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Fix juce_box2d build errors when included with other modules using int8, int16, int32 etc.

tags/2021-05-28
ed 7 years ago
parent
commit
e982c70438
34 changed files with 231 additions and 229 deletions
  1. +7
    -7
      modules/juce_box2d/box2d/Collision/Shapes/b2ChainShape.h
  2. +8
    -8
      modules/juce_box2d/box2d/Collision/Shapes/b2CircleShape.h
  3. +3
    -3
      modules/juce_box2d/box2d/Collision/Shapes/b2EdgeShape.h
  4. +8
    -8
      modules/juce_box2d/box2d/Collision/Shapes/b2PolygonShape.h
  5. +3
    -3
      modules/juce_box2d/box2d/Collision/Shapes/b2Shape.h
  6. +31
    -31
      modules/juce_box2d/box2d/Collision/b2BroadPhase.h
  7. +11
    -11
      modules/juce_box2d/box2d/Collision/b2Collision.h
  8. +16
    -16
      modules/juce_box2d/box2d/Collision/b2Distance.h
  9. +33
    -33
      modules/juce_box2d/box2d/Collision/b2DynamicTree.h
  10. +10
    -10
      modules/juce_box2d/box2d/Common/b2BlockAllocator.h
  11. +7
    -7
      modules/juce_box2d/box2d/Common/b2Draw.h
  12. +4
    -4
      modules/juce_box2d/box2d/Common/b2GrowableStack.h
  13. +5
    -5
      modules/juce_box2d/box2d/Common/b2Math.h
  14. +4
    -10
      modules/juce_box2d/box2d/Common/b2Settings.h
  15. +9
    -9
      modules/juce_box2d/box2d/Common/b2StackAllocator.h
  16. +12
    -12
      modules/juce_box2d/box2d/Dynamics/Contacts/b2Contact.h
  17. +2
    -2
      modules/juce_box2d/box2d/Dynamics/Joints/b2DistanceJoint.h
  18. +2
    -2
      modules/juce_box2d/box2d/Dynamics/Joints/b2FrictionJoint.h
  19. +1
    -1
      modules/juce_box2d/box2d/Dynamics/Joints/b2GearJoint.h
  20. +1
    -1
      modules/juce_box2d/box2d/Dynamics/Joints/b2Joint.h
  21. +2
    -2
      modules/juce_box2d/box2d/Dynamics/Joints/b2MouseJoint.h
  22. +2
    -2
      modules/juce_box2d/box2d/Dynamics/Joints/b2PrismaticJoint.h
  23. +2
    -2
      modules/juce_box2d/box2d/Dynamics/Joints/b2PulleyJoint.h
  24. +2
    -2
      modules/juce_box2d/box2d/Dynamics/Joints/b2RevoluteJoint.h
  25. +2
    -2
      modules/juce_box2d/box2d/Dynamics/Joints/b2RopeJoint.h
  26. +2
    -2
      modules/juce_box2d/box2d/Dynamics/Joints/b2WeldJoint.h
  27. +2
    -2
      modules/juce_box2d/box2d/Dynamics/Joints/b2WheelJoint.h
  28. +3
    -3
      modules/juce_box2d/box2d/Dynamics/b2Body.h
  29. +1
    -1
      modules/juce_box2d/box2d/Dynamics/b2ContactManager.h
  30. +11
    -11
      modules/juce_box2d/box2d/Dynamics/b2Fixture.h
  31. +2
    -2
      modules/juce_box2d/box2d/Dynamics/b2TimeStep.h
  32. +14
    -14
      modules/juce_box2d/box2d/Dynamics/b2World.h
  33. +1
    -1
      modules/juce_box2d/box2d/Dynamics/b2WorldCallbacks.h
  34. +8
    -0
      modules/juce_box2d/juce_box2d.cpp

+ 7
- 7
modules/juce_box2d/box2d/Collision/Shapes/b2ChainShape.h View File

@@ -40,12 +40,12 @@ public:
/// Create a loop. This automatically adjusts connectivity.
/// @param vertices an array of vertices, these are copied
/// @param count the vertex count
void CreateLoop(const b2Vec2* vertices, int32 count);
void CreateLoop(const b2Vec2* vertices, juce::int32 count);
/// Create a chain with isolated end vertices.
/// @param vertices an array of vertices, these are copied
/// @param count the vertex count
void CreateChain(const b2Vec2* vertices, int32 count);
void CreateChain(const b2Vec2* vertices, juce::int32 count);
/// Establish connectivity to a vertex that precedes the first vertex.
/// Don't call this for loops.
@@ -59,10 +59,10 @@ public:
b2Shape* Clone(b2BlockAllocator* allocator) const;
/// @see b2Shape::GetChildCount
int32 GetChildCount() const;
juce::int32 GetChildCount() const;
/// Get a child edge.
void GetChildEdge(b2EdgeShape* edge, int32 index) const;
void GetChildEdge(b2EdgeShape* edge, juce::int32 index) const;
/// This always return false.
/// @see b2Shape::TestPoint
@@ -70,10 +70,10 @@ public:
/// Implement b2Shape.
bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
const b2Transform& transform, int32 childIndex) const;
const b2Transform& transform, juce::int32 childIndex) const;
/// @see b2Shape::ComputeAABB
void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
void ComputeAABB(b2AABB* aabb, const b2Transform& transform, juce::int32 childIndex) const;
/// Chains have zero mass.
/// @see b2Shape::ComputeMass
@@ -83,7 +83,7 @@ public:
b2Vec2* m_vertices;
/// The vertex count.
int32 m_count;
juce::int32 m_count;
b2Vec2 m_prevVertex, m_nextVertex;
bool m_hasPrevVertex, m_hasNextVertex;


