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Define a few extra opengl functions, as needed by vital[ium]

Signed-off-by: falkTX <falktx@falktx.com>
v6.1.6-distrho
falkTX 3 years ago
parent
commit
a3e962cb2c
Signed by: falkTX <falktx@falktx.com> GPG Key ID: CDBAA37ABC74FBA0
1 changed files with 8 additions and 1 deletions
  1. +8
    -1
      modules/juce_opengl/native/juce_OpenGLExtensions.h

+ 8
- 1
modules/juce_opengl/native/juce_OpenGLExtensions.h View File

@@ -83,7 +83,14 @@ namespace juce
X (glCheckFramebufferStatus) \
X (glFramebufferTexture2D) \
X (glFramebufferRenderbuffer) \
X (glGetFramebufferAttachmentParameteriv)
X (glGetFramebufferAttachmentParameteriv) \
X (glTransformFeedbackVaryings) \
X (glBeginTransformFeedback) \
X (glEndTransformFeedback) \
X (glBindBufferBase) \
X (glMapBufferRange) \
X (glUnmapBuffer)
/** @internal This macro contains a list of GL extension functions that need to be dynamically loaded on Windows/Linux.
@see OpenGLExtensionFunctions


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