jules
|
0de3ec9a51
|
OSX warning fix.
|
11 years ago |
jules
|
b09467c7c5
|
Couple of GL clean-ups.
|
11 years ago |
jules
|
b1b08106bf
|
Updated OpenGLGraphicsContext to be able to use GL3 contexts.
|
11 years ago |
jules
|
12fb13bdea
|
Tweaks for OpenGL 3 support.
|
11 years ago |
jules
|
272bcbcaab
|
Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context.
|
11 years ago |
jules
|
946c1804fd
|
Avoided an unnecessary GL assertion.
|
11 years ago |
jules
|
7f9425058a
|
Version number update
|
11 years ago |
jules
|
fb1018a034
|
Better GL context scale change detection.
|
11 years ago |
jules
|
7b3ac6ebe7
|
Better detection of changes of display scale in GL component.
|
11 years ago |
jules
|
fa2b42a742
|
Android GL fixes.
|
11 years ago |
jules
|
56f7676601
|
Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it.
|
11 years ago |
jules
|
6427e11ae3
|
New class: OpenGLGraphicsContextCustomShader, which allows custom fragment shaders to be applied to a rectangular area during a normal 2D paint routine, to achieve per-pixel effects.
|
11 years ago |
jules
|
80387e8cb5
|
Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL.
|
11 years ago |
jules
|
e7e2abbb5c
|
Avoided an unnecessary call in win32 openGL that may have been causing problems with some Nvidea drivers.
|
11 years ago |
jules
|
8968df0402
|
Added some centering methods to Rectangle.
|
11 years ago |
jules
|
7a869d6528
|
Made the OpenGL graphics context keep a cache of textures it has recently used for Image rendering, to avoid repeatedly moving data to the GPU.
|
11 years ago |
jules
|
a3ea53c460
|
Version number update
|
11 years ago |
jules
|
36c46db3e6
|
Fix for android openGL texture colour order.
|
11 years ago |
jules
|
14906d2293
|
Added flag JUCE_OPENGL_ALLOW_NON_POWER_OF_TWO_TEXTURES
|
11 years ago |
jules
|
d2532f4540
|
Version number update
|
11 years ago |
jules
|
7d6ab860fc
|
Replaced an old-style GL function call with a newer equivalent.
|
11 years ago |
jules
|
d20279d1db
|
Fix to the GL 2D renderer. Also removed the smaller limit on the GL buffer sizes used in win32.
|
11 years ago |
jules
|
42bff200ed
|
Improved the vertical font hinting algorithm and removed some duplicated typeface code.
|
11 years ago |
jules
|
ae291475d6
|
Avoided a GL symbol redefinition and a warning in MSVC.
|
11 years ago |
jules
|
7dd5c09826
|
Version number update
|
11 years ago |
jules
|
cdacae9cbb
|
Version 3.0.0
|
11 years ago |
jules
|
e34b2455f0
|
Fix for GL positioning of untransformed images.
|
11 years ago |
jules
|
1113e17186
|
Version number update
|
11 years ago |
jules
|
dc24fdffb5
|
Android GL fixes.
|
11 years ago |
jules
|
57974a793c
|
Some fixes for minor graphical problems.
|
11 years ago |
jules
|
c58d91fc04
|
(Fixed typo in last commit)
|
11 years ago |
jules
|
bea96840b9
|
Added some openGL definitions to compensate for ones that are missing on certain platforms.
|
11 years ago |
jules
|
2f9d02f95c
|
Added a few methods to the Matrix3D class.
|
11 years ago |
jules
|
b364573890
|
Minor GL tweak.
|
11 years ago |
jules
|
751ad2ed6e
|
Added some GL shader helper functions.
|
11 years ago |
jules
|
aeb8826889
|
Allowed dynamic activation of repaint debug mode.
|
11 years ago |
jules
|
af55d142d3
|
Minor tweaks and comment corrections.
|
11 years ago |
jules
|
3cb4b37e67
|
Added JUCE_DONT_ASSERT_ON_GLSL_COMPILE_ERROR flag.
|
11 years ago |
jules
|
0de50d99a5
|
Version number update
|
11 years ago |
jules
|
a8984031ba
|
Made sure that glyph caches are flushed along with the typeface cache.
|
11 years ago |
jules
|
a204ea7ae8
|
Version number update
|
11 years ago |
jules
|
12bf054456
|
Version number update
|
11 years ago |
jules
|
c62da6c983
|
Cleaned up some pedantic warnings in the iOS build.
|
11 years ago |
jules
|
5f9552c4ec
|
Version number update
|
11 years ago |
jules
|
bdceeeb9f0
|
Xcode 5 compiler fix.
|
11 years ago |
jules
|
059737b163
|
Version number update
|
11 years ago |
jules
|
d88d322dc5
|
Added a couple of methods to Draggable3DOrientation
|
11 years ago |
jules
|
25291038b8
|
Added a method OpenGLContext::setContinuousRepainting, and changed the behaviour so that by default, continuous rendering is OFF. This seems much more likely to be what people need in most cases, but if you need the old behaviour, just call setContinuousRepainting (true).
|
11 years ago |
jules
|
a2c95ce4fd
|
Cleaned out and optimised some graphics code.
|
11 years ago |
jules
|
2651911b87
|
New method OpenGLContext::getRenderingScale(). Updated the GL demo to use this method of getting the display scale.
|
11 years ago |