jules
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6b07bfb51b
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Finally turned off the T wide-char string macro by default. If you've used it in your code, I'd recommend just skimming through and simply removing it. Any ascii strings will work fine without it; any strings containing extended chars are NOT PORTABLE and shouldn't be embedded anyway, but will work just as well if you replace the T with an 'L' prefix (much better to re-encode them as escaped UTF-8 though). If you really must keep using the macro, you can set the JUCE_DEFINE_T_MACRO flag to 1, and it will still be available as before.
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13 years ago |
jules
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5a45b4f4c6
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New class: OpenGLFrameBufferImage, which wraps a framebuffer inside a juce Image.
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13 years ago |
Julian Storer
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74df644356
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New classes: OpenGLTexture, OpenGLFrameBuffer, OpenGLHelpers.
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13 years ago |
Julian Storer
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6b94c7598d
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Tarted-up the openGL demo, and made the iOS demo the same as the normal one. Changed the opengl module to include gl.h automatically, so that your app doesn't need to include it.
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13 years ago |
Julian Storer
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81da96f1a2
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Refactored the structure of the introjucer's generated code folder, and gave it the ability to embed local copies of modules.
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13 years ago |
Julian Storer
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693132a6e5
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Changed the way module code is wrapped by the Introjucer.
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13 years ago |
Julian Storer
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4808d9c318
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Hard-coded some juce namespace declarations.
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13 years ago |
Julian Storer
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b70e0a28d2
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First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum..
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13 years ago |