|  reuk | 65396f986d 
										
											
										
									 | OpenGL:  Use correct reference to glResolveMultisampleFramebufferAPPLE | 4 years ago | 
				
					
						|  reuk | 54423f6583 
										
											
										
									 | OpenGL:  Add GLEW-inspired dynamic function loading | 4 years ago | 
				
					
						|  ed | b7e28541ca | Replaced deprecated Displays methods | 5 years ago | 
				
					
						|  ed | d83b3f7716 | iOS:  Convert logical to physical bounds when resolving OpenGL multisampled framebuffers | 5 years ago | 
				
					
						|  ed | 009d685179 | Updated all license headers | 5 years ago | 
				
					
						|  Tom Poole | 894e7d2bd2 | Updated all license headers | 5 years ago | 
				
					
						|  Tom Poole | 2d16374b14 | Updated all license headers | 5 years ago | 
				
					
						|  reuk | 327f817b9b | Copyrights: Update commercial/gpl headers to be gpl-only | 5 years ago | 
				
					
						|  ed | a54da0b832 | Fixed some more typos | 5 years ago | 
				
					
						|  ed | 6894e04356 | Android:  Fixed an OpenGL crash that would occur due to failing to get a pointer to the native window | 8 years ago | 
				
					
						|  jules | eda613c6db | Moved all "namespace juce" declarations from module headers to the individual .h and .cpp source files. This makes life a lot easier for Intellisense and other IDE autocompletion tools | 8 years ago | 
				
					
						|  hogliux | b5afccc37c | Updated file headers and the README with the JUCE 5 license | 8 years ago | 
				
					
						|  jules | 990b7b3b09 | Fix for openGL components when global scale factors are applied | 9 years ago | 
				
					
						|  jules | 4583fa3fbf | Used the ignoreUnused() function to tidy up some old code | 9 years ago | 
				
					
						|  hogliux | c7b8e77031 | Update copyright notice | 10 years ago | 
				
					
						|  jules | 28123033cd | Fixed an iOS GL compile error. | 10 years ago | 
				
					
						|  jules | b8133ad331 | Fix for GL multisampling on some iOS versions. | 10 years ago | 
				
					
						|  jules | 6bbe61f024 | Compiler warning fix in iOS build. | 10 years ago | 
				
					
						|  jules | 56d2ae6a75 | More iOS opengl version tweaking | 11 years ago | 
				
					
						|  jules | 9dd760c86b | Another update for iOS8 openGL multisampling | 11 years ago | 
				
					
						|  jules | 49dd0011b0 | Updates for iOS GL calls in iOS8 | 11 years ago | 
				
					
						|  jules | 3b13032b8c | Updated some iOS GL calls to use newer API types and functions | 11 years ago | 
				
					
						|  jules | 44b5f716cb | Fixes for openGL on iOS to use multisampling. | 11 years ago | 
				
					
						|  jules | 619d475021 | Fixes for building on iOS 6 SDK | 11 years ago | 
				
					
						|  jules | e5c556d307 | Added support for GLSL v3 in iOS | 11 years ago | 
				
					
						|  jules | 272bcbcaab | Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context. | 11 years ago | 
				
					
						|  jules | c62da6c983 | Cleaned up some pedantic warnings in the iOS build. | 12 years ago | 
				
					
						|  jules | 30cc1ed757 | Added flags for multisampling in GL, and implementation of this for iOS. | 12 years ago | 
				
					
						|  jules | 03c2801f3f | Copyright header update in all module files. juce_core modules are now ISC licensed. All other modules are GPLv2/3/AGPLv3 | 12 years ago | 
				
					
						|  jules | 25c70643e3 | OpenGL linux fix, and removed some deprecated GL calls. | 12 years ago | 
				
					
						|  jules | ba2dc52b34 | Made use of @autoreleasepool for clang builds. | 12 years ago | 
				
					
						|  jules | b4b8aa939f | Fix for iOS high-DPI openGL. | 12 years ago | 
				
					
						|  jules | 0ceeb573d8 | Minor changes to avoid pedantic compiler warnings. | 13 years ago | 
				
					
						|  jules | 2e777f8943 | Fix for iOS windowing, and some CGRect clean-ups. | 13 years ago | 
				
					
						|  jules | 5a69cc6ce2 | Internal tidying-up. | 13 years ago | 
				
					
						|  jules | 68024fb8aa | Changed OpenGLContext to take a native context handle as its sharing context. | 13 years ago | 
				
					
						|  jules | ffdca01800 | openGL: deactivating context on shutdown. | 13 years ago | 
				
					
						|  jules | bd0741f9a9 | Added method OpenGLContext::deactivateCurrentContext(). | 13 years ago | 
				
					
						|  jules | 7d9e06d788 | Added OpenGL locking for OSX. | 13 years ago | 
				
					
						|  jules | 4e1a9f6526 | better double comparisons for var. Fix for VS2005/VS2010 RTAS exporting. Minor GL cleanups and project updates. | 13 years ago | 
				
					
						|  jules | 0f8cc04904 | GL fixes, clean-ups, docs. | 13 years ago | 
				
					
						|  jules | 91a41ddbd8 | OpenGL refactoring (stage 1) | 13 years ago | 
				
					
						|  jules | cd711a5c44 | OpenGL refactoring. Removed a couple of minor methods from OpenGLComponent. | 13 years ago | 
				
					
						|  jules | 295d125142 | Stopped using the old BEGIN_JUCE_NAMESPACE macros, and just used hard-coded namespaces where necessary instead. The macro definitions are still there, so this shouldn't affect anyone's code. | 13 years ago | 
				
					
						|  jules | 493a78f33d | More openGL: removed problematic gl_FragCoord use; made shaders work in GLES2. | 14 years ago | 
				
					
						|  jules | b65b34ad40 | More openGL refactoring, completion of all-shader graphic pipeline. | 14 years ago | 
				
					
						|  jules | 9b16df83cf | GL fixes for iOS/Android. | 14 years ago | 
				
					
						|  jules | a997490f17 | Updated the OpenGLComponent so that it can render sub-components when using a background thread, and changed the demo to use this mode (which is faster). | 14 years ago | 
				
					
						|  jules | ea6df1c8f1 | New internal class CachedComponentImage, which is used internally to manage component buffering. I've used this to rebuild the OpenGLComponent's rendering algorithm so that it now supports sub-components and can have 2D content drawn in its paint method. Updated the openGL demo to show this in action. | 14 years ago | 
				
					
						|  jules | d1e4e9b9d0 | OpenGL development (OpenGLRenderer now more-or-less works) | 14 years ago |