12 Commits (bb724761f22a2b51a17205c07ed2343e56e67298)

Author SHA1 Message Date
  ed 009d685179 Updated all license headers 4 years ago
  Tom Poole 894e7d2bd2 Updated all license headers 5 years ago
  Tom Poole 2d16374b14 Updated all license headers 5 years ago
  reuk 327f817b9b Copyrights: Update commercial/gpl headers to be gpl-only 5 years ago
  jules d794ce4993 Fixed a documentation typo 7 years ago
  ed cdbc28c18b Add documentation tags 7 years ago
  jules 472c5616d4 The Matrix3D::rotated() method wasn't doing what its comment said, so it has been renamed to Matrix3D::rotation() and made static, which correctly describes what it does. If you had code that was calling rotated(), you can safely replace it with rotation(), but should use the opportunity to check whether your code was doing what you thought it was! 7 years ago
  jules eda613c6db Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools 7 years ago
  hogliux b5afccc37c Updated file headers and the README with the JUCE 5 license 8 years ago
  hogliux 2da1bc5f41 Replace include guards with "#pragma once" 8 years ago
  hogliux c7b8e77031 Update copyright notice 9 years ago
  Timur Doumler 636720fa27 Fixed matrix multiplication bug: Matrix3D operator* was implemented the wrong way around. 10 years ago
  jules b88b621d81 Restructured some openGL file locations. 10 years ago
  jules dfda7c77fc Workarounds for some mingw build problems. 11 years ago
  jules bea96840b9 Added some openGL definitions to compensate for ones that are missing on certain platforms. 11 years ago
  jules 2f9d02f95c Added a few methods to the Matrix3D class. 11 years ago
  jules 5a1112ab94 Updated the format of the header include guard macros. 11 years ago
  jules 03c2801f3f Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3 12 years ago
  jules 37d8a65407 More OpenGL shader work. 13 years ago
  jules 7cf9e480b2 Some new 3D utility classes: Vector3D, Matrix3D, Quaternion, Draggable3DOrientation. 13 years ago