|  jules | 6bbe61f024 | Compiler warning fix in iOS build. | 10 years ago | 
				
					
						|  jules | 44daeecae8 | Fixed a compiler warning | 10 years ago | 
				
					
						|  jules | 43252dc605 | Tidied-up a few stray sign-conversion warnings. | 10 years ago | 
				
					
						|  jules | 17863a45b6 | Workaround for problems on Android when the OS reuses a posix thread for the openGL thread. | 10 years ago | 
				
					
						|  jules | 553d46320d | Added an openGL constant. | 10 years ago | 
				
					
						|  jules | 04019091a7 | Fix for deletion of opengl views on newer versions of android | 10 years ago | 
				
					
						|  jules | 39da2ea627 | Added an internal flag JUCE_OPENGL_CREATE_JUCE_RENDER_THREAD to make non-threaded GL contexts more generically implementable. | 10 years ago | 
				
					
						|  jules | f146765b14 | Tweaked the OSX openGL context to hopefully fix problems enabling multisampling mode. | 11 years ago | 
				
					
						|  jules | 91b5d77477 | Version number update | 11 years ago | 
				
					
						|  jules | 0d989638cc | Version 3.1.0 | 11 years ago | 
				
					
						|  Felix Faire | fb319467bd | OpenGL Example (unrefined) | 11 years ago | 
				
					
						|  jules | 43fa10b12f | More template cleanups | 11 years ago | 
				
					
						|  jules | 653a68ddee | Added includes of new template classes. | 11 years ago | 
				
					
						|  jules | 61bf9392d0 | Cleaned up a few OSX 10.10 deprecated functions. | 11 years ago | 
				
					
						|  jules | fd7b9a8542 | Workaround for leak of openGL textures when Images are deleted without an active GL context. | 11 years ago | 
				
					
						|  jules | 28b790c4c1 | Fixed ridiculous typo in openGL | 11 years ago | 
				
					
						|  jules | 4f591df870 | Initial check-in of new simple app helper classes | 11 years ago | 
				
					
						|  jules | 91c81a6319 | Avoided a crash in openGL when running on very old Windows drivers. | 11 years ago | 
				
					
						|  jules | 9356a51249 | Avoided some unwanted GLSL assertions. | 11 years ago | 
				
					
						|  jules | 44fa2827ad | Resaved projects. | 11 years ago | 
				
					
						|  jules | b88b621d81 | Restructured some openGL file locations. | 11 years ago | 
				
					
						|  jules | 56d2ae6a75 | More iOS opengl version tweaking | 11 years ago | 
				
					
						|  jules | 9dd760c86b | Another update for iOS8 openGL multisampling | 11 years ago | 
				
					
						|  jules | 49dd0011b0 | Updates for iOS GL calls in iOS8 | 11 years ago | 
				
					
						|  jules | 3b13032b8c | Updated some iOS GL calls to use newer API types and functions | 11 years ago | 
				
					
						|  jules | 44b5f716cb | Fixes for openGL on iOS to use multisampling. | 11 years ago | 
				
					
						|  jules | b4bef8e91e | Avoided enabling openGL 3 support on linux, which was causing problems because of missing symbols. | 11 years ago | 
				
					
						|  jules | 6c30e83de1 | Added openGL macro JUCE_GLSL_VERSION | 11 years ago | 
				
					
						|  jules | da8e3c53b6 | Fix for win32 openGL repaints when continuous rendering is turned off. | 11 years ago | 
				
					
						|  jules | 99e8445b96 | Version number update | 11 years ago | 
				
					
						|  jules | fcf010e74f | Removed glDrawBuffers call (wasn't available in GLES) | 11 years ago | 
				
					
						|  jules | 6a952d2e0b | Added glDrawBuffers to the GL extension function list. | 11 years ago | 
				
					
						|  jules | d2e1c7f679 | Version number update | 11 years ago | 
				
					
						|  jules | 2f1ef234ce | Tightened up a few places where numeric conversion warnings could happen. | 11 years ago | 
				
					
						|  jules | f8e9a13f1d | Version number update | 11 years ago | 
				
					
						|  jules | af0276b698 | Refactored some openGL 2D shaders to move some interpolation from the fragment shader into varying variables. | 11 years ago | 
				
					
						|  jules | 619d475021 | Fixes for building on iOS 6 SDK | 11 years ago | 
				
					
						|  jules | 6cd4bb5448 | OpenGL thread-safety fix. | 11 years ago | 
				
					
						|  jules | 51494449c7 | iOS background app GL rendering workaround. | 11 years ago | 
				
					
						|  jules | 3c5dce0b92 | iOS openGL background process fix. | 11 years ago | 
				
					
						|  jules | 09d626eafa | Fix to make GL rendered comps repaint when un-minimised on win32. | 11 years ago | 
				
					
						|  jules | e449f1a8af | Workarounds for a couple of MSVC quirks. | 11 years ago | 
				
					
						|  jules | f805382a83 | Fix for iOS openGL framebuffers. | 11 years ago | 
				
					
						|  jules | 4251a2437b | Version number update | 11 years ago | 
				
					
						|  jules | e5c556d307 | Added support for GLSL v3 in iOS | 11 years ago | 
				
					
						|  jules | c74d5e8635 | Added openGL error message mappings. | 11 years ago | 
				
					
						|  jules | 35fd84cc52 | Better parsing of openGL SL version number. | 11 years ago | 
				
					
						|  jules | aeb6657cb4 | Some fixes and clean-ups to OpenGLFrameBuffer | 11 years ago | 
				
					
						|  jules | dfda7c77fc | Workarounds for some mingw build problems. | 11 years ago | 
				
					
						|  jules | 0de3ec9a51 | OSX warning fix. | 11 years ago |