+ 8
- 8
modules/juce_box2d/box2d/Collision/Shapes/b2CircleShape.h View File

@@ -31,32 +31,32 @@ public:
b2Shape* Clone(b2BlockAllocator* allocator) const;
/// @see b2Shape::GetChildCount
int32 GetChildCount() const;
juce::int32 GetChildCount() const;
/// Implement b2Shape.
bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
/// Implement b2Shape.
bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
const b2Transform& transform, int32 childIndex) const;
const b2Transform& transform, juce::int32 childIndex) const;
/// @see b2Shape::ComputeAABB
void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
void ComputeAABB(b2AABB* aabb, const b2Transform& transform, juce::int32 childIndex) const;
/// @see b2Shape::ComputeMass
void ComputeMass(b2MassData* massData, float32 density) const;
/// Get the supporting vertex index in the given direction.
int32 GetSupport(const b2Vec2& d) const;
juce::int32 GetSupport(const b2Vec2& d) const;
/// Get the supporting vertex in the given direction.
const b2Vec2& GetSupportVertex(const b2Vec2& d) const;
/// Get the vertex count.
int32 GetVertexCount() const { return 1; }
juce::int32 GetVertexCount() const { return 1; }
/// Get a vertex by index. Used by b2Distance.
const b2Vec2& GetVertex(int32 index) const;
const b2Vec2& GetVertex(juce::int32 index) const;
/// Position
b2Vec2 m_p;
@@ -69,7 +69,7 @@ inline b2CircleShape::b2CircleShape()
m_p.SetZero();
}
inline int32 b2CircleShape::GetSupport(const b2Vec2 &d) const
inline juce::int32 b2CircleShape::GetSupport(const b2Vec2 &d) const
{
B2_NOT_USED(d);
return 0;
@@ -81,7 +81,7 @@ inline const b2Vec2& b2CircleShape::GetSupportVertex(const b2Vec2 &d) const
return m_p;
}
inline const b2Vec2& b2CircleShape::GetVertex(int32 index) const
inline const b2Vec2& b2CircleShape::GetVertex(juce::int32 index) const
{
B2_NOT_USED(index);
b2Assert(index == 0);


+ 3
- 3
modules/juce_box2d/box2d/Collision/Shapes/b2EdgeShape.h View File

@@ -36,17 +36,17 @@ public:
b2Shape* Clone(b2BlockAllocator* allocator) const;
/// @see b2Shape::GetChildCount
int32 GetChildCount() const;
juce::int32 GetChildCount() const;
/// @see b2Shape::TestPoint
bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
/// Implement b2Shape.
bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
const b2Transform& transform, int32 childIndex) const;
const b2Transform& transform, juce::int32 childIndex) const;
/// @see b2Shape::ComputeAABB
void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
void ComputeAABB(b2AABB* aabb, const b2Transform& transform, juce::int32 childIndex) const;
/// @see b2Shape::ComputeMass
void ComputeMass(b2MassData* massData, float32 density) const;


+ 8
- 8
modules/juce_box2d/box2d/Collision/Shapes/b2PolygonShape.h View File

@@ -34,12 +34,12 @@ public:
b2Shape* Clone(b2BlockAllocator* allocator) const;
/// @see b2Shape::GetChildCount
int32 GetChildCount() const;
juce::int32 GetChildCount() const;
/// Copy vertices. This assumes the vertices define a convex polygon.
/// It is assumed that the exterior is the the right of each edge.
/// The count must be in the range [3, b2_maxPolygonVertices].
void Set(const b2Vec2* vertices, int32 vertexCount);
void Set(const b2Vec2* vertices, juce::int32 vertexCount);
/// Build vertices to represent an axis-aligned box.
/// @param hx the half-width.
@@ -58,24 +58,24 @@ public:
/// Implement b2Shape.
bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
const b2Transform& transform, int32 childIndex) const;
const b2Transform& transform, juce::int32 childIndex) const;
/// @see b2Shape::ComputeAABB
void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
void ComputeAABB(b2AABB* aabb, const b2Transform& transform, juce::int32 childIndex) const;
/// @see b2Shape::ComputeMass
void ComputeMass(b2MassData* massData, float32 density) const;
/// Get the vertex count.
int32 GetVertexCount() const { return m_vertexCount; }
juce::int32 GetVertexCount() const { return m_vertexCount; }
/// Get a vertex by index.
const b2Vec2& GetVertex(int32 index) const;
const b2Vec2& GetVertex(juce::int32 index) const;
b2Vec2 m_centroid;
b2Vec2 m_vertices[b2_maxPolygonVertices];
b2Vec2 m_normals[b2_maxPolygonVertices];
int32 m_vertexCount;
juce::int32 m_vertexCount;
};
inline b2PolygonShape::b2PolygonShape()
@@ -86,7 +86,7 @@ inline b2PolygonShape::b2PolygonShape()
m_centroid.SetZero();
}
inline const b2Vec2& b2PolygonShape::GetVertex(int32 index) const
inline const b2Vec2& b2PolygonShape::GetVertex(juce::int32 index) const
{
b2Assert(0 <= index && index < m_vertexCount);
return m_vertices[index];


+ 3
- 3
modules/juce_box2d/box2d/Collision/Shapes/b2Shape.h View File

@@ -62,7 +62,7 @@ public:
Type GetType() const;
/// Get the number of child primitives.
virtual int32 GetChildCount() const = 0;
virtual juce::int32 GetChildCount() const = 0;
/// Test a point for containment in this shape. This only works for convex shapes.
/// @param xf the shape world transform.
@@ -75,13 +75,13 @@ public:
/// @param transform the transform to be applied to the shape.
/// @param childIndex the child shape index
virtual bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
const b2Transform& transform, int32 childIndex) const = 0;
const b2Transform& transform, juce::int32 childIndex) const = 0;
/// Given a transform, compute the associated axis aligned bounding box for a child shape.
/// @param aabb returns the axis aligned box.
/// @param xf the world transform of the shape.
/// @param childIndex the child shape
virtual void ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const = 0;
virtual void ComputeAABB(b2AABB* aabb, const b2Transform& xf, juce::int32 childIndex) const = 0;
/// Compute the mass properties of this shape using its dimensions and density.
/// The inertia tensor is computed about the local origin.


