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More tabbed component work.

tags/2021-05-28
jules 13 years ago
parent
commit
9fc29dad53
4 changed files with 62 additions and 38 deletions
  1. +13
    -36
      modules/juce_gui_basics/layout/juce_TabbedButtonBar.cpp
  2. +6
    -0
      modules/juce_gui_basics/layout/juce_TabbedButtonBar.h
  3. +42
    -2
      modules/juce_gui_basics/lookandfeel/juce_LookAndFeel.cpp
  4. +1
    -0
      modules/juce_gui_basics/lookandfeel/juce_LookAndFeel.h

+ 13
- 36
modules/juce_gui_basics/layout/juce_TabbedButtonBar.cpp View File

@@ -74,50 +74,27 @@ bool TabBarButton::hitTest (int mx, int my)
int TabBarButton::getBestTabLength (const int depth)
{
int textWidth = getLookAndFeel().getTabButtonBestWidth (*this, depth);
int extraCompSize = extraComponent != nullptr ? (owner.isVertical() ? extraComponent->getHeight()
: extraComponent->getWidth()) : 0;
return jlimit (depth * 2, depth * 8, textWidth + extraCompSize);
return getLookAndFeel().getTabButtonBestWidth (*this, depth);
}
void TabBarButton::calcAreas (Rectangle<int>& extraComp, Rectangle<int>& text) const
{
LookAndFeel& lf = getLookAndFeel();
text = getActiveArea();
const int depth = owner.isVertical() ? text.getWidth() : text.getHeight();
const int indent = getLookAndFeel().getTabButtonOverlap (depth);
if (owner.isVertical())
text.reduce (0, indent);
else
text.reduce (indent, 0);
const int overlap = lf.getTabButtonOverlap (depth);
if (extraComponent != nullptr)
if (overlap > 0)
{
if (extraCompPlacement == beforeText)
{
switch (owner.getOrientation())
{
case TabbedButtonBar::TabsAtLeft: extraComp = text.removeFromBottom (extraComponent->getHeight()); break;
case TabbedButtonBar::TabsAtRight: extraComp = text.removeFromTop (extraComponent->getHeight()); break;
case TabbedButtonBar::TabsAtBottom:
case TabbedButtonBar::TabsAtTop: extraComp = text.removeFromLeft (extraComponent->getWidth()); break;
default: jassertfalse; break;
}
}
if (owner.isVertical())
text.reduce (0, overlap);
else
{
switch (owner.getOrientation())
{
case TabbedButtonBar::TabsAtLeft: extraComp = text.removeFromTop (extraComponent->getHeight()); break;
case TabbedButtonBar::TabsAtRight: extraComp = text.removeFromBottom (extraComponent->getHeight()); break;
case TabbedButtonBar::TabsAtBottom:
case TabbedButtonBar::TabsAtTop: extraComp = text.removeFromRight (extraComponent->getWidth()); break;
default: jassertfalse; break;
}
}
text.reduce (overlap, 0);
}
if (extraComponent != nullptr)
extraComp = lf.getTabButtonExtraComponentBounds (*this, text, *extraComponent);
}
Rectangle<int> TabBarButton::getTextArea() const
@@ -389,7 +366,7 @@ void TabbedButtonBar::resized()
const int overlap = lf.getTabButtonOverlap (depth) + lf.getTabButtonSpaceAroundImage() * 2;
int totalLength = overlap;
int totalLength = jmax (0, overlap);
int numVisibleButtons = tabs.size();
for (int i = 0; i < tabs.size(); ++i)
@@ -397,7 +374,7 @@ void TabbedButtonBar::resized()
TabBarButton* const tb = tabs.getUnchecked(i)->button;
totalLength += tb->getBestTabLength (depth) - overlap;
tb->overlapPixels = overlap / 2;
tb->overlapPixels = jmax (0, overlap / 2);
}
double scale = 1.0;
@@ -405,7 +382,7 @@ void TabbedButtonBar::resized()
if (totalLength > length)
scale = jmax (minimumScale, length / (double) totalLength);
const bool isTooBig = totalLength * scale > length;
const bool isTooBig = (int) (totalLength * scale) > length;
int tabsButtonPos = 0;
if (isTooBig)


