Browse Source

IAA: Call AudioIODeviceCallback::audioDeviceStopped() when IAA is disconnected

tags/2021-05-28
ed 7 years ago
parent
commit
de181762d2
1 changed files with 3 additions and 0 deletions
  1. +3
    -0
      modules/juce_audio_devices/native/juce_ios_Audio.cpp

+ 3
- 0
modules/juce_audio_devices/native/juce_ios_Audio.cpp View File

@@ -819,6 +819,9 @@ struct iOSAudioIODevice::Pimpl : public AudioPlayHead,
{ {
AudioOutputUnitStop (audioUnit); AudioOutputUnitStop (audioUnit);
setAudioSessionActive (false); setAudioSessionActive (false);
if (callback != nullptr)
callback->audioDeviceStopped();
} }
} }
} }


Loading…
Cancel
Save