40 Commits (bf51d2c076f68fc5a16697c1ea5b51f68d1024a1)

Author SHA1 Message Date
  Tom Poole 894e7d2bd2 Updated all license headers 5 years ago
  reuk 327f817b9b Copyrights: Update commercial/gpl headers to be gpl-only 5 years ago
  ed ccbe0816d0 Changed fallthrough return value to nullptr in OpenGLContext::NativeContext::getNativeHandle() on Windows 5 years ago
  ed 99a17ad3a9 Windows: Fixed an issue with OpenGL rendering scale in plug-ins 5 years ago
  ed 18523101be Windows: Refactored DPI handling in the VST wrapper and hosting code 5 years ago
  ed 6f4d212ca6 Reverted a37b918 which was causing some issues in Cubase 10 5 years ago
  ed a37b918082 Windows: Correctly set the DPI-awareness of OpenGL worker threads 5 years ago
  ed c194389cb5 Fixed a linker error in 2af1de4 6 years ago
  ed 2af1de45d7 Windows: Fixed a bug with DPI-aware VSTs in Steinberg hosts using the OpenGL renderer 6 years ago
  ed 7134bd0f1b VST: Add juce_shouldDoubleScaleNativeGLWindow() method to ensure that OpenGL plug-ins running in hiDPI Cubase 10 on Windows are correctly scaled 6 years ago
  ed 87cf4d2553 OpenGL: Replace ComponentPeer::ScaleFactorListener with a Timer that checks the native scale factor on Windows to correctly scale plug-ins 6 years ago
  ed ba68fb0212 Windows: Fixed an OpenGL bug in non-DPI aware windows with a global scale factor != 1.0 6 years ago
  ed 97c100b9c1 Windows: Added a workaround for non-DPI aware windows having an incorrect scale factor when using the OpenGL renderer 6 years ago
  ed 190ca02e06 Windows: Ensure that the initial screen scale is correct when creating the OpenGL native context 6 years ago
  ed 68fe75742f Add support for DPI aware applications on Windows 6 years ago
  Tom Poole ab863a6dc2 Replaced all usage of ScopedPointer with std::unique_ptr 7 years ago
  Tom Poole 4229dc0a4f Made a lot of ScopedPointer usage conform to the std::unique_ptr interface 7 years ago
  ed 6894e04356 Android: Fixed an OpenGL crash that would occur due to failing to get a pointer to the native window 7 years ago
  jules eda613c6db Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools 7 years ago
  jules 2c3c9e5d18 A bit more minor cleaning up 8 years ago
  hogliux b5afccc37c Updated file headers and the README with the JUCE 5 license 8 years ago
  hogliux c7b8e77031 Update copyright notice 9 years ago
  jules da8e3c53b6 Fix for win32 openGL repaints when continuous rendering is turned off. 10 years ago
  jules 272bcbcaab Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context. 11 years ago
  jules e7e2abbb5c Avoided an unnecessary call in win32 openGL that may have been causing problems with some Nvidea drivers. 11 years ago
  jules 1b9a60e52c Added a templated type to the RectangleList class. If you've used this class and these changes cause syntax errors, all you need to do to your code is to replace "RectangleList" with "RectangleList<int>" and everything will work as it did before. 11 years ago
  jules 30cc1ed757 Added flags for multisampling in GL, and implementation of this for iOS. 11 years ago
  jules 03c2801f3f Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3 12 years ago
  jules 25c70643e3 OpenGL linux fix, and removed some deprecated GL calls. 12 years ago
  jules 0ceeb573d8 Minor changes to avoid pedantic compiler warnings. 12 years ago
  jules d77418efed openGL: added acceleration flags in win32. 13 years ago
  jules bb30a6da66 Fixed missing cast in win32 GL code. 13 years ago
  jules 68024fb8aa Changed OpenGLContext to take a native context handle as its sharing context. 13 years ago
  jules ffdca01800 openGL: deactivating context on shutdown. 13 years ago
  jules bd0741f9a9 Added method OpenGLContext::deactivateCurrentContext(). 13 years ago
  jules 7d9e06d788 Added OpenGL locking for OSX. 13 years ago
  jules 074a8c05dd Fixes to allow OpenGL contexts to be attached to a top-level component. 13 years ago
  jules 4e1a9f6526 better double comparisons for var. Fix for VS2005/VS2010 RTAS exporting. Minor GL cleanups and project updates. 13 years ago
  jules 0f8cc04904 GL fixes, clean-ups, docs. 13 years ago
  jules 91a41ddbd8 OpenGL refactoring (stage 1) 13 years ago
  jules cd711a5c44 OpenGL refactoring. Removed a couple of minor methods from OpenGLComponent. 13 years ago
  jules a6fe278654 Avoided spurious mouse-up when double-clicking win32 native titlebars. More OpenGL fixes. 13 years ago
  jules ca17d3dd82 Couple of minor compilation fixes. 13 years ago
  jules b65b34ad40 More openGL refactoring, completion of all-shader graphic pipeline. 13 years ago
  jules 4870ea28dd Refactored the dynamically-loaded OpenGL extension functions from being static to being members of a specific context object. This entails lots of OpenGLContext references being passed around all over the place, and has meant that a few static helper functions are no longer available. 13 years ago
  jules a997490f17 Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster). 13 years ago
  jules bbac5a8790 New class: OpenGLShaderProgram, and GL clean-ups. 13 years ago
  jules ea6df1c8f1 New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 13 years ago
  jules 2779a6dd4c Win32 GL tweaks. Performance improvement for CoreGraphicsImage. 13 years ago
  jules 7404020717 New method LookAndFeel::createGraphicsContext(). More OpenGL refactoring. 13 years ago