+ 6
- 0
modules/juce_gui_basics/layout/juce_TabbedButtonBar.h View File

@@ -71,6 +71,12 @@ public:
void setExtraComponent (Component* extraTabComponent,
ExtraComponentPlacement extraComponentPlacement);
/** Returns the custom component, if there is one. */
Component* getExtraComponent() const noexcept { return extraComponent; }
/** Returns the placement of the custom component, if there is one. */
ExtraComponentPlacement getExtraComponentPlacement() const noexcept { return extraCompPlacement; }
/** Returns an area of the component that's safe to draw in.
This deals with the orientation of the tabs, which affects which side is


+ 42
- 2
modules/juce_gui_basics/lookandfeel/juce_LookAndFeel.cpp View File

@@ -2076,8 +2076,48 @@ int LookAndFeel::getTabButtonSpaceAroundImage()
int LookAndFeel::getTabButtonBestWidth (TabBarButton& button, int tabDepth)
{
return Font (tabDepth * 0.6f).getStringWidth (button.getButtonText().trim())
+ getTabButtonOverlap (tabDepth) * 2;
int width = Font (tabDepth * 0.6f).getStringWidth (button.getButtonText().trim())
+ getTabButtonOverlap (tabDepth) * 2;
Component* const extraComponent = button.getExtraComponent();
if (extraComponent != nullptr)
width += button.getTabbedButtonBar().isVertical() ? extraComponent->getHeight()
: extraComponent->getWidth();
return jlimit (tabDepth * 2, tabDepth * 8, width);
}
Rectangle<int> LookAndFeel::getTabButtonExtraComponentBounds (const TabBarButton& button, Rectangle<int>& textArea, Component& comp)
{
Rectangle<int> extraComp;
const TabbedButtonBar::Orientation orientation = button.getTabbedButtonBar().getOrientation();
if (button.getExtraComponentPlacement() == TabBarButton::beforeText)
{
switch (orientation)
{
case TabbedButtonBar::TabsAtBottom:
case TabbedButtonBar::TabsAtTop: extraComp = textArea.removeFromLeft (comp.getWidth()); break;
case TabbedButtonBar::TabsAtLeft: extraComp = textArea.removeFromBottom (comp.getHeight()); break;
case TabbedButtonBar::TabsAtRight: extraComp = textArea.removeFromTop (comp.getHeight()); break;
default: jassertfalse; break;
}
}
else
{
switch (orientation)
{
case TabbedButtonBar::TabsAtBottom:
case TabbedButtonBar::TabsAtTop: extraComp = textArea.removeFromRight (comp.getWidth()); break;
case TabbedButtonBar::TabsAtLeft: extraComp = textArea.removeFromTop (comp.getHeight()); break;
case TabbedButtonBar::TabsAtRight: extraComp = textArea.removeFromBottom (comp.getHeight()); break;
default: jassertfalse; break;
}
}
return extraComp;
}
void LookAndFeel::createTabButtonShape (TabBarButton& button, Path& p, bool /*isMouseOver*/, bool /*isMouseDown*/)


+ 1
- 0
modules/juce_gui_basics/lookandfeel/juce_LookAndFeel.h View File

@@ -516,6 +516,7 @@ public:
virtual int getTabButtonSpaceAroundImage();
virtual int getTabButtonOverlap (int tabDepth);
virtual int getTabButtonBestWidth (TabBarButton&, int tabDepth);
virtual Rectangle<int> getTabButtonExtraComponentBounds (const TabBarButton&, Rectangle<int>& textArea, Component& extraComp);
virtual void drawTabButton (TabBarButton&, Graphics& g, bool isMouseOver, bool isMouseDown);
virtual void drawTabButtonText (TabBarButton&, Graphics& g, bool isMouseOver, bool isMouseDown);


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