diff --git a/examples/GUI/OpenGLAppDemo.h b/examples/GUI/OpenGLAppDemo.h index 455940e93e..4843027fc6 100644 --- a/examples/GUI/OpenGLAppDemo.h +++ b/examples/GUI/OpenGLAppDemo.h @@ -147,7 +147,7 @@ public: vertexShader = "attribute vec4 position;\n" "attribute vec4 sourceColour;\n" - "attribute vec2 texureCoordIn;\n" + "attribute vec2 textureCoordIn;\n" "\n" "uniform mat4 projectionMatrix;\n" "uniform mat4 viewMatrix;\n" @@ -158,7 +158,7 @@ public: "void main()\n" "{\n" " destinationColour = sourceColour;\n" - " textureCoordOut = texureCoordIn;\n" + " textureCoordOut = textureCoordIn;\n" " gl_Position = projectionMatrix * viewMatrix * position;\n" "}\n"; @@ -224,10 +224,10 @@ private: { Attributes (OpenGLContext& openGLContext, OpenGLShaderProgram& shaderProgram) { - position .reset (createAttribute (openGLContext, shaderProgram, "position")); - normal .reset (createAttribute (openGLContext, shaderProgram, "normal")); - sourceColour .reset (createAttribute (openGLContext, shaderProgram, "sourceColour")); - texureCoordIn.reset (createAttribute (openGLContext, shaderProgram, "texureCoordIn")); + position .reset (createAttribute (openGLContext, shaderProgram, "position")); + normal .reset (createAttribute (openGLContext, shaderProgram, "normal")); + sourceColour .reset (createAttribute (openGLContext, shaderProgram, "sourceColour")); + textureCoordIn.reset (createAttribute (openGLContext, shaderProgram, "textureCoordIn")); } void enable (OpenGLContext& glContext) @@ -250,10 +250,10 @@ private: glContext.extensions.glEnableVertexAttribArray (sourceColour->attributeID); } - if (texureCoordIn.get() != nullptr) + if (textureCoordIn.get() != nullptr) { - glContext.extensions.glVertexAttribPointer (texureCoordIn->attributeID, 2, GL_FLOAT, GL_FALSE, sizeof (Vertex), (GLvoid*) (sizeof (float) * 10)); - glContext.extensions.glEnableVertexAttribArray (texureCoordIn->attributeID); + glContext.extensions.glVertexAttribPointer (textureCoordIn->attributeID, 2, GL_FLOAT, GL_FALSE, sizeof (Vertex), (GLvoid*) (sizeof (float) * 10)); + glContext.extensions.glEnableVertexAttribArray (textureCoordIn->attributeID); } } @@ -262,10 +262,10 @@ private: if (position.get() != nullptr) glContext.extensions.glDisableVertexAttribArray (position->attributeID); if (normal.get() != nullptr) glContext.extensions.glDisableVertexAttribArray (normal->attributeID); if (sourceColour.get() != nullptr) glContext.extensions.glDisableVertexAttribArray (sourceColour->attributeID); - if (texureCoordIn.get() != nullptr) glContext.extensions.glDisableVertexAttribArray (texureCoordIn->attributeID); + if (textureCoordIn.get() != nullptr) glContext.extensions.glDisableVertexAttribArray (textureCoordIn->attributeID); } - ScopedPointer position, normal, sourceColour, texureCoordIn; + ScopedPointer position, normal, sourceColour, textureCoordIn; private: static OpenGLShaderProgram::Attribute* createAttribute (OpenGLContext& openGLContext,