ed
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009d685179
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Updated all license headers
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4 years ago |
Tom Poole
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894e7d2bd2
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Updated all license headers
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5 years ago |
Tom Poole
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2d16374b14
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Updated all license headers
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5 years ago |
reuk
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327f817b9b
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Copyrights: Update commercial/gpl headers to be gpl-only
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5 years ago |
jules
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d794ce4993
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Fixed a documentation typo
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7 years ago |
jules
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38295f332b
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Converted some old typedefs to using declarations
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7 years ago |
ed
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cdbc28c18b
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Add documentation tags
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7 years ago |
jules
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472c5616d4
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The Matrix3D::rotated() method wasn't doing what its comment said, so it has been renamed to Matrix3D::rotation() and made static, which correctly describes what it does. If you had code that was calling rotated(), you can safely replace it with rotation(), but should use the opportunity to check whether your code was doing what you thought it was!
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7 years ago |
jules
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eda613c6db
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Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools
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7 years ago |
tpoole
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9b687968db
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Fixed some g++ compiler warnings
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7 years ago |
hogliux
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b5afccc37c
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Updated file headers and the README with the JUCE 5 license
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8 years ago |
hogliux
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2da1bc5f41
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Replace include guards with "#pragma once"
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8 years ago |
jules
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9f602bd7e9
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Modernised some argument types in the GL vector classes
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9 years ago |
hogliux
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c7b8e77031
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Update copyright notice
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9 years ago |
Timur Doumler
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636720fa27
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Fixed matrix multiplication bug: Matrix3D operator* was implemented the wrong way around.
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10 years ago |
jules
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b88b621d81
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Restructured some openGL file locations.
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10 years ago |