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DISTRHO
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JUCE
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https://github.com/DISTRHO/JUCE
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OpenGLContext: Use high-priority thread for OpenGL renderer to smooth animations on M1 machines
v6.1.6
reuk
3 years ago
parent
69aa461be1
commit
e97f7d1c6c
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+2
-1
modules/juce_opengl/opengl/juce_OpenGLContext.cpp
+ 2
- 1
modules/juce_opengl/opengl/juce_OpenGLContext.cpp
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@@ -117,7 +117,8 @@ public:
{
if (nativeContext != nullptr)
{
renderThread.reset (new ThreadPool (1));
renderThread = std::make_unique<ThreadPool> (1);
renderThread->setThreadPriorities (9);
resume();
}
}
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