Home Help
Sign In
DISTRHO
/
JUCE
mirror of https://github.com/DISTRHO/JUCE
1
0
Fork 0
Code Releases 1 Activity
2995 Commits
9 Branches
21GB
Tree: 25c70643e3
develop
develop-distrho
v5.x-distrho
v6.0.8
v6.0.8-distrho
v6.1.6
v6.1.6-distrho
v7.0.9
v7.0.9-distrho
2021-05-28
Branches Tags
${ item.name }
Create branch ${ searchTerm }
from '25c70643e3'
${ noResults }
Commit Graph

6 Commits (25c70643e3973e14d2f9af514b9d23f09eba8b8b)

Author SHA1 Message Date
  jules 0e1b6061d5 Minor clean-ups for GL, removed some old VC6 hacks. 13 years ago
  jules 351416c09a Tidied up some docs and comments. 13 years ago
  jules ea6df1c8f1 New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. 13 years ago
  jules 7404020717 New method LookAndFeel::createGraphicsContext(). More OpenGL refactoring. 13 years ago
  jules 04c35b28e6 OpenGL refactoring. 13 years ago
  Julian Storer b70e0a28d2 First check-in of the "jucequake": a major re-organisation of the library to break it up into modules. For more details about this, see the website forum.. 13 years ago
Powered by Gitea
English
English
JavaScript licenses Website