|
|
|
@@ -1,270 +1,270 @@ |
|
|
|
/*
|
|
|
|
==============================================================================
|
|
|
|
|
|
|
|
This file is part of the JUCE library - "Jules' Utility Class Extensions"
|
|
|
|
Copyright 2004-7 by Raw Material Software ltd.
|
|
|
|
|
|
|
|
------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
JUCE can be redistributed and/or modified under the terms of the
|
|
|
|
GNU General Public License, as published by the Free Software Foundation;
|
|
|
|
either version 2 of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
JUCE is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with JUCE; if not, visit www.gnu.org/licenses or write to the
|
|
|
|
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
|
|
|
|
Boston, MA 02111-1307 USA
|
|
|
|
|
|
|
|
------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
If you'd like to release a closed-source product which uses JUCE, commercial
|
|
|
|
licenses are also available: visit www.rawmaterialsoftware.com/juce for
|
|
|
|
more information.
|
|
|
|
|
|
|
|
==============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef __JUCE_PLUGIN_CHARACTERISTICS_H__
|
|
|
|
#define __JUCE_PLUGIN_CHARACTERISTICS_H__
|
|
|
|
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/* All of the following settings need to be defined for your plugin.
|
|
|
|
|
|
|
|
Go through each of these definitions and check that it's correctly
|
|
|
|
set-up before trying to do a build.
|
|
|
|
*/
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/* Generic settings */
|
|
|
|
|
|
|
|
/** The name of your plugin. (Try to keep this as short as possible)
|
|
|
|
*/
|
|
|
|
#define JucePlugin_Name "Juce Demo Plugin"
|
|
|
|
|
|
|
|
/** A longer decription of your plugin.
|
|
|
|
*/
|
|
|
|
#define JucePlugin_Desc "A Demo Plugin demonstrating Juce"
|
|
|
|
|
|
|
|
/** The name of your company. (Try to keep this as short as possible)
|
|
|
|
*/
|
|
|
|
#define JucePlugin_Manufacturer "Raw Material Software"
|
|
|
|
|
|
|
|
/** A four-character code for your company.
|
|
|
|
Use single quotes - this isn't a string!
|
|
|
|
*/
|
|
|
|
#define JucePlugin_ManufacturerCode 'RawM'
|
|
|
|
|
|
|
|
/** A unique four-character code for your plugin.
|
|
|
|
Use single quotes - this isn't a string!
|
|
|
|
|
|
|
|
Note that for AU compatibility, this must contain at least one
|
|
|
|
upper-case letter.
|
|
|
|
*/
|
|
|
|
#define JucePlugin_PluginCode 'JcDm'
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** The maximum number of channels of audio input that the plugin can handle.
|
|
|
|
|
|
|
|
The actual number of channels supplied may be less than this, depending on the host.
|
|
|
|
For VSTs, you specify a maximum number of channels, for AUs and RTAS a set
|
|
|
|
of channel configurations is specified in JucePlugin_PreferredChannelConfigurations
|
|
|
|
and the host will choose one of these, but you should still set the max number of
|
|
|
|
channels correctly.
|
|
|
|
|
|
|
|
As soon as a plugin's prepareToPlay() method is called, you can find out the actual
|
|
|
|
number of channels that will be used with the AudioFilterBase::getNumInputChannels()
|
|
|
|
method.
|
|
|
|
*/
|
|
|
|
#define JucePlugin_MaxNumInputChannels 2
|
|
|
|
|
|
|
|
/** The maximum number of channels of audio output that the plugin can handle.
|
|
|
|
|
|
|
|
The actual number of channels supplied may be less than this, depending on the host.
|
|
|
|
For VSTs, you specify a maximum number of channels, for AUs and RTAS a set
|
|
|
|
of channel configurations is specified in JucePlugin_PreferredChannelConfigurations
|
|
|
|
and the host will choose one of these, but you should still set the max number of
|
|
|
|
channels correctly.
|
|
|
|
|
|
|
|
As soon as a plugin's prepareToPlay() method is called, you can find out the actual
|
|
|
|
number of channels that will be used with the AudioFilterBase::getNumOutputChannels()
|
|
|
|
method.
