ed
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b620bf1d43
|
Windows: Use compatibility profile when creating 3.2 context to allow deprecated function use
|
3 years ago |
ed
|
e52582a561
|
Windows: Create OpenGL 3.2 context when specified (not 3.3)
|
3 years ago |
ed
|
2224bb9760
|
Windows: Recreate OpenGL context if pixel format changes
|
3 years ago |
ed
|
4471efd1c5
|
Windows: Allow OpenGL 3.3 core profile context
|
3 years ago |
ed
|
7bc696cd28
|
Windows: Use Component::ScaleFactorListener in ActiveXComponent, OpenGL and video native code and remove some unnecessary JUCE_WIN_PER_MONITOR_DPI_AWARE checks
|
3 years ago |
reuk
|
7ac6911ccc
|
Windows: Fix clang/gnu compiler warnings
|
3 years ago |
ed
|
f6338c0f8e
|
Windows: Added ScopedThreadDPIAwarenessSetter for correctly setting and resetting thread DPI-awareness for methods which interact with an HWND and removed some DPI workarounds
|
4 years ago |
ed
|
009d685179
|
Updated all license headers
|
4 years ago |
reuk
|
092bc44413
|
MinGW: Fix windows/gcc warnings
|
5 years ago |
Tom Poole
|
894e7d2bd2
|
Updated all license headers
|
5 years ago |
Tom Poole
|
2d16374b14
|
Updated all license headers
|
5 years ago |
reuk
|
327f817b9b
|
Copyrights: Update commercial/gpl headers to be gpl-only
|
5 years ago |
ed
|
ccbe0816d0
|
Changed fallthrough return value to nullptr in OpenGLContext::NativeContext::getNativeHandle() on Windows
|
5 years ago |
ed
|
99a17ad3a9
|
Windows: Fixed an issue with OpenGL rendering scale in plug-ins
|
5 years ago |
ed
|
18523101be
|
Windows: Refactored DPI handling in the VST wrapper and hosting code
|
5 years ago |
ed
|
6f4d212ca6
|
Reverted a37b918 which was causing some issues in Cubase 10
|
5 years ago |
ed
|
a37b918082
|
Windows: Correctly set the DPI-awareness of OpenGL worker threads
|
5 years ago |
ed
|
c194389cb5
|
Fixed a linker error in 2af1de4
|
6 years ago |
ed
|
2af1de45d7
|
Windows: Fixed a bug with DPI-aware VSTs in Steinberg hosts using the OpenGL renderer
|
6 years ago |
ed
|
7134bd0f1b
|
VST: Add juce_shouldDoubleScaleNativeGLWindow() method to ensure that OpenGL plug-ins running in hiDPI Cubase 10 on Windows are correctly scaled
|
6 years ago |
ed
|
87cf4d2553
|
OpenGL: Replace ComponentPeer::ScaleFactorListener with a Timer that checks the native scale factor on Windows to correctly scale plug-ins
|
6 years ago |
ed
|
ba68fb0212
|
Windows: Fixed an OpenGL bug in non-DPI aware windows with a global scale factor != 1.0
|
6 years ago |
ed
|
97c100b9c1
|
Windows: Added a workaround for non-DPI aware windows having an incorrect scale factor when using the OpenGL renderer
|
6 years ago |
ed
|
190ca02e06
|
Windows: Ensure that the initial screen scale is correct when creating the OpenGL native context
|
6 years ago |
ed
|
68fe75742f
|
Add support for DPI aware applications on Windows
|
6 years ago |
Tom Poole
|
ab863a6dc2
|
Replaced all usage of ScopedPointer with std::unique_ptr
|
7 years ago |
Tom Poole
|
4229dc0a4f
|
Made a lot of ScopedPointer usage conform to the std::unique_ptr interface
|
7 years ago |
ed
|
6894e04356
|
Android: Fixed an OpenGL crash that would occur due to failing to get a pointer to the native window
|
7 years ago |
jules
|
eda613c6db
|
Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools
|
7 years ago |
jules
|
2c3c9e5d18
|
A bit more minor cleaning up
|
8 years ago |
hogliux
|
b5afccc37c
|
Updated file headers and the README with the JUCE 5 license
|
8 years ago |
hogliux
|
c7b8e77031
|
Update copyright notice
|
9 years ago |
jules
|
da8e3c53b6
|
Fix for win32 openGL repaints when continuous rendering is turned off.
|
10 years ago |
jules
|
272bcbcaab
|
Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context.
|
11 years ago |
jules
|
e7e2abbb5c
|
Avoided an unnecessary call in win32 openGL that may have been causing problems with some Nvidea drivers.
|
11 years ago |
jules
|
1b9a60e52c
|
Added a templated type to the RectangleList class. If you've used this class and these changes cause syntax errors, all you need to do to your code is to replace "RectangleList" with "RectangleList<int>" and everything will work as it did before.
|
11 years ago |
jules
|
30cc1ed757
|
Added flags for multisampling in GL, and implementation of this for iOS.
|
11 years ago |
jules
|
03c2801f3f
|
Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3
|
12 years ago |
jules
|
25c70643e3
|
OpenGL linux fix, and removed some deprecated GL calls.
|
12 years ago |
jules
|
0ceeb573d8
|
Minor changes to avoid pedantic compiler warnings.
|
12 years ago |
jules
|
d77418efed
|
openGL: added acceleration flags in win32.
|
13 years ago |
jules
|
bb30a6da66
|
Fixed missing cast in win32 GL code.
|
13 years ago |
jules
|
68024fb8aa
|
Changed OpenGLContext to take a native context handle as its sharing context.
|
13 years ago |
jules
|
ffdca01800
|
openGL: deactivating context on shutdown.
|
13 years ago |
jules
|
bd0741f9a9
|
Added method OpenGLContext::deactivateCurrentContext().
|
13 years ago |
jules
|
7d9e06d788
|
Added OpenGL locking for OSX.
|
13 years ago |
jules
|
074a8c05dd
|
Fixes to allow OpenGL contexts to be attached to a top-level component.
|
13 years ago |
jules
|
4e1a9f6526
|
better double comparisons for var. Fix for VS2005/VS2010 RTAS exporting. Minor GL cleanups and project updates.
|
13 years ago |
jules
|
0f8cc04904
|
GL fixes, clean-ups, docs.
|
13 years ago |
jules
|
91a41ddbd8
|
OpenGL refactoring (stage 1)
|
13 years ago |