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Add "Assets" folder as a custom resource folder in AUv3SynthPlugin example on Mac so that the AUv3 passes auval

tags/2021-05-28
ed 7 years ago
parent
commit
d53171f0e9
1 changed files with 3 additions and 3 deletions
  1. +3
    -3
      extras/Projucer/Source/Utility/PIPs/jucer_PIPGenerator.cpp

+ 3
- 3
extras/Projucer/Source/Utility/PIPs/jucer_PIPGenerator.cpp View File

@@ -313,7 +313,7 @@ ValueTree PIPGenerator::createExporterChild (const String& exporterName)
exporter.setProperty (Ids::targetFolder, "Builds/" + ProjectExporter::getTargetFolderForExporter (exporterName), nullptr); exporter.setProperty (Ids::targetFolder, "Builds/" + ProjectExporter::getTargetFolderForExporter (exporterName), nullptr);
if (isMobileExporter (exporterName))
if (isMobileExporter (exporterName) || (metadata[Ids::name] == "AUv3SynthPlugin" && exporterName == "XCODE_MAC"))
{ {
auto juceDir = getAppSettings().getStoredPath (Ids::jucePath).toString(); auto juceDir = getAppSettings().getStoredPath (Ids::jucePath).toString();
@@ -321,8 +321,8 @@ ValueTree PIPGenerator::createExporterChild (const String& exporterName)
{ {
auto assetsDirectoryPath = File (juceDir).getChildFile ("examples").getChildFile ("Assets").getFullPathName(); auto assetsDirectoryPath = File (juceDir).getChildFile ("examples").getChildFile ("Assets").getFullPathName();
exporter.setProperty (exporterName == "XCODE_IPHONE" ? Ids::customXcodeResourceFolders
: Ids::androidExtraAssetsFolder,
exporter.setProperty (exporterName == "ANDROIDSTUDIO" ? Ids::androidExtraAssetsFolder
: Ids::customXcodeResourceFolders,
assetsDirectoryPath, nullptr); assetsDirectoryPath, nullptr);
} }
else else


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