|
|
|
|
*/
|
|
|
|
#define JucePlugin_MaxNumOutputChannels 2
|
|
|
|
|
|
|
|
/** This allows the plugin to specify the configurations of input/output channels that
|
|
|
|
they can support.
|
|
|
|
|
|
|
|
AU and RTAS hosts will use this information, although VSTs only have a concept of
|
|
|
|
a maximum number of channels.
|
|
|
|
|
|
|
|
The list is a set of pairs of values in the form { numInputs, numOutputs }, and each
|
|
|
|
pair indicates a valid configuration that the plugin can handle.
|
|
|
|
|
|
|
|
So for example, {1, 1}, {2, 2} means that the plugin can be used in just two
|
|
|
|
configurations: either with 1 input and 1 output, or with 2 inputs and 2 outputs. If
|
|
|
|
you used this in Pro-Tools, the plugin could be placed on a mono or stereo track.
|
|
|
|
If the list was just {1, 1}, then Pro-Tools would only allow it to be used as a mono
|
|
|
|
plugin.
|
|
|
|
|
|
|
|
As soon as a plugin's prepareToPlay() method is called, you can find out the actual
|
|
|
|
number of channels that the host has connected to the plugin by using the
|
|
|
|
AudioFilterBase::getNumOutputChannels() and AudioFilterBase::getNumInputChannels()
|
|
|
|
methods.
|
|
|
|
*/
|
|
|
|
#define JucePlugin_PreferredChannelConfigurations { 1, 1 }, { 2, 2 }
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** Set this value to 1 if your plugin is a synth, or 0 if it isn't.
|
|
|
|
*/
|
|
|
|
#define JucePlugin_IsSynth 1
|
|
|
|
|
|
|
|
/** Set this to 1 if your plugin needs to receive midi messages, or 0 if
|
|
|
|
it doesn't.
|
|
|
|
*/
|
|
|
|
#define JucePlugin_WantsMidiInput 1
|
|
|
|
|
|
|
|
/** Set this to 1 if your plugin wants to output midi messages, or 0 if
|
|
|
|
it doesn't.
|
|
|
|
*/
|
|
|
|
#define JucePlugin_ProducesMidiOutput 1
|
|
|
|
|
|
|
|
/** If this is 1, it means that when the plugins input buffers are
|
|
|
|
silent, it's output will be too.
|
|
|
|
|
|
|
|
Some hosts may use this to avoid calling the plugin when no audio
|
|
|
|
would be produced.
|
|
|
|
*/
|
|
|
|
#define JucePlugin_SilenceInProducesSilenceOut 0
|
|
|
|
|
|
|
|
/** If set to 1, this hints that the host should ignore any keys that are pressed
|
|
|
|
when the plugin has keyboard focus. If 0, then the host should still execute
|
|
|
|
any shortcut keys that are pressed, even if the plugin does have focus.
|
|
|
|
|
|
|
|
Various hosts/platforms may deal with this differently, or ignore it.
|
|
|
|
*/
|
|
|
|
#define JucePlugin_EditorRequiresKeyboardFocus 1
|
|
|
|
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/** A version number
|
|
|
|
*/
|
|
|
|
#define JucePlugin_VersionCode 0x00010100
|
|
|
|
|
|
|
|
#define JucePlugin_VersionString "1.1"
|
|
|
|
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/* VST settings */
|
|
|
|
|
|
|
|
/** For VSTs, if you're compiling against the V2.3 SDK, set this to zero. If
|
|
|
|
you're using V2.4 or later, make sure it's set to 1.
|
|
|
|
*/
|
|
|
|
#define JUCE_USE_VSTSDK_2_4 1
|
|
|
|
|
|
|
|
/** Defines a UID for your VST plugin.
|
|
|
|
The default setting here is probably fine, unless you specifically need
|
|
|
|
a custom value. It's passed to the setUniqueID() method of the plugin class.
|
|
|
|
*/
|
|
|
|
#define JucePlugin_VSTUniqueID JucePlugin_PluginCode
|
|
|
|
|
|
|
|
/** Defines the type of plugin. For most pursposes, you don't need to change this
|
|
|
|
setting.