+ 31
- 31
modules/juce_box2d/box2d/Collision/b2BroadPhase.h View File

@@ -26,9 +26,9 @@
struct b2Pair
{
int32 proxyIdA;
int32 proxyIdB;
int32 next;
juce::int32 proxyIdA;
juce::int32 proxyIdB;
juce::int32 next;
};
/// The broad-phase is used for computing pairs and performing volume queries and ray casts.
@@ -48,29 +48,29 @@ public:
/// Create a proxy with an initial AABB. Pairs are not reported until
/// UpdatePairs is called.
int32 CreateProxy(const b2AABB& aabb, void* userData);
juce::int32 CreateProxy(const b2AABB& aabb, void* userData);
/// Destroy a proxy. It is up to the client to remove any pairs.
void DestroyProxy(int32 proxyId);
void DestroyProxy(juce::int32 proxyId);
/// Call MoveProxy as many times as you like, then when you are done
/// call UpdatePairs to finalized the proxy pairs (for your time step).
void MoveProxy(int32 proxyId, const b2AABB& aabb, const b2Vec2& displacement);
void MoveProxy(juce::int32 proxyId, const b2AABB& aabb, const b2Vec2& displacement);
/// Call to trigger a re-processing of it's pairs on the next call to UpdatePairs.
void TouchProxy(int32 proxyId);
void TouchProxy(juce::int32 proxyId);
/// Get the fat AABB for a proxy.
const b2AABB& GetFatAABB(int32 proxyId) const;
const b2AABB& GetFatAABB(juce::int32 proxyId) const;
/// Get user data from a proxy. Returns NULL if the id is invalid.
void* GetUserData(int32 proxyId) const;
void* GetUserData(juce::int32 proxyId) const;
/// Test overlap of fat AABBs.
bool TestOverlap(int32 proxyIdA, int32 proxyIdB) const;
bool TestOverlap(juce::int32 proxyIdA, juce::int32 proxyIdB) const;
/// Get the number of proxies.
int32 GetProxyCount() const;
juce::int32 GetProxyCount() const;
/// Update the pairs. This results in pair callbacks. This can only add pairs.
template <typename T>
@@ -92,10 +92,10 @@ public:
void RayCast(T* callback, const b2RayCastInput& input) const;
/// Get the height of the embedded tree.
int32 GetTreeHeight() const;
juce::int32 GetTreeHeight() const;
/// Get the balance of the embedded tree.
int32 GetTreeBalance() const;
juce::int32 GetTreeBalance() const;
/// Get the quality metric of the embedded tree.
float32 GetTreeQuality() const;
@@ -104,24 +104,24 @@ private:
friend class b2DynamicTree;
void BufferMove(int32 proxyId);
void UnBufferMove(int32 proxyId);
void BufferMove(juce::int32 proxyId);
void UnBufferMove(juce::int32 proxyId);
bool QueryCallback(int32 proxyId);
bool QueryCallback(juce::int32 proxyId);
b2DynamicTree m_tree;
int32 m_proxyCount;
juce::int32 m_proxyCount;
int32* m_moveBuffer;
int32 m_moveCapacity;
int32 m_moveCount;
juce::int32* m_moveBuffer;
juce::int32 m_moveCapacity;
juce::int32 m_moveCount;
b2Pair* m_pairBuffer;
int32 m_pairCapacity;
int32 m_pairCount;
juce::int32 m_pairCapacity;
juce::int32 m_pairCount;
int32 m_queryProxyId;
juce::int32 m_queryProxyId;
};
/// This is used to sort pairs.
@@ -140,34 +140,34 @@ inline bool b2PairLessThan(const b2Pair& pair1, const b2Pair& pair2)
return false;
}
inline void* b2BroadPhase::GetUserData(int32 proxyId) const
inline void* b2BroadPhase::GetUserData(juce::int32 proxyId) const
{
return m_tree.GetUserData(proxyId);
}
inline bool b2BroadPhase::TestOverlap(int32 proxyIdA, int32 proxyIdB) const
inline bool b2BroadPhase::TestOverlap(juce::int32 proxyIdA, juce::int32 proxyIdB) const
{
const b2AABB& aabbA = m_tree.GetFatAABB(proxyIdA);
const b2AABB& aabbB = m_tree.GetFatAABB(proxyIdB);
return b2TestOverlap(aabbA, aabbB);
}
inline const b2AABB& b2BroadPhase::GetFatAABB(int32 proxyId) const
inline const b2AABB& b2BroadPhase::GetFatAABB(juce::int32 proxyId) const
{
return m_tree.GetFatAABB(proxyId);
}
inline int32 b2BroadPhase::GetProxyCount() const
inline juce::int32 b2BroadPhase::GetProxyCount() const
{
return m_proxyCount;
}
inline int32 b2BroadPhase::GetTreeHeight() const
inline juce::int32 b2BroadPhase::GetTreeHeight() const
{
return m_tree.GetHeight();
}
inline int32 b2BroadPhase::GetTreeBalance() const
inline juce::int32 b2BroadPhase::GetTreeBalance() const
{
return m_tree.GetMaxBalance();
}
@@ -184,7 +184,7 @@ void b2BroadPhase::UpdatePairs(T* callback)
m_pairCount = 0;
// Perform tree queries for all moving proxies.
for (int32 i = 0; i < m_moveCount; ++i)
for (juce::int32 i = 0; i < m_moveCount; ++i)
{
m_queryProxyId = m_moveBuffer[i];
if (m_queryProxyId == e_nullProxy)
@@ -207,7 +207,7 @@ void b2BroadPhase::UpdatePairs(T* callback)
std::sort(m_pairBuffer, m_pairBuffer + m_pairCount, b2PairLessThan);
// Send the pairs back to the client.
int32 i = 0;
juce::int32 i = 0;
while (i < m_pairCount)
{
b2Pair* primaryPair = m_pairBuffer + i;


+ 11
- 11
modules/juce_box2d/box2d/Collision/b2Collision.h View File

@@ -31,7 +31,7 @@ class b2CircleShape;
class b2EdgeShape;
class b2PolygonShape;
const uint8 b2_nullFeature = UCHAR_MAX;
const juce::uint8 b2_nullFeature = UCHAR_MAX;
/// The features that intersect to form the contact point
/// This must be 4 bytes or less.
@@ -43,17 +43,17 @@ struct b2ContactFeature
e_face = 1
};
uint8 indexA; ///< Feature index on shapeA
uint8 indexB; ///< Feature index on shapeB
uint8 typeA; ///< The feature type on shapeA
uint8 typeB; ///< The feature type on shapeB
juce::uint8 indexA; ///< Feature index on shapeA
juce::uint8 indexB; ///< Feature index on shapeB
juce::uint8 typeA; ///< The feature type on shapeA
juce::uint8 typeB; ///< The feature type on shapeB
};
/// Contact ids to facilitate warm starting.
union b2ContactID
{
b2ContactFeature cf;
uint32 key; ///< Used to quickly compare contact ids.
juce::uint32 key; ///< Used to quickly compare contact ids.
};
/// A manifold point is a contact point belonging to a contact
@@ -103,7 +103,7 @@ struct b2Manifold
b2Vec2 localNormal; ///< not use for Type::e_points
b2Vec2 localPoint; ///< usage depends on manifold type
Type type;
int32 pointCount; ///< the number of manifold points
juce::int32 pointCount; ///< the number of manifold points
};
/// This is used to compute the current state of a contact manifold.
@@ -240,12 +240,12 @@ void b2CollideEdgeAndPolygon(b2Manifold* manifold,
const b2PolygonShape* circleB, const b2Transform& xfB);
/// Clipping for contact manifolds.
int32 b2ClipSegmentToLine(b2ClipVertex vOut[2], const b2ClipVertex vIn[2],
const b2Vec2& normal, float32 offset, int32 vertexIndexA);
juce::int32 b2ClipSegmentToLine(b2ClipVertex vOut[2], const b2ClipVertex vIn[2],
const b2Vec2& normal, float32 offset, juce::int32 vertexIndexA);
/// Determine if two generic shapes overlap.
bool b2TestOverlap( const b2Shape* shapeA, int32 indexA,
const b2Shape* shapeB, int32 indexB,
bool b2TestOverlap( const b2Shape* shapeA, juce::int32 indexA,
const b2Shape* shapeB, juce::int32 indexB,
const b2Transform& xfA, const b2Transform& xfB);
// ---------------- Inline Functions ------------------------------------------


