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@@ -270,6 +270,8 @@ private: |
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AudioBuffer<FloatType> buffer (audioChannels, totalChans, c.numSamples);
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AudioBuffer<FloatType> buffer (audioChannels, totalChans, c.numSamples);
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const ScopedLock lock (processor.getCallbackLock());
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if (processor.isSuspended())
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if (processor.isSuspended())
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buffer.clear();
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buffer.clear();
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else
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else
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