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@@ -894,6 +894,27 @@ void OpenGLContext::setAssociatedObject (const char* name, ReferenceCountedObjec |
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void OpenGLContext::setImageCacheSize (size_t newSize) noexcept { imageCacheMaxSize = newSize; }
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void OpenGLContext::setImageCacheSize (size_t newSize) noexcept { imageCacheMaxSize = newSize; }
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size_t OpenGLContext::getImageCacheSize() const noexcept { return imageCacheMaxSize; }
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size_t OpenGLContext::getImageCacheSize() const noexcept { return imageCacheMaxSize; }
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//==============================================================================
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struct DepthTestDisabler
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{
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DepthTestDisabler() noexcept
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{
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glGetBooleanv (GL_DEPTH_TEST, &wasEnabled);
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if (wasEnabled)
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glDisable (GL_DEPTH_TEST);
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}
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~DepthTestDisabler() noexcept
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{
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if (wasEnabled)
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glEnable (GL_DEPTH_TEST);
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}
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GLboolean wasEnabled;
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};
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//==============================================================================
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void OpenGLContext::copyTexture (const Rectangle<int>& targetClipArea,
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void OpenGLContext::copyTexture (const Rectangle<int>& targetClipArea,
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const Rectangle<int>& anchorPosAndTextureSize,
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const Rectangle<int>& anchorPosAndTextureSize,
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const int contextWidth, const int contextHeight,
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const int contextWidth, const int contextHeight,
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@@ -906,6 +927,8 @@ void OpenGLContext::copyTexture (const Rectangle<int>& targetClipArea, |
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glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glEnable (GL_BLEND);
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glEnable (GL_BLEND);
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DepthTestDisabler depthDisabler;
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if (areShadersAvailable())
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if (areShadersAvailable())
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{
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{
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struct OverlayShaderProgram : public ReferenceCountedObject
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struct OverlayShaderProgram : public ReferenceCountedObject
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