+ 16
- 16
modules/juce_box2d/box2d/Collision/b2Distance.h View File

@@ -32,23 +32,23 @@ struct b2DistanceProxy
/// Initialize the proxy using the given shape. The shape
/// must remain in scope while the proxy is in use.
void Set(const b2Shape* shape, int32 index);
void Set(const b2Shape* shape, juce::int32 index);
/// Get the supporting vertex index in the given direction.
int32 GetSupport(const b2Vec2& d) const;
juce::int32 GetSupport(const b2Vec2& d) const;
/// Get the supporting vertex in the given direction.
const b2Vec2& GetSupportVertex(const b2Vec2& d) const;
/// Get the vertex count.
int32 GetVertexCount() const;
juce::int32 GetVertexCount() const;
/// Get a vertex by index. Used by b2Distance.
const b2Vec2& GetVertex(int32 index) const;
const b2Vec2& GetVertex(juce::int32 index) const;
b2Vec2 m_buffer[2];
const b2Vec2* m_vertices;
int32 m_count;
juce::int32 m_count;
float32 m_radius;
};
@@ -57,9 +57,9 @@ struct b2DistanceProxy
struct b2SimplexCache
{
float32 metric; ///< length or area
uint16 count;
uint8 indexA[3]; ///< vertices on shape A
uint8 indexB[3]; ///< vertices on shape B
juce::uint16 count;
juce::uint8 indexA[3]; ///< vertices on shape A
juce::uint8 indexB[3]; ///< vertices on shape B
};
/// Input for b2Distance.
@@ -80,7 +80,7 @@ struct b2DistanceOutput
b2Vec2 pointA; ///< closest point on shapeA
b2Vec2 pointB; ///< closest point on shapeB
float32 distance;
int32 iterations; ///< number of GJK iterations used
juce::int32 iterations; ///< number of GJK iterations used
};
/// Compute the closest points between two shapes. Supports any combination of:
@@ -93,22 +93,22 @@ void b2Distance(b2DistanceOutput* output,
//////////////////////////////////////////////////////////////////////////
inline int32 b2DistanceProxy::GetVertexCount() const
inline juce::int32 b2DistanceProxy::GetVertexCount() const
{
return m_count;
}
inline const b2Vec2& b2DistanceProxy::GetVertex(int32 index) const
inline const b2Vec2& b2DistanceProxy::GetVertex(juce::int32 index) const
{
b2Assert(0 <= index && index < m_count);
return m_vertices[index];
}
inline int32 b2DistanceProxy::GetSupport(const b2Vec2& d) const
inline juce::int32 b2DistanceProxy::GetSupport(const b2Vec2& d) const
{
int32 bestIndex = 0;
juce::int32 bestIndex = 0;
float32 bestValue = b2Dot(m_vertices[0], d);
for (int32 i = 1; i < m_count; ++i)
for (juce::int32 i = 1; i < m_count; ++i)
{
float32 value = b2Dot(m_vertices[i], d);
if (value > bestValue)
@@ -123,9 +123,9 @@ inline int32 b2DistanceProxy::GetSupport(const b2Vec2& d) const
inline const b2Vec2& b2DistanceProxy::GetSupportVertex(const b2Vec2& d) const
{
int32 bestIndex = 0;
juce::int32 bestIndex = 0;
float32 bestValue = b2Dot(m_vertices[0], d);
for (int32 i = 1; i < m_count; ++i)
for (juce::int32 i = 1; i < m_count; ++i)
{
float32 value = b2Dot(m_vertices[i], d);
if (value > bestValue)


+ 33
- 33
modules/juce_box2d/box2d/Collision/b2DynamicTree.h View File

@@ -39,15 +39,15 @@ struct b2TreeNode
union
{
int32 parent;
int32 next;
juce::int32 parent;
juce::int32 next;
};
int32 child1;
int32 child2;
juce::int32 child1;
juce::int32 child2;
// leaf = 0, free node = -1
int32 height;
juce::int32 height;
};
/// A dynamic AABB tree broad-phase, inspired by Nathanael Presson's btDbvt.
@@ -68,23 +68,23 @@ public:
~b2DynamicTree();
/// Create a proxy. Provide a tight fitting AABB and a userData pointer.
int32 CreateProxy(const b2AABB& aabb, void* userData);
juce::int32 CreateProxy(const b2AABB& aabb, void* userData);
/// Destroy a proxy. This asserts if the id is invalid.
void DestroyProxy(int32 proxyId);
void DestroyProxy(juce::int32 proxyId);
/// Move a proxy with a swepted AABB. If the proxy has moved outside of its fattened AABB,
/// then the proxy is removed from the tree and re-inserted. Otherwise
/// the function returns immediately.
/// @return true if the proxy was re-inserted.
bool MoveProxy(int32 proxyId, const b2AABB& aabb1, const b2Vec2& displacement);
bool MoveProxy(juce::int32 proxyId, const b2AABB& aabb1, const b2Vec2& displacement);
/// Get proxy user data.
/// @return the proxy user data or 0 if the id is invalid.
void* GetUserData(int32 proxyId) const;
void* GetUserData(juce::int32 proxyId) const;
/// Get the fat AABB for a proxy.
const b2AABB& GetFatAABB(int32 proxyId) const;
const b2AABB& GetFatAABB(juce::int32 proxyId) const;
/// Query an AABB for overlapping proxies. The callback class
/// is called for each proxy that overlaps the supplied AABB.
@@ -106,11 +106,11 @@ public:
/// Compute the height of the binary tree in O(N) time. Should not be
/// called often.
int32 GetHeight() const;
juce::int32 GetHeight() const;
/// Get the maximum balance of an node in the tree. The balance is the difference
/// in height of the two children of a node.
int32 GetMaxBalance() const;
juce::int32 GetMaxBalance() const;
/// Get the ratio of the sum of the node areas to the root area.
float32 GetAreaRatio() const;
@@ -120,41 +120,41 @@ public:
private:
int32 AllocateNode();
void FreeNode(int32 node);
juce::int32 AllocateNode();
void FreeNode(juce::int32 node);
void InsertLeaf(int32 node);
void RemoveLeaf(int32 node);
void InsertLeaf(juce::int32 node);
void RemoveLeaf(juce::int32 node);
int32 Balance(int32 index);
juce::int32 Balance(juce::int32 index);
int32 ComputeHeight() const;
int32 ComputeHeight(int32 nodeId) const;
juce::int32 ComputeHeight() const;
juce::int32 ComputeHeight(juce::int32 nodeId) const;
void ValidateStructure(int32 index) const;
void ValidateMetrics(int32 index) const;
void ValidateStructure(juce::int32 index) const;
void ValidateMetrics(juce::int32 index) const;
int32 m_root;
juce::int32 m_root;
b2TreeNode* m_nodes;
int32 m_nodeCount;
int32 m_nodeCapacity;
juce::int32 m_nodeCount;
juce::int32 m_nodeCapacity;
int32 m_freeList;
juce::int32 m_freeList;
/// This is used to incrementally traverse the tree for re-balancing.
uint32 m_path;
juce::uint32 m_path;
int32 m_insertionCount;
juce::int32 m_insertionCount;
};
inline void* b2DynamicTree::GetUserData(int32 proxyId) const
inline void* b2DynamicTree::GetUserData(juce::int32 proxyId) const
{
b2Assert(0 <= proxyId && proxyId < m_nodeCapacity);
return m_nodes[proxyId].userData;
}
inline const b2AABB& b2DynamicTree::GetFatAABB(int32 proxyId) const
inline const b2AABB& b2DynamicTree::GetFatAABB(juce::int32 proxyId) const
{
b2Assert(0 <= proxyId && proxyId < m_nodeCapacity);
return m_nodes[proxyId].aabb;
@@ -163,12 +163,12 @@ inline const b2AABB& b2DynamicTree::GetFatAABB(int32 proxyId) const
template <typename T>
inline void b2DynamicTree::Query(T* callback, const b2AABB& aabb) const
{
b2GrowableStack<int32, 256> stack;
b2GrowableStack<juce::int32, 256> stack;
stack.Push(m_root);
while (stack.GetCount() > 0)
{
int32 nodeId = stack.Pop();
juce::int32 nodeId = stack.Pop();
if (nodeId == b2_nullNode)
{
continue;
@@ -221,12 +221,12 @@ inline void b2DynamicTree::RayCast(T* callback, const b2RayCastInput& input) con
segmentAABB.upperBound = b2Max(p1, t);
}
b2GrowableStack<int32, 256> stack;
b2GrowableStack<juce::int32, 256> stack;
stack.Push(m_root);
while (stack.GetCount() > 0)
{
int32 nodeId = stack.Pop();
juce::int32 nodeId = stack.Pop();
if (nodeId == b2_nullNode)
{
continue;


+ 10
- 10
modules/juce_box2d/box2d/Common/b2BlockAllocator.h View File

@@ -21,10 +21,10 @@
#include "b2Settings.h"
const int32 b2_chunkSize = 16 * 1024;
const int32 b2_maxBlockSize = 640;
const int32 b2_blockSizes = 14;
const int32 b2_chunkArrayIncrement = 128;
const juce::int32 b2_chunkSize = 16 * 1024;
const juce::int32 b2_maxBlockSize = 640;
const juce::int32 b2_blockSizes = 14;
const juce::int32 b2_chunkArrayIncrement = 128;
struct b2Block;
struct b2Chunk;
@@ -39,23 +39,23 @@ public:
~b2BlockAllocator();
/// Allocate memory. This will use b2Alloc if the size is larger than b2_maxBlockSize.
void* Allocate(int32 size);
void* Allocate(juce::int32 size);
/// Free memory. This will use b2Free if the size is larger than b2_maxBlockSize.
void Free(void* p, int32 size);
void Free(void* p, juce::int32 size);
void Clear();
private:
b2Chunk* m_chunks;
int32 m_chunkCount;
int32 m_chunkSpace;
juce::int32 m_chunkCount;
juce::int32 m_chunkSpace;
b2Block* m_freeLists[b2_blockSizes];
static int32 s_blockSizes[b2_blockSizes];
static uint8 s_blockSizeLookup[b2_maxBlockSize + 1];
static juce::int32 s_blockSizes[b2_blockSizes];
static juce::uint8 s_blockSizeLookup[b2_maxBlockSize + 1];
static bool s_blockSizeLookupInitialized;
};


+ 7
- 7
modules/juce_box2d/box2d/Common/b2Draw.h View File

@@ -50,22 +50,22 @@ public:
};
/// Set the drawing flags.
void SetFlags(uint32 flags);
void SetFlags(juce::uint32 flags);
/// Get the drawing flags.
uint32 GetFlags() const;
juce::uint32 GetFlags() const;
/// Append flags to the current flags.
void AppendFlags(uint32 flags);
void AppendFlags(juce::uint32 flags);
/// Clear flags from the current flags.
void ClearFlags(uint32 flags);
void ClearFlags(juce::uint32 flags);
/// Draw a closed polygon provided in CCW order.
virtual void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0;
virtual void DrawPolygon(const b2Vec2* vertices, juce::int32 vertexCount, const b2Color& color) = 0;
/// Draw a solid closed polygon provided in CCW order.
virtual void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0;
virtual void DrawSolidPolygon(const b2Vec2* vertices, juce::int32 vertexCount, const b2Color& color) = 0;
/// Draw a circle.
virtual void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color) = 0;
@@ -81,7 +81,7 @@ public:
virtual void DrawTransform(const b2Transform& xf) = 0;
protected:
uint32 m_drawFlags;
juce::uint32 m_drawFlags;
};
#endif

+ 4
- 4
modules/juce_box2d/box2d/Common/b2GrowableStack.h View File

@@ -25,7 +25,7 @@
/// This is a growable LIFO stack with an initial capacity of N.
/// If the stack size exceeds the initial capacity, the heap is used
/// to increase the size of the stack.
template <typename T, int32 N>
template <typename T, juce::int32 N>
class b2GrowableStack
{
public:
@@ -70,7 +70,7 @@ public:
return m_stack[m_count];
}
int32 GetCount()
juce::int32 GetCount()
{
return m_count;
}
@@ -78,8 +78,8 @@ public:
private:
T* m_stack;
T m_array[N];
int32 m_count;
int32 m_capacity;
juce::int32 m_count;
juce::int32 m_capacity;
};


+ 5
- 5
modules/juce_box2d/box2d/Common/b2Math.h View File

@@ -46,7 +46,7 @@ inline float32 b2InvSqrt(float32 x)
union
{
float32 x;
int32 i;
juce::int32 i;
} convert;
convert.x = x;
@@ -79,13 +79,13 @@ struct b2Vec2
b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; }
/// Read from and indexed element.
float32 operator () (int32 i) const
float32 operator () (juce::int32 i) const
{
return (&x)[i];
}
/// Write to an indexed element.
float32& operator () (int32 i)
float32& operator () (juce::int32 i)
{
return (&x)[i];
}
@@ -684,7 +684,7 @@ template<typename T> inline void b2Swap(T& a, T& b)
/// that recursively "folds" the upper bits into the lower bits. This process yields a bit vector with
/// the same most significant 1 as x, but all 1's below it. Adding 1 to that value yields the next
/// largest power of 2. For a 32-bit value:"
inline uint32 b2NextPowerOfTwo(uint32 x)
inline juce::uint32 b2NextPowerOfTwo(juce::uint32 x)
{
x |= (x >> 1);
x |= (x >> 2);
@@ -694,7 +694,7 @@ inline uint32 b2NextPowerOfTwo(uint32 x)
return x + 1;
}
inline bool b2IsPowerOfTwo(uint32 x)
inline bool b2IsPowerOfTwo(juce::uint32 x)
{
bool result = x > 0 && (x & (x - 1)) == 0;
return result;


+ 4
- 10
modules/juce_box2d/box2d/Common/b2Settings.h View File

@@ -25,12 +25,6 @@
#define B2_NOT_USED(x) ((void)(x))
#define b2Assert(A) assert(A)
typedef signed char int8;
typedef signed short int16;
typedef signed int int32;
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;
typedef float float32;
typedef double float64;
@@ -127,7 +121,7 @@ typedef double float64;
// Memory Allocation
/// Implement this function to use your own memory allocator.
void* b2Alloc(int32 size);
void* b2Alloc(juce::int32 size);
/// If you implement b2Alloc, you should also implement this function.
void b2Free(void* mem);
@@ -139,9 +133,9 @@ void b2Log(const char* string, ...);
/// See http://en.wikipedia.org/wiki/Software_versioning
struct b2Version
{
int32 major; ///< significant changes
int32 minor; ///< incremental changes
int32 revision; ///< bug fixes
juce::int32 major; ///< significant changes
juce::int32 minor; ///< incremental changes
juce::int32 revision; ///< bug fixes
};
/// Current version.


+ 9
- 9
modules/juce_box2d/box2d/Common/b2StackAllocator.h View File

@@ -21,13 +21,13 @@
#include "b2Settings.h"
const int32 b2_stackSize = 100 * 1024; // 100k
const int32 b2_maxStackEntries = 32;
const juce::int32 b2_stackSize = 100 * 1024; // 100k
const juce::int32 b2_maxStackEntries = 32;
struct b2StackEntry
{
char* data;
int32 size;
juce::int32 size;
bool usedMalloc;
};
@@ -40,21 +40,21 @@ public:
b2StackAllocator();
~b2StackAllocator();
void* Allocate(int32 size);
void* Allocate(juce::int32 size);
void Free(void* p);
int32 GetMaxAllocation() const;
juce::int32 GetMaxAllocation() const;
private:
char m_data[b2_stackSize];
int32 m_index;
juce::int32 m_index;
int32 m_allocation;
int32 m_maxAllocation;
juce::int32 m_allocation;
juce::int32 m_maxAllocation;
b2StackEntry m_entries[b2_maxStackEntries];
int32 m_entryCount;
juce::int32 m_entryCount;
};
#endif

+ 12
- 12
modules/juce_box2d/box2d/Dynamics/Contacts/b2Contact.h View File

@@ -46,8 +46,8 @@ inline float32 b2MixRestitution(float32 restitution1, float32 restitution2)
return restitution1 > restitution2 ? restitution1 : restitution2;
}
typedef b2Contact* b2ContactCreateFcn( b2Fixture* fixtureA, int32 indexA,
b2Fixture* fixtureB, int32 indexB,
typedef b2Contact* b2ContactCreateFcn( b2Fixture* fixtureA, juce::int32 indexA,
b2Fixture* fixtureB, juce::int32 indexB,
b2BlockAllocator* allocator);
typedef void b2ContactDestroyFcn(b2Contact* contact, b2BlockAllocator* allocator);
@@ -106,14 +106,14 @@ public:
const b2Fixture* GetFixtureA() const;
/// Get the child primitive index for fixture A.
int32 GetChildIndexA() const;
juce::int32 GetChildIndexA() const;
/// Get fixture B in this contact.
b2Fixture* GetFixtureB();
const b2Fixture* GetFixtureB() const;
/// Get the child primitive index for fixture B.
int32 GetChildIndexB() const;
juce::int32 GetChildIndexB() const;
/// Override the default friction mixture. You can call this in b2ContactListener::PreSolve.
/// This value persists until set or reset.
@@ -173,12 +173,12 @@ protected:
static void AddType(b2ContactCreateFcn* createFcn, b2ContactDestroyFcn* destroyFcn,
b2Shape::Type typeA, b2Shape::Type typeB);
static void InitializeRegisters();
static b2Contact* Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
static b2Contact* Create(b2Fixture* fixtureA, juce::int32 indexA, b2Fixture* fixtureB, juce::int32 indexB, b2BlockAllocator* allocator);
static void Destroy(b2Contact* contact, b2Shape::Type typeA, b2Shape::Type typeB, b2BlockAllocator* allocator);
static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
b2Contact() : m_fixtureA(NULL), m_fixtureB(NULL) {}
b2Contact(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB);
b2Contact(b2Fixture* fixtureA, juce::int32 indexA, b2Fixture* fixtureB, juce::int32 indexB);
virtual ~b2Contact() {}
void Update(b2ContactListener* listener);
@@ -186,7 +186,7 @@ protected:
static b2ContactRegister s_registers[b2Shape::e_typeCount][b2Shape::e_typeCount];
static bool s_initialized;
uint32 m_flags;
juce::uint32 m_flags;
// World pool and list pointers.
b2Contact* m_prev;
@@ -199,12 +199,12 @@ protected:
b2Fixture* m_fixtureA;
b2Fixture* m_fixtureB;
int32 m_indexA;
int32 m_indexB;
juce::int32 m_indexA;
juce::int32 m_indexB;
b2Manifold m_manifold;
int32 m_toiCount;
juce::int32 m_toiCount;
float32 m_toi;
float32 m_friction;
@@ -278,7 +278,7 @@ inline b2Fixture* b2Contact::GetFixtureB()
return m_fixtureB;
}
inline int32 b2Contact::GetChildIndexA() const
inline juce::int32 b2Contact::GetChildIndexA() const
{
return m_indexA;
}
@@ -288,7 +288,7 @@ inline const b2Fixture* b2Contact::GetFixtureB() const
return m_fixtureB;
}
inline int32 b2Contact::GetChildIndexB() const
inline juce::int32 b2Contact::GetChildIndexB() const
{
return m_indexB;
}


+ 2
- 2
modules/juce_box2d/box2d/Dynamics/Joints/b2DistanceJoint.h View File

@@ -122,8 +122,8 @@ protected:
float32 m_length;
// Solver temp
int32 m_indexA;
int32 m_indexB;
juce::int32 m_indexA;
juce::int32 m_indexB;
b2Vec2 m_u;
b2Vec2 m_rA;
b2Vec2 m_rB;


+ 2
- 2
modules/juce_box2d/box2d/Dynamics/Joints/b2FrictionJoint.h View File

@@ -102,8 +102,8 @@ protected:
float32 m_maxTorque;
// Solver temp
int32 m_indexA;
int32 m_indexB;
juce::int32 m_indexA;
juce::int32 m_indexB;
b2Vec2 m_rA;
b2Vec2 m_rB;
b2Vec2 m_localCenterA;


+ 1
- 1
modules/juce_box2d/box2d/Dynamics/Joints/b2GearJoint.h View File

@@ -113,7 +113,7 @@ protected:
float32 m_impulse;
// Solver temp
int32 m_indexA, m_indexB, m_indexC, m_indexD;
juce::int32 m_indexA, m_indexB, m_indexC, m_indexD;
b2Vec2 m_lcA, m_lcB, m_lcC, m_lcD;
float32 m_mA, m_mB, m_mC, m_mD;
float32 m_iA, m_iB, m_iC, m_iD;


+ 1
- 1
modules/juce_box2d/box2d/Dynamics/Joints/b2Joint.h View File

@@ -171,7 +171,7 @@ protected:
b2Body* m_bodyA;
b2Body* m_bodyB;
int32 m_index;
juce::int32 m_index;
bool m_islandFlag;
bool m_collideConnected;


+ 2
- 2
modules/juce_box2d/box2d/Dynamics/Joints/b2MouseJoint.h View File

@@ -113,8 +113,8 @@ protected:
float32 m_gamma;
// Solver temp
int32 m_indexA;
int32 m_indexB;
juce::int32 m_indexA;
juce::int32 m_indexB;
b2Vec2 m_rB;
b2Vec2 m_localCenterB;
float32 m_invMassB;


+ 2
- 2
modules/juce_box2d/box2d/Dynamics/Joints/b2PrismaticJoint.h View File

@@ -173,8 +173,8 @@ protected:
b2LimitState m_limitState;
// Solver temp
int32 m_indexA;
int32 m_indexB;
juce::int32 m_indexA;
juce::int32 m_indexB;
b2Vec2 m_localCenterA;
b2Vec2 m_localCenterB;
float32 m_invMassA;


+ 2
- 2
modules/juce_box2d/box2d/Dynamics/Joints/b2PulleyJoint.h View File

@@ -125,8 +125,8 @@ protected:
float32 m_impulse;
// Solver temp
int32 m_indexA;
int32 m_indexB;
juce::int32 m_indexA;
juce::int32 m_indexB;
b2Vec2 m_uA;
b2Vec2 m_uB;
b2Vec2 m_rA;


+ 2
- 2
modules/juce_box2d/box2d/Dynamics/Joints/b2RevoluteJoint.h View File

@@ -181,8 +181,8 @@ protected:
float32 m_upperAngle;
// Solver temp
int32 m_indexA;
int32 m_indexB;
juce::int32 m_indexA;
juce::int32 m_indexB;
b2Vec2 m_rA;
b2Vec2 m_rB;
b2Vec2 m_localCenterA;


+ 2
- 2
modules/juce_box2d/box2d/Dynamics/Joints/b2RopeJoint.h View File

@@ -96,8 +96,8 @@ protected:
float32 m_impulse;
// Solver temp
int32 m_indexA;
int32 m_indexB;
juce::int32 m_indexA;
juce::int32 m_indexB;
b2Vec2 m_u;
b2Vec2 m_rA;
b2Vec2 m_rB;


+ 2
- 2
modules/juce_box2d/box2d/Dynamics/Joints/b2WeldJoint.h View File

@@ -110,8 +110,8 @@ protected:
b2Vec3 m_impulse;
// Solver temp
int32 m_indexA;
int32 m_indexB;
juce::int32 m_indexA;
juce::int32 m_indexB;
b2Vec2 m_rA;
b2Vec2 m_rB;
b2Vec2 m_localCenterA;


+ 2
- 2
modules/juce_box2d/box2d/Dynamics/Joints/b2WheelJoint.h View File

@@ -159,8 +159,8 @@ protected:
bool m_enableMotor;
// Solver temp
int32 m_indexA;
int32 m_indexB;
juce::int32 m_indexA;
juce::int32 m_indexB;
b2Vec2 m_localCenterA;
b2Vec2 m_localCenterB;
float32 m_invMassA;


+ 3
- 3
modules/juce_box2d/box2d/Dynamics/b2Body.h View File

@@ -423,9 +423,9 @@ private:
b2BodyType m_type;
uint16 m_flags;
juce::uint16 m_flags;
int32 m_islandIndex;
juce::int32 m_islandIndex;
b2Transform m_xf; // the body origin transform
b2Sweep m_sweep; // the swept motion for CCD
@@ -441,7 +441,7 @@ private:
b2Body* m_next;
b2Fixture* m_fixtureList;
int32 m_fixtureCount;
juce::int32 m_fixtureCount;
b2JointEdge* m_jointList;
b2ContactEdge* m_contactList;


+ 1
- 1
modules/juce_box2d/box2d/Dynamics/b2ContactManager.h View File

@@ -43,7 +43,7 @@ public:
b2BroadPhase m_broadPhase;
b2Contact* m_contactList;
int32 m_contactCount;
juce::int32 m_contactCount;
b2ContactFilter* m_contactFilter;
b2ContactListener* m_contactListener;
b2BlockAllocator* m_allocator;


+ 11
- 11
modules/juce_box2d/box2d/Dynamics/b2Fixture.h View File

@@ -39,16 +39,16 @@ struct b2Filter
}
/// The collision category bits. Normally you would just set one bit.
uint16 categoryBits;
juce::uint16 categoryBits;
/// The collision mask bits. This states the categories that this
/// shape would accept for collision.
uint16 maskBits;
juce::uint16 maskBits;
/// Collision groups allow a certain group of objects to never collide (negative)
/// or always collide (positive). Zero means no collision group. Non-zero group
/// filtering always wins against the mask bits.
int16 groupIndex;
juce::int16 groupIndex;
};
/// A fixture definition is used to create a fixture. This class defines an
@@ -95,8 +95,8 @@ struct b2FixtureProxy
{
b2AABB aabb;
b2Fixture* fixture;
int32 childIndex;
int32 proxyId;
juce::int32 childIndex;
juce::int32 proxyId;
};
/// A fixture is used to attach a shape to a body for collision detection. A fixture
@@ -159,7 +159,7 @@ public:
/// Cast a ray against this shape.
/// @param output the ray-cast results.
/// @param input the ray-cast input parameters.
bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, int32 childIndex) const;
bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, juce::int32 childIndex) const;
/// Get the mass data for this fixture. The mass data is based on the density and
/// the shape. The rotational inertia is about the shape's origin. This operation
@@ -190,10 +190,10 @@ public:
/// Get the fixture's AABB. This AABB may be enlarge and/or stale.
/// If you need a more accurate AABB, compute it using the shape and
/// the body transform.
const b2AABB& GetAABB(int32 childIndex) const;
const b2AABB& GetAABB(juce::int32 childIndex) const;
/// Dump this fixture to the log file.
void Dump(int32 bodyIndex);
void Dump(juce::int32 bodyIndex);
protected:
@@ -226,7 +226,7 @@ protected:
float32 m_restitution;
b2FixtureProxy* m_proxies;
int32 m_proxyCount;
juce::int32 m_proxyCount;
b2Filter m_filter;
@@ -326,7 +326,7 @@ inline bool b2Fixture::TestPoint(const b2Vec2& p) const
return m_shape->TestPoint(m_body->GetTransform(), p);
}
inline bool b2Fixture::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, int32 childIndex) const
inline bool b2Fixture::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, juce::int32 childIndex) const
{
return m_shape->RayCast(output, input, m_body->GetTransform(), childIndex);
}
@@ -336,7 +336,7 @@ inline void b2Fixture::GetMassData(b2MassData* massData) const
m_shape->ComputeMass(massData, m_density);
}
inline const b2AABB& b2Fixture::GetAABB(int32 childIndex) const
inline const b2AABB& b2Fixture::GetAABB(juce::int32 childIndex) const
{
b2Assert(0 <= childIndex && childIndex < m_proxyCount);
return m_proxies[childIndex].aabb;


+ 2
- 2
modules/juce_box2d/box2d/Dynamics/b2TimeStep.h View File

@@ -40,8 +40,8 @@ struct b2TimeStep
float32 dt; // time step
float32 inv_dt; // inverse time step (0 if dt == 0).
float32 dtRatio; // dt * inv_dt0
int32 velocityIterations;
int32 positionIterations;
juce::int32 velocityIterations;
juce::int32 positionIterations;
bool warmStarting;
};


+ 14
- 14
modules/juce_box2d/box2d/Dynamics/b2World.h View File

@@ -92,8 +92,8 @@ public:
/// @param velocityIterations for the velocity constraint solver.
/// @param positionIterations for the position constraint solver.
void Step( float32 timeStep,
int32 velocityIterations,
int32 positionIterations);
juce::int32 velocityIterations,
juce::int32 positionIterations);
/// Manually clear the force buffer on all bodies. By default, forces are cleared automatically
/// after each call to Step. The default behavior is modified by calling SetAutoClearForces.
@@ -158,22 +158,22 @@ public:
bool GetSubStepping() const { return m_subStepping; }
/// Get the number of broad-phase proxies.
int32 GetProxyCount() const;
juce::int32 GetProxyCount() const;
/// Get the number of bodies.
int32 GetBodyCount() const;
juce::int32 GetBodyCount() const;
/// Get the number of joints.
int32 GetJointCount() const;
juce::int32 GetJointCount() const;
/// Get the number of contacts (each may have 0 or more contact points).
int32 GetContactCount() const;
juce::int32 GetContactCount() const;
/// Get the height of the dynamic tree.
int32 GetTreeHeight() const;
juce::int32 GetTreeHeight() const;
/// Get the balance of the dynamic tree.
int32 GetTreeBalance() const;
juce::int32 GetTreeBalance() const;
/// Get the quality metric of the dynamic tree. The smaller the better.
/// The minimum is 1.
@@ -228,15 +228,15 @@ private:
b2BlockAllocator m_blockAllocator;
b2StackAllocator m_stackAllocator;
int32 m_flags;
juce::int32 m_flags;
b2ContactManager m_contactManager;
b2Body* m_bodyList;
b2Joint* m_jointList;
int32 m_bodyCount;
int32 m_jointCount;
juce::int32 m_bodyCount;
juce::int32 m_jointCount;
b2Vec2 m_gravity;
bool m_allowSleep;
@@ -288,17 +288,17 @@ inline const b2Contact* b2World::GetContactList() const
return m_contactManager.m_contactList;
}
inline int32 b2World::GetBodyCount() const
inline juce::int32 b2World::GetBodyCount() const
{
return m_bodyCount;
}
inline int32 b2World::GetJointCount() const
inline juce::int32 b2World::GetJointCount() const
{
return m_jointCount;
}
inline int32 b2World::GetContactCount() const
inline juce::int32 b2World::GetContactCount() const
{
return m_contactManager.m_contactCount;
}


+ 1
- 1
modules/juce_box2d/box2d/Dynamics/b2WorldCallbacks.h View File

@@ -66,7 +66,7 @@ struct b2ContactImpulse
{
float32 normalImpulses[b2_maxManifoldPoints];
float32 tangentImpulses[b2_maxManifoldPoints];
int32 count;
juce::int32 count;
};
/// Implement this class to get contact information. You can use these results for


+ 8
- 0
modules/juce_box2d/juce_box2d.cpp View File

@@ -45,6 +45,14 @@
#include "juce_box2d.h"
typedef juce::int8 int8;
typedef juce::int16 int16;
typedef juce::int32 int32;
typedef juce::uint8 uint8;
typedef juce::uint16 uint16;
typedef juce::uint32 uint32;
#include "box2d/Collision/b2BroadPhase.cpp"
#include "box2d/Collision/b2CollideCircle.cpp"
#include "box2d/Collision/b2CollideEdge.cpp"


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