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iOS bluetooth audio fix.

tags/2021-05-28
jules 12 years ago
parent
commit
9610a27cb9
1 changed files with 6 additions and 5 deletions
  1. +6
    -5
      modules/juce_audio_devices/native/juce_ios_Audio.cpp

+ 6
- 5
modules/juce_audio_devices/native/juce_ios_Audio.cpp View File

@@ -98,18 +98,19 @@ public:
AudioSessionSetActive (true);
UInt32 audioCategory = kAudioSessionCategory_MediaPlayback;
UInt32 audioCategory = (numInputChannels > 0 && audioInputIsAvailable) ? kAudioSessionCategory_PlayAndRecord
: kAudioSessionCategory_MediaPlayback;
if (numInputChannels > 0 && audioInputIsAvailable)
{
audioCategory = kAudioSessionCategory_PlayAndRecord;
AudioSessionSetProperty (kAudioSessionProperty_AudioCategory, sizeof (audioCategory), &audioCategory);
if (audioCategory == kAudioSessionCategory_PlayAndRecord;
{
// (note: mustn't set this until after the audio category property has been set)
UInt32 allowBluetoothInput = 1;
AudioSessionSetProperty (kAudioSessionProperty_OverrideCategoryEnableBluetoothInput,
sizeof (allowBluetoothInput), &allowBluetoothInput);
}
AudioSessionSetProperty (kAudioSessionProperty_AudioCategory, sizeof (audioCategory), &audioCategory);
AudioSessionAddPropertyListener (kAudioSessionProperty_AudioRouteChange, routingChangedStatic, this);
fixAudioRouteIfSetToReceiver();


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