reuk
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65396f986d
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OpenGL: Use correct reference to glResolveMultisampleFramebufferAPPLE
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3 years ago |
reuk
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54423f6583
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OpenGL: Add GLEW-inspired dynamic function loading
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4 years ago |
ed
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b7e28541ca
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Replaced deprecated Displays methods
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4 years ago |
ed
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d83b3f7716
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iOS: Convert logical to physical bounds when resolving OpenGL multisampled framebuffers
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4 years ago |
ed
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009d685179
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Updated all license headers
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4 years ago |
Tom Poole
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894e7d2bd2
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Updated all license headers
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5 years ago |
Tom Poole
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2d16374b14
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Updated all license headers
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5 years ago |
reuk
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327f817b9b
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Copyrights: Update commercial/gpl headers to be gpl-only
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5 years ago |
ed
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a54da0b832
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Fixed some more typos
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5 years ago |
ed
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6894e04356
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Android: Fixed an OpenGL crash that would occur due to failing to get a pointer to the native window
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7 years ago |
jules
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eda613c6db
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Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools
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7 years ago |
hogliux
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b5afccc37c
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Updated file headers and the README with the JUCE 5 license
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8 years ago |
jules
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990b7b3b09
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Fix for openGL components when global scale factors are applied
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8 years ago |
jules
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4583fa3fbf
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Used the ignoreUnused() function to tidy up some old code
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9 years ago |
hogliux
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c7b8e77031
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Update copyright notice
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9 years ago |
jules
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28123033cd
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Fixed an iOS GL compile error.
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10 years ago |
jules
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b8133ad331
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Fix for GL multisampling on some iOS versions.
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10 years ago |
jules
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6bbe61f024
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Compiler warning fix in iOS build.
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10 years ago |
jules
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56d2ae6a75
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More iOS opengl version tweaking
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10 years ago |
jules
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9dd760c86b
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Another update for iOS8 openGL multisampling
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10 years ago |
jules
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49dd0011b0
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Updates for iOS GL calls in iOS8
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10 years ago |
jules
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3b13032b8c
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Updated some iOS GL calls to use newer API types and functions
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10 years ago |
jules
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44b5f716cb
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Fixes for openGL on iOS to use multisampling.
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10 years ago |
jules
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619d475021
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Fixes for building on iOS 6 SDK
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11 years ago |
jules
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e5c556d307
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Added support for GLSL v3 in iOS
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11 years ago |
jules
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272bcbcaab
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Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context.
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11 years ago |
jules
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c62da6c983
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Cleaned up some pedantic warnings in the iOS build.
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11 years ago |
jules
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30cc1ed757
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Added flags for multisampling in GL, and implementation of this for iOS.
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11 years ago |
jules
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03c2801f3f
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Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3
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12 years ago |
jules
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25c70643e3
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OpenGL linux fix, and removed some deprecated GL calls.
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12 years ago |
jules
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ba2dc52b34
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Made use of @autoreleasepool for clang builds.
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12 years ago |
jules
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b4b8aa939f
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Fix for iOS high-DPI openGL.
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12 years ago |
jules
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0ceeb573d8
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Minor changes to avoid pedantic compiler warnings.
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12 years ago |
jules
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2e777f8943
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Fix for iOS windowing, and some CGRect clean-ups.
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12 years ago |
jules
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5a69cc6ce2
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Internal tidying-up.
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13 years ago |
jules
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68024fb8aa
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Changed OpenGLContext to take a native context handle as its sharing context.
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13 years ago |
jules
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ffdca01800
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openGL: deactivating context on shutdown.
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13 years ago |
jules
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bd0741f9a9
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Added method OpenGLContext::deactivateCurrentContext().
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13 years ago |
jules
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7d9e06d788
|
Added OpenGL locking for OSX.
|
13 years ago |
jules
|
4e1a9f6526
|
better double comparisons for var. Fix for VS2005/VS2010 RTAS exporting. Minor GL cleanups and project updates.
|
13 years ago |
jules
|
0f8cc04904
|
GL fixes, clean-ups, docs.
|
13 years ago |
jules
|
91a41ddbd8
|
OpenGL refactoring (stage 1)
|
13 years ago |
jules
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cd711a5c44
|
OpenGL refactoring. Removed a couple of minor methods from OpenGLComponent.
|
13 years ago |
jules
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295d125142
|
Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code.
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13 years ago |
jules
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493a78f33d
|
More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2.
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13 years ago |
jules
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b65b34ad40
|
More openGL refactoring, completion of all-shader graphic pipeline.
|
13 years ago |
jules
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9b16df83cf
|
GL fixes for iOS/Android.
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13 years ago |
jules
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a997490f17
|
Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster).
|
13 years ago |
jules
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ea6df1c8f1
|
New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action.
|
13 years ago |
jules
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d1e4e9b9d0
|
OpenGL development (OpenGLRenderer now more-or-less works)
|
13 years ago |