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Fix for a performance problem in a few FloatVectorOperations calls on Windows.

tags/2021-05-28
jules 10 years ago
parent
commit
f0ce8d0700
1 changed files with 48 additions and 9 deletions
  1. +48
    -9
      modules/juce_audio_basics/buffers/juce_FloatVectorOperations.cpp

+ 48
- 9
modules/juce_audio_basics/buffers/juce_FloatVectorOperations.cpp View File

@@ -148,23 +148,62 @@ namespace FloatVectorHelpers
#define JUCE_PERFORM_VEC_OP_SRC1_SRC2_DEST(normalOp, vecOp, locals, increment, setupOp) \
JUCE_BEGIN_VEC_OP \
setupOp \
if (FloatVectorHelpers::isAligned (dest)) \
{ \
if (FloatVectorHelpers::isAligned (src1)) \
{ \
if (FloatVectorHelpers::isAligned (src2)) JUCE_VEC_LOOP_TWO_SOURCES (vecOp, Mode::loadA, Mode::loadA, Mode::storeA, locals, increment) \
else JUCE_VEC_LOOP_TWO_SOURCES (vecOp, Mode::loadA, Mode::loadU, Mode::storeA, locals, increment) \
} \
else \
{ \
if (FloatVectorHelpers::isAligned (src2)) JUCE_VEC_LOOP_TWO_SOURCES (vecOp, Mode::loadU, Mode::loadA, Mode::storeA, locals, increment) \
else JUCE_VEC_LOOP_TWO_SOURCES (vecOp, Mode::loadU, Mode::loadU, Mode::storeA, locals, increment) \
} \
} \
else \
{ \
Mode::ParallelType (&loadSrc1) (const Mode::Type* v) = FloatVectorHelpers::isAligned (src1) ? Mode::loadA : Mode::loadU; \
Mode::ParallelType (&loadSrc2) (const Mode::Type* v) = FloatVectorHelpers::isAligned (src2) ? Mode::loadA : Mode::loadU; \
void (&storeDst) (Mode::Type* dest, Mode::ParallelType a) = FloatVectorHelpers::isAligned (dest) ? Mode::storeA : Mode::storeU; \
JUCE_VEC_LOOP_TWO_SOURCES (vecOp, loadSrc1, loadSrc2, storeDst, locals, increment); \
if (FloatVectorHelpers::isAligned (src1)) \
{ \
if (FloatVectorHelpers::isAligned (src2)) JUCE_VEC_LOOP_TWO_SOURCES (vecOp, Mode::loadA, Mode::loadA, Mode::storeU, locals, increment) \
else JUCE_VEC_LOOP_TWO_SOURCES (vecOp, Mode::loadA, Mode::loadU, Mode::storeU, locals, increment) \
} \
else \
{ \
if (FloatVectorHelpers::isAligned (src2)) JUCE_VEC_LOOP_TWO_SOURCES (vecOp, Mode::loadU, Mode::loadA, Mode::storeU, locals, increment) \
else JUCE_VEC_LOOP_TWO_SOURCES (vecOp, Mode::loadU, Mode::loadU, Mode::storeU, locals, increment) \
} \
} \
JUCE_FINISH_VEC_OP (normalOp)
#define JUCE_PERFORM_VEC_OP_SRC1_SRC2_DEST_DEST(normalOp, vecOp, locals, increment, setupOp) \
JUCE_BEGIN_VEC_OP \
setupOp \
if (FloatVectorHelpers::isAligned (dest)) \
{ \
if (FloatVectorHelpers::isAligned (src1)) \
{ \
if (FloatVectorHelpers::isAligned (src2)) JUCE_VEC_LOOP_TWO_SOURCES_WITH_DEST_LOAD (vecOp, Mode::loadA, Mode::loadA, Mode::loadA, Mode::storeA, locals, increment) \
else JUCE_VEC_LOOP_TWO_SOURCES_WITH_DEST_LOAD (vecOp, Mode::loadA, Mode::loadU, Mode::loadA, Mode::storeA, locals, increment) \
} \
else \
{ \
if (FloatVectorHelpers::isAligned (src2)) JUCE_VEC_LOOP_TWO_SOURCES_WITH_DEST_LOAD (vecOp, Mode::loadU, Mode::loadA, Mode::loadA, Mode::storeA, locals, increment) \
else JUCE_VEC_LOOP_TWO_SOURCES_WITH_DEST_LOAD (vecOp, Mode::loadU, Mode::loadU, Mode::loadA, Mode::storeA, locals, increment) \
} \
} \
else \
{ \
Mode::ParallelType (&loadSrc1) (const Mode::Type* v) = FloatVectorHelpers::isAligned (src1) ? Mode::loadA : Mode::loadU; \
Mode::ParallelType (&loadSrc2) (const Mode::Type* v) = FloatVectorHelpers::isAligned (src2) ? Mode::loadA : Mode::loadU; \
Mode::ParallelType (&loadDst) (const Mode::Type* v) = FloatVectorHelpers::isAligned (dest) ? Mode::loadA : Mode::loadU; \
void (&storeDst) (Mode::Type* dest, Mode::ParallelType a) = FloatVectorHelpers::isAligned (dest) ? Mode::storeA : Mode::storeU; \
JUCE_VEC_LOOP_TWO_SOURCES_WITH_DEST_LOAD (vecOp, loadSrc1, loadSrc2, loadDst, storeDst, locals, increment); \
if (FloatVectorHelpers::isAligned (src1)) \
{ \
if (FloatVectorHelpers::isAligned (src2)) JUCE_VEC_LOOP_TWO_SOURCES_WITH_DEST_LOAD (vecOp, Mode::loadA, Mode::loadA, Mode::loadU, Mode::storeU, locals, increment) \
else JUCE_VEC_LOOP_TWO_SOURCES_WITH_DEST_LOAD (vecOp, Mode::loadA, Mode::loadU, Mode::loadU, Mode::storeU, locals, increment) \
} \
else \
{ \
if (FloatVectorHelpers::isAligned (src2)) JUCE_VEC_LOOP_TWO_SOURCES_WITH_DEST_LOAD (vecOp, Mode::loadU, Mode::loadA, Mode::loadU, Mode::storeU, locals, increment) \
else JUCE_VEC_LOOP_TWO_SOURCES_WITH_DEST_LOAD (vecOp, Mode::loadU, Mode::loadU, Mode::loadU, Mode::storeU, locals, increment) \
} \
} \
JUCE_FINISH_VEC_OP (normalOp)


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