|  jules | f8e9a13f1d | Version number update | 11 years ago | 
				
					
						|  jules | af0276b698 | Refactored some openGL 2D shaders to move some interpolation from the fragment shader into varying variables. | 11 years ago | 
				
					
						|  jules | 619d475021 | Fixes for building on iOS 6 SDK | 11 years ago | 
				
					
						|  jules | 6cd4bb5448 | OpenGL thread-safety fix. | 11 years ago | 
				
					
						|  jules | 51494449c7 | iOS background app GL rendering workaround. | 11 years ago | 
				
					
						|  jules | 3c5dce0b92 | iOS openGL background process fix. | 11 years ago | 
				
					
						|  jules | 09d626eafa | Fix to make GL rendered comps repaint when un-minimised on win32. | 11 years ago | 
				
					
						|  jules | e449f1a8af | Workarounds for a couple of MSVC quirks. | 11 years ago | 
				
					
						|  jules | f805382a83 | Fix for iOS openGL framebuffers. | 11 years ago | 
				
					
						|  jules | 4251a2437b | Version number update | 11 years ago | 
				
					
						|  jules | e5c556d307 | Added support for GLSL v3 in iOS | 11 years ago | 
				
					
						|  jules | c74d5e8635 | Added openGL error message mappings. | 11 years ago | 
				
					
						|  jules | 35fd84cc52 | Better parsing of openGL SL version number. | 11 years ago | 
				
					
						|  jules | aeb6657cb4 | Some fixes and clean-ups to OpenGLFrameBuffer | 11 years ago | 
				
					
						|  jules | dfda7c77fc | Workarounds for some mingw build problems. | 11 years ago | 
				
					
						|  jules | 0de3ec9a51 | OSX warning fix. | 11 years ago | 
				
					
						|  jules | b09467c7c5 | Couple of GL clean-ups. | 11 years ago | 
				
					
						|  jules | b1b08106bf | Updated OpenGLGraphicsContext to be able to use GL3 contexts. | 11 years ago | 
				
					
						|  jules | 12fb13bdea | Tweaks for OpenGL 3 support. | 11 years ago | 
				
					
						|  jules | 272bcbcaab | Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context. | 11 years ago | 
				
					
						|  jules | 946c1804fd | Avoided an unnecessary GL assertion. | 11 years ago | 
				
					
						|  jules | 7f9425058a | Version number update | 11 years ago | 
				
					
						|  jules | fb1018a034 | Better GL context scale change detection. | 11 years ago | 
				
					
						|  jules | 7b3ac6ebe7 | Better detection of changes of display scale in GL component. | 11 years ago | 
				
					
						|  jules | fa2b42a742 | Android GL fixes. | 11 years ago | 
				
					
						|  jules | 56f7676601 | Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it. | 11 years ago | 
				
					
						|  jules | 6427e11ae3 | New class: OpenGLGraphicsContextCustomShader, which allows custom fragment shaders to be applied to a rectangular area during a normal 2D paint routine, to achieve per-pixel effects. | 11 years ago | 
				
					
						|  jules | 80387e8cb5 | Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. | 11 years ago | 
				
					
						|  jules | e7e2abbb5c | Avoided an unnecessary call in win32 openGL that may have been causing problems with some Nvidea drivers. | 11 years ago | 
				
					
						|  jules | 8968df0402 | Added some centering methods to Rectangle. | 11 years ago | 
				
					
						|  jules | 7a869d6528 | Made the OpenGL graphics context keep a cache of textures it has recently used for Image rendering, to avoid repeatedly moving data to the GPU. | 11 years ago | 
				
					
						|  jules | a3ea53c460 | Version number update | 11 years ago | 
				
					
						|  jules | 36c46db3e6 | Fix for android openGL texture colour order. | 11 years ago | 
				
					
						|  jules | 14906d2293 | Added flag JUCE_OPENGL_ALLOW_NON_POWER_OF_TWO_TEXTURES | 11 years ago | 
				
					
						|  jules | d2532f4540 | Version number update | 11 years ago | 
				
					
						|  jules | 7d6ab860fc | Replaced an old-style GL function call with a newer equivalent. | 11 years ago | 
				
					
						|  jules | d20279d1db | Fix to the GL 2D renderer. Also removed the smaller limit on the GL buffer sizes used in win32. | 11 years ago | 
				
					
						|  jules | 42bff200ed | Improved the vertical font hinting algorithm and removed some duplicated typeface code. | 11 years ago | 
				
					
						|  jules | ae291475d6 | Avoided a GL symbol redefinition and a warning in MSVC. | 11 years ago | 
				
					
						|  jules | 7dd5c09826 | Version number update | 12 years ago | 
				
					
						|  jules | cdacae9cbb | Version 3.0.0 | 12 years ago | 
				
					
						|  jules | e34b2455f0 | Fix for GL positioning of untransformed images. | 12 years ago | 
				
					
						|  jules | 1113e17186 | Version number update | 12 years ago | 
				
					
						|  jules | dc24fdffb5 | Android GL fixes. | 12 years ago | 
				
					
						|  jules | 57974a793c | Some fixes for minor graphical problems. | 12 years ago | 
				
					
						|  jules | c58d91fc04 | (Fixed typo in last commit) | 12 years ago | 
				
					
						|  jules | bea96840b9 | Added some openGL definitions to compensate for ones that are missing on certain platforms. | 12 years ago | 
				
					
						|  jules | 2f9d02f95c | Added a few methods to the Matrix3D class. | 12 years ago | 
				
					
						|  jules | b364573890 | Minor GL tweak. | 12 years ago | 
				
					
						|  jules | 751ad2ed6e | Added some GL shader helper functions. | 12 years ago |