127 Commits (4b96ffbf6f49518df1eceeb1d70b26088897380e)

Author SHA1 Message Date
  hogliux c7b347242d Partially undo commits #99186e5 and #89d938d and use less-intrusive, JUCE-internal fix for OpenGLContext detach crash 8 years ago
  jules fb864a5cb1 Corrected some spelling mistakes in comments 9 years ago
  jules 3d341b8ca1 Added some linux GL definitions 9 years ago
  jules 9e595439f6 Refactored some openGL function declarations to fix a couple of build problems 9 years ago
  jules 59befc7bb4 Removed some dead code 9 years ago
  jules 4e6ea1dbdf Added some missing win32 GL function support needed for GL3 9 years ago
  jules 88b1fe0d97 Better handling of OSX openGL buffer-swapping in occluded windows 9 years ago
  jules 4583fa3fbf Used the ignoreUnused() function to tidy up some old code 9 years ago
  jules 89ba69ab29 Android Bluetooth MIDI, pro-audio i/o and improved openGL support 9 years ago
  hogliux 71532b0e75 Add missing OpenGL definition GL_MULTISAMPLE 9 years ago
  hogliux c7b8e77031 Update copyright notice 9 years ago
  hogliux effdc661ca Fix correct repainting of OpenGLContexts if a non-compositing window manager is used on linux 9 years ago
  hogliux 2f94c8019d Implement proper android scaling support 10 years ago
  jules 0c99e8e068 Minor cleanups 10 years ago
  hogliux c76876d388 Adds proper per-monitor scaling support on linux 10 years ago
  Timur Doumler be9a2ff1bb Implemented support for Android OpenGL native ARGB pixel format. 10 years ago
  jules 1952ed195e Whitespace 10 years ago
  hogliux 8c242b7547 Fix warnings on linux 10 years ago
  jules 28123033cd Fixed an iOS GL compile error. 10 years ago
  jules b8133ad331 Fix for GL multisampling on some iOS versions. 10 years ago
  jules 6bbe61f024 Compiler warning fix in iOS build. 10 years ago
  jules 17863a45b6 Workaround for problems on Android when the OS reuses a posix thread for the openGL thread. 10 years ago
  jules 553d46320d Added an openGL constant. 10 years ago
  jules 04019091a7 Fix for deletion of opengl views on newer versions of android 10 years ago
  jules f146765b14 Tweaked the OSX openGL context to hopefully fix problems enabling multisampling mode. 10 years ago
  jules 61bf9392d0 Cleaned up a few OSX 10.10 deprecated functions. 10 years ago
  jules 56d2ae6a75 More iOS opengl version tweaking 10 years ago
  jules 9dd760c86b Another update for iOS8 openGL multisampling 10 years ago
  jules 49dd0011b0 Updates for iOS GL calls in iOS8 10 years ago
  jules 3b13032b8c Updated some iOS GL calls to use newer API types and functions 10 years ago
  jules 44b5f716cb Fixes for openGL on iOS to use multisampling. 10 years ago
  jules da8e3c53b6 Fix for win32 openGL repaints when continuous rendering is turned off. 10 years ago
  jules fcf010e74f Removed glDrawBuffers call (wasn't available in GLES) 10 years ago
  jules 6a952d2e0b Added glDrawBuffers to the GL extension function list. 10 years ago
  jules 619d475021 Fixes for building on iOS 6 SDK 11 years ago
  jules e5c556d307 Added support for GLSL v3 in iOS 11 years ago
  jules 0de3ec9a51 OSX warning fix. 11 years ago
  jules 12fb13bdea Tweaks for OpenGL 3 support. 11 years ago
  jules 272bcbcaab Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context. 11 years ago
  jules 80387e8cb5 Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL. 11 years ago
  jules e7e2abbb5c Avoided an unnecessary call in win32 openGL that may have been causing problems with some Nvidea drivers. 11 years ago
  jules 42bff200ed Improved the vertical font hinting algorithm and removed some duplicated typeface code. 11 years ago
  jules ae291475d6 Avoided a GL symbol redefinition and a warning in MSVC. 11 years ago
  jules c58d91fc04 (Fixed typo in last commit) 11 years ago
  jules bea96840b9 Added some openGL definitions to compensate for ones that are missing on certain platforms. 11 years ago
  jules c62da6c983 Cleaned up some pedantic warnings in the iOS build. 11 years ago
  jules 1b9a60e52c Added a templated type to the RectangleList class. If you've used this class and these changes cause syntax errors, all you need to do to your code is to replace "RectangleList" with "RectangleList<int>" and everything will work as it did before. 11 years ago
  jules 30cc1ed757 Added flags for multisampling in GL, and implementation of this for iOS. 11 years ago
  jules 8d05e58bc7 Horrible hack to work around OSX openGL swap intervals not working correctly when the window is occluded. 11 years ago
  jules 5a1112ab94 Updated the format of the header include guard macros. 11 years ago