Fabian Renn-Giles
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ad3c04cdac
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Remove colour swizzle to fix inverted colour bug on Samsung phones
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10 years ago |
Fabian Renn-Giles
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bb70069626
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Remove colour swizzle to fix inverted colour bug on Samsung phones
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10 years ago |
jules
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c240ca4eaf
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Added a method OpenGLContext::setImageCacheSize to provide explicit control over the amount of GPU space that is used for the internal image cache.
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10 years ago |
jules
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44daeecae8
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Fixed a compiler warning
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10 years ago |
jules
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43252dc605
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Tidied-up a few stray sign-conversion warnings.
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10 years ago |
jules
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39da2ea627
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Added an internal flag JUCE_OPENGL_CREATE_JUCE_RENDER_THREAD to make non-threaded GL contexts more generically implementable.
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10 years ago |
jules
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fd7b9a8542
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Workaround for leak of openGL textures when Images are deleted without an active GL context.
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10 years ago |
jules
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28b790c4c1
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Fixed ridiculous typo in openGL
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10 years ago |
jules
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91c81a6319
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Avoided a crash in openGL when running on very old Windows drivers.
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10 years ago |
jules
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9356a51249
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Avoided some unwanted GLSL assertions.
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10 years ago |
jules
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b88b621d81
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Restructured some openGL file locations.
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10 years ago |
jules
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6c30e83de1
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Added openGL macro JUCE_GLSL_VERSION
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10 years ago |
jules
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2f1ef234ce
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Tightened up a few places where numeric conversion warnings could happen.
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11 years ago |
jules
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af0276b698
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Refactored some openGL 2D shaders to move some interpolation from the fragment shader into varying variables.
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11 years ago |
jules
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6cd4bb5448
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OpenGL thread-safety fix.
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11 years ago |
jules
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51494449c7
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iOS background app GL rendering workaround.
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11 years ago |
jules
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3c5dce0b92
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iOS openGL background process fix.
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11 years ago |
jules
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09d626eafa
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Fix to make GL rendered comps repaint when un-minimised on win32.
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11 years ago |
jules
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e449f1a8af
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Workarounds for a couple of MSVC quirks.
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11 years ago |
jules
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f805382a83
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Fix for iOS openGL framebuffers.
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11 years ago |
jules
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35fd84cc52
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Better parsing of openGL SL version number.
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11 years ago |
jules
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aeb6657cb4
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Some fixes and clean-ups to OpenGLFrameBuffer
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11 years ago |
jules
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dfda7c77fc
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Workarounds for some mingw build problems.
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11 years ago |
jules
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b09467c7c5
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Couple of GL clean-ups.
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11 years ago |
jules
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b1b08106bf
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Updated OpenGLGraphicsContext to be able to use GL3 contexts.
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11 years ago |
jules
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272bcbcaab
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Added a method OpenGLContext::setOpenGLVersionRequired, which can be used to request a v3.2 context.
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11 years ago |
jules
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946c1804fd
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Avoided an unnecessary GL assertion.
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11 years ago |
jules
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fb1018a034
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Better GL context scale change detection.
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11 years ago |
jules
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7b3ac6ebe7
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Better detection of changes of display scale in GL component.
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11 years ago |
jules
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fa2b42a742
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Android GL fixes.
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11 years ago |
jules
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56f7676601
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Refactored the OpenGLGraphicsContextCustomShader class and added a demo for it.
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11 years ago |
jules
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6427e11ae3
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New class: OpenGLGraphicsContextCustomShader, which allows custom fragment shaders to be applied to a rectangular area during a normal 2D paint routine, to achieve per-pixel effects.
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11 years ago |
jules
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80387e8cb5
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Stripped out all the old openGL fixed-function code, and hard-coded the assumption that it'll be running on hardware that's capable of running GLSL.
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11 years ago |
jules
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8968df0402
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Added some centering methods to Rectangle.
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11 years ago |
jules
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7a869d6528
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Made the OpenGL graphics context keep a cache of textures it has recently used for Image rendering, to avoid repeatedly moving data to the GPU.
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11 years ago |
jules
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36c46db3e6
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Fix for android openGL texture colour order.
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11 years ago |
jules
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14906d2293
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Added flag JUCE_OPENGL_ALLOW_NON_POWER_OF_TWO_TEXTURES
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11 years ago |
jules
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7d6ab860fc
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Replaced an old-style GL function call with a newer equivalent.
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11 years ago |
jules
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d20279d1db
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Fix to the GL 2D renderer. Also removed the smaller limit on the GL buffer sizes used in win32.
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11 years ago |
jules
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42bff200ed
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Improved the vertical font hinting algorithm and removed some duplicated typeface code.
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11 years ago |
jules
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e34b2455f0
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Fix for GL positioning of untransformed images.
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11 years ago |
jules
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dc24fdffb5
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Android GL fixes.
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11 years ago |
jules
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57974a793c
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Some fixes for minor graphical problems.
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11 years ago |
jules
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bea96840b9
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Added some openGL definitions to compensate for ones that are missing on certain platforms.
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11 years ago |
jules
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2f9d02f95c
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Added a few methods to the Matrix3D class.
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11 years ago |
jules
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b364573890
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Minor GL tweak.
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11 years ago |
jules
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751ad2ed6e
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Added some GL shader helper functions.
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11 years ago |
jules
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aeb8826889
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Allowed dynamic activation of repaint debug mode.
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11 years ago |
jules
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af55d142d3
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Minor tweaks and comment corrections.
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11 years ago |
jules
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3cb4b37e67
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Added JUCE_DONT_ASSERT_ON_GLSL_COMPILE_ERROR flag.
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11 years ago |