|
|
|
|
*/
|
|
|
|
#if JucePlugin_IsSynth
|
|
|
|
#define JucePlugin_VSTCategory kPlugCategSynth
|
|
|
|
#else
|
|
|
|
#define JucePlugin_VSTCategory kPlugCategEffect
|
|
|
|
#endif
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/* AudioUnit settings */
|
|
|
|
|
|
|
|
/** Defines the major type of plugin - see AUComponent.h for the available options.
|
|
|
|
If it's an effect, you should use kAudioUnitType_Effect. For a synth, you'll
|
|
|
|
need to use kAudioUnitType_MusicEffect or kAudioUnitType_MusicDevice.
|
|
|
|
*/
|
|
|
|
#if JucePlugin_IsSynth
|
|
|
|
#define JucePlugin_AUMainType kAudioUnitType_MusicEffect
|
|
|
|
#else
|
|
|
|
#define JucePlugin_AUMainType kAudioUnitType_Effect
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/** A 4-character plugin ID code that should be unique.
|
|
|
|
|
|
|
|
You can leave this using the generic value JucePlugin_PluginCode, or
|
|
|
|
override it if necessary.
|
|
|
|
|
|
|
|
Note that for AU, this must contain at least one upper-case letter.
|
|
|
|
*/
|
|
|
|
#define JucePlugin_AUSubType JucePlugin_PluginCode
|
|
|
|
|
|
|
|
/** A prefix for the names of exported entry-point functions that the component exposes.
|
|
|
|
|
|
|
|
It's very important that your plugin's .exp file contains two entries that correspond to
|
|
|
|
this name. So for example if you set the prefix to "abc" then your exports
|
|
|
|
file must contain:
|
|
|
|
|
|
|
|
_abcEntry
|
|
|
|
_abcViewEntry
|
|
|
|
*/
|
|
|
|
#define JucePlugin_AUExportPrefix JuceDemoAU
|
|
|
|
|
|
|
|
/** This is the same as JucePlugin_AUExportPrefix, but in quotes
|
|
|
|
(needed for the resource compiler...)
|
|
|
|
*/
|
|
|
|
#define JucePlugin_AUExportPrefixQuoted "JuceDemoAU"
|
|
|
|
|
|
|
|
/** A 4-character manufacturer code - this is your company name.
|
|
|
|
You can leave this using the generic value JucePlugin_ManufacturerCode, or
|
|
|
|
override it if necessary.
|
|
|
|
*/
|
|
|
|
#define JucePlugin_AUManufacturerCode JucePlugin_ManufacturerCode
|
|
|
|
|
|
|
|
/** If you define this value to be the same as the CFBundleIdentifier in your
|
|
|
|
plugin's plist, it allows the plugin to work out its own path, which is
|
|
|
|
needed if you want to use File::getSpecialLocation (currentExecutableFile)
|
|
|
|
*/
|
|
|
|
#define JucePlugin_CFBundleIdentifier "com.rawmaterialsoftware.JuceDemo"
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
/* RTAS settings */
|
|
|
|
|
|
|
|
/** How to categorise this plugin.
|
|
|
|
|
|
|
|
For a synth you probably want to set this to ePlugInCategory_SWGenerators.
|
|
|
|
For an effect, you could choose one of:
|
|
|
|
ePlugInCategory_None, ePlugInCategory_EQ, ePlugInCategory_Dynamics,
|
|
|
|
ePlugInCategory_PitchShift, ePlugInCategory_Reverb, ePlugInCategory_Delay,
|
|
|
|
ePlugInCategory_Modulation, ePlugInCategory_Harmonic, ePlugInCategory_NoiseReduction,
|
|
|
|
ePlugInCategory_Dither, ePlugInCategory_SoundField
|
|
|
|
|
|
|
|
(All values are listed in FicPluginEnums.h)
|
|
|
|
*/
|
|
|
|
#if JucePlugin_IsSynth
|
|
|
|
#define JucePlugin_RTASCategory ePlugInCategory_SWGenerators
|
|
|
|
#else
|
|
|
|
#define JucePlugin_RTASCategory ePlugInCategory_None
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/** A 4-character manufacturer code - this is your company name