls in iOS8
|
10 years ago |
jules
|
3b13032b8c
|
Updated some iOS GL calls to use newer API types and functions
|
10 years ago |
jules
|
44b5f716cb
|
Fixes for openGL on iOS to use multisampling.
|
10 years ago |
jules
|
da8e3c53b6
|
Fix for win32 openGL repaints when continuous rendering is turned off.
|
10 years ago |
jules
|
fcf010e74f
|
Removed glDrawBuffers call (wasn't available in GLES)
|
10 years ago |
jules
|
6a952d2e0b
|
Added glDrawBuffers to the GL extension function list.
|
10 years ago |
jules
|
619d475021
|
Fixes for building on iOS 6 SDK
|
11 years ago |
jules
|
e5c556d307
|
Added support for GLSL v3 in iOS
|
11 years ago |
jules
|
0de3ec9a51
|
OSX warning fix.
|
11 years ago |
jules
|
12fb13bdea
|
Tweaks for OpenGL 3 support.
|
11 years ago |
jules
|
272bcbcaab
|
Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context.
|
11 years ago |
jules
|
80387e8cb5
|
Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL.
|
11 years ago |
jules
|
e7e2abbb5c
|
Avoided an unnecessary call in win32 openGL that may have been causing problems with some Nvidea drivers.
|
11 years ago |
jules
|
42bff200ed
|
Improved the vertical font hinting algorithm and removed some duplicated typeface code.
|
11 years ago |
jules
|
ae291475d6
|
Avoided a GL symbol redefinition and a warning in MSVC.
|
11 years ago |
jules
|
c58d91fc04
|
(Fixed typo in last commit)
|
11 years ago |
jules
|
bea96840b9
|
Added some openGL definitions to compensate for ones that are missing on certain platforms.
|
11 years ago |
jules
|
c62da6c983
|
Cleaned up some pedantic warnings in the iOS build.
|
11 years ago |
jules
|
1b9a60e52c
|
Added a templated type to the RectangleList class. If you've used this class and these changes cause syntax errors, all you need to do to your code is to replace "RectangleList" with "RectangleList<int>" and everything will work as it did before.
|
11 years ago |
jules
|
30cc1ed757
|
Added flags for multisampling in GL, and implementation of this for iOS.
|
11 years ago |
jules
|
8d05e58bc7
|
Horrible hack to work around OSX openGL swap intervals not working correctly when the window is occluded.
|
11 years ago |
jules
|
5a1112ab94
|
Updated the format of the header include guard macros.
|
11 years ago |
jules
|
03c2801f3f
|
Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3
|
12 years ago |
jules
|
842a0f5705
|
Avoided GL contexts being destroyed when a window is minimised.
|
12 years ago |
jules
|
25c70643e3
|
OpenGL linux fix, and removed some deprecated GL calls.
|
12 years ago |
jules
|
ba2dc52b34
|
Made use of @autoreleasepool for clang builds.
|
12 years ago |
jules
|
cf781ecb75
|
OpenGL tweaks, including fix for flickering GL windows when resizing in OSX.
|
12 years ago |
jules
|
0abd7a3fa1
|
OpenGL: removed the artifical render-throttling code, allowing the rendering to be kept in sync by the native GL swap-interval.
|
12 years ago |
jules
|
ad33fca65a
|
Minor clean-ups and documentation.
|
12 years ago |
jules
|
b4b8aa939f
|
Fix for iOS high-DPI openGL.
|
12 years ago |
jules
|
6f88b7ae60
|
Minor clean-ups.
|
12 years ago |
jules
|
0ceeb573d8
|
Minor changes to avoid pedantic compiler warnings.
|
12 years ago |
jules
|
f6ce67ed4a
|
OpenGL context now supports high DPI displays. Added operator* to Rectangle class.
|
12 years ago |
jules
|
dea1aa475b
|
OSX GL views: accepting first mouse click event.
|
12 years ago |
jules
|
ea25716163
|
Fix for memory alignment bug in OSX GL.
|
12 years ago |
jules
|
6b1654e1d2
|
Fixed some more warnings.
|
12 years ago |
jules
|
2e777f8943
|
Fix for iOS windowing, and some CGRect clean-ups.
|
12 years ago |
jules
|
842d30fbfa
|
Minor tidying-up.
|
12 years ago |
jules
|
a0ed9c96e4
|
New class: ConcertinaPanel.
|
12 years ago |
jules
|
e35e130362
|
Added some matrix uniform setting methods to OpenGLShaderProgram.
|
13 years ago |
jules
|
5a69cc6ce2
|
Internal tidying-up.
|
13 years ago |
jules
|
591e89cd87
|
Replaced the badly-named method Array::removeValue() with two new methods: removeFirstMatchingValue() and removeAllInstancesOf(). If you call the old method anywhere, you can just replace any calls with removeFirstMatchingValue(), which does the same job, but whose name makes it clear that not all instances of the value will be removed.
|
13 years ago |
jules
|
d77418efed
|
openGL: added acceleration flags in win32.
|
13 years ago |
jules
|
07a774adcc
|
Fix for GCC syntax problem.
|
13 years ago |
jules
|
ac1d6955e7
|
Rewrote all internal OSX obj-C classes as dynamically-created classes. A side-effect of this is that plugins will no longer suffer from obj-C name-collision problems, and the old JUCE_ObjCExtraSuffix value is no longer needed.
|
13 years ago |
jules
|
52aae5ed06
|
Fixed linux opengl compile error.
|
13 years ago |
jules
|
bb30a6da66
|
Fixed missing cast in win32 GL code.
|
13 years ago |