Home Help
Sign In
DISTRHO
/
JUCE
mirror of https://github.com/DISTRHO/JUCE
1
0
Fork 0
Code Releases 1 Activity
2330 Commits
9 Branches
4.8GB
Tree: a0ed9c96e4
develop
develop-distrho
v5.x-distrho
v6.0.8
v6.0.8-distrho
v6.1.6
v6.1.6-distrho
v7.0.9
v7.0.9-distrho
2021-05-28
Branches Tags
${ item.name }
Create branch ${ searchTerm }
from 'a0ed9c96e4'
${ noResults }
Commit Graph

1 Commits (a0ed9c96e47dd2b86cf4b258f8e73357a19653d2)

Author SHA1 Message Date
  jules ea6df1c8f1 New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 13 years ago
  jules 38eb7f8a5b New class: WindowsMediaAudioFormat. 13 years ago
  Julian Storer 5d98779f19 Updated the date in the copyright notice. 14 years ago
  Julian Storer 27506c2120 Copyright notice update. 15 years ago
  Julian Storer 01f109e857 More graphics updates - new class FillType, which is now used by DrawablePath to specify its colours. New methods Graphics::clipToPath and Graphics::clipToImageAlpha. Added dynamic Xinerama loading. 15 years ago
  jules 2fee27c757 Updated the text of the copyright/license blurb at the top of each source file. 15 years ago
  jules 15dfdff5f8 (automatic tidy-up of whitespace) 18 years ago
  jules 94cfda5062 18 years ago
Powered by Gitea
English
English
JavaScript licenses Website