This restores the functionality of JUCE_COREGRAPHICS_RENDER_WITH_MULTIPLE_PAINT_CALLS.
Using this preprocessor flag may avoid Core Graphics rendering much larger regions than
necessary, but the small regions that are rendered will likely be rendered slower.
Whether using this flag improves or degrades the performance of your rendering overall
will be specific to each application.
Previously enabling JUCE_COREGRAPHICS_RENDER_WITH_MULTIPLE_PAINT_CALLS was ineffective
from versions of macOS around 10.13, but enabling it didn't have any negative impact on
performance. Now enabling JUCE_COREGRAPHICS_RENDER_WITH_MULTIPLE_PAINT_CALLS may result
in slower rendering.
With this patch applied, the DemoRunner should build under MinGW, and be
(nearly) feature-complete compared to the MSVC build.
Specifically, when building with MinGW:
- Adds support for accessibility
- Fixes build issues in the juce_video module
- Fixes a link issue in the VST3 wrapper when VST3_CAN_REPLACE_VST2 is
defined
- Adds support for the new-style native FileChooser
- Tidies up some other low-severity warnings
Known issues:
- Direct2D rendering is still not supported when building with MinGW due
to ABI compatibilities.
Clang versions 5 to 8 inclusive seem to struggle to compile JUCE when
JUCE_BEGIN_NO_SANITIZE is used. This is unexpected, as simpler programs
using the same macro definitions compile correctly on clang 5.
This commit removes the various compiler-specific JUCE_DEPRECATED macros and replaces them with C++14's deprecated attribute. It also removes the JUCE_CATCH_DEPRECATED_CODE_MISUSE flag as we can rely on the override specifier catching usage of these old virtual methods, and tidies up the DOXYGEN preprocessor checks as they were inconsistent across the codebase.