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Small Win7 multi-touch tweak.

tags/2021-05-28
jules 13 years ago
parent
commit
d3935a9b91
1 changed files with 19 additions and 15 deletions
  1. +19
    -15
      modules/juce_gui_basics/native/juce_win32_Windowing.cpp

+ 19
- 15
modules/juce_gui_basics/native/juce_win32_Windowing.cpp View File

@@ -66,6 +66,10 @@ bool Desktop::canUseSemiTransparentWindows() noexcept
//==============================================================================
#ifndef WM_TOUCH
#define WM_TOUCH 0x0240
#define TOUCH_COORD_TO_PIXEL(l) ((l) / 100)
#define TOUCHEVENTF_MOVE 0x0001
#define TOUCHEVENTF_DOWN 0x0002
#define TOUCHEVENTF_UP 0x0004
DECLARE_HANDLE (HTOUCHINPUT);
typedef struct tagTOUCHINPUT
@@ -81,21 +85,16 @@ bool Desktop::canUseSemiTransparentWindows() noexcept
DWORD cxContact;
DWORD cyContact;
} TOUCHINPUT, *PTOUCHINPUT;
#define TOUCH_COORD_TO_PIXEL(l) ((l) / 100)
#define TOUCHEVENTF_MOVE 0x0001
#define TOUCHEVENTF_DOWN 0x0002
#define TOUCHEVENTF_UP 0x0004
#endif
typedef BOOL (WINAPI* RegisterTouchWindowFunc) (HWND, ULONG);
typedef BOOL (WINAPI* GetTouchInputInfoFunc) (HTOUCHINPUT, UINT, PTOUCHINPUT, int);
typedef BOOL (WINAPI* CloseTouchInputHandleFunc) (HTOUCHINPUT);
static RegisterTouchWindowFunc registerTouchWindow = nullptr;
static GetTouchInputInfoFunc getTouchInputInfo = nullptr;
static RegisterTouchWindowFunc registerTouchWindow = nullptr;
static GetTouchInputInfoFunc getTouchInputInfo = nullptr;
static CloseTouchInputHandleFunc closeTouchInputHandle = nullptr;
static bool hasCheckedForMultiTouch = false;
static bool canUseMultiTouch()
@@ -1542,17 +1541,20 @@ private:
const DWORD flags = inputInfo[i].dwFlags;
if ((flags & (TOUCHEVENTF_DOWN | TOUCHEVENTF_MOVE | TOUCHEVENTF_UP)) != 0)
handleTouchInput (inputInfo[i], (flags & TOUCHEVENTF_DOWN) != 0,
(flags & TOUCHEVENTF_UP) != 0,
false);
{
if (! handleTouchInput (inputInfo[i], (flags & TOUCHEVENTF_DOWN) != 0,
(flags & TOUCHEVENTF_UP) != 0))
return; // abandon method if this window was deleted by the callback
}
}
}
closeTouchInputHandle (eventHandle);
}
void handleTouchInput (const TOUCHINPUT& touch, const bool isDown, const bool isUp, bool isCancel)
bool handleTouchInput (const TOUCHINPUT& touch, const bool isDown, const bool isUp)
{
bool isCancel = false;
const int touchIndex = currentTouches.getIndexOfTouch (touch.dwID);
const int64 time = getMouseEventTime();
const Point<int> pos (globalToLocal (Point<int> ((int) TOUCH_COORD_TO_PIXEL (touch.x),
@@ -1567,7 +1569,7 @@ private:
// this forces a mouse-enter/up event, in case for some reason we didn't get a mouse-up before.
handleMouseEvent (touchIndex + 1, pos, modsToSend.withoutMouseButtons(), time);
if (! isValidPeer (this)) // (in case this component was deleted by the event)
return;
return false;
}
else if (isUp)
{
@@ -1586,14 +1588,16 @@ private:
handleMouseEvent (touchIndex + 1, pos, modsToSend, time);
if (! isValidPeer (this)) // (in case this component was deleted by the event)
return;
return false;
if (isUp || isCancel)
{
handleMouseEvent (touchIndex + 1, Point<int> (-1, -1), currentModifiers, time);
if (! isValidPeer (this))
return;
return false;
}
return true;
}
//==============================================================================


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