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AUv2: Update a plugins latency after AudioUnitInitialize is called

v7.0.9
Anthony Nicholls 2 years ago
parent
commit
f49ab1d50e
1 changed files with 9 additions and 7 deletions
  1. +9
    -7
      modules/juce_audio_processors/format_types/juce_AudioUnitPluginFormat.mm

+ 9
- 7
modules/juce_audio_processors/format_types/juce_AudioUnitPluginFormat.mm View File

@@ -1290,8 +1290,6 @@ public:
setRateAndBufferSizeDetails ((double) newSampleRate, estimatedSamplesPerBlock);
updateLatency();
zerostruct (timeStamp);
timeStamp.mSampleTime = 0;
timeStamp.mHostTime = mach_absolute_time();
@@ -1306,19 +1304,23 @@ public:
if (! syncBusLayouts (getBusesLayout(), false, ignore))
return;
prepared = (AudioUnitInitialize (audioUnit) == noErr);
if (prepared)
prepared = [&]
{
if (AudioUnitInitialize (audioUnit) != noErr)
return false;
if (! haveParameterList)
refreshParameterList();
if (! syncBusLayouts (getBusesLayout(), true, ignore))
{
prepared = false;
AudioUnitUninitialize (audioUnit);
return false;
}
}
updateLatency();
return true;
}();
inMapping .setUpMapping (audioUnit, true);
outMapping.setUpMapping (audioUnit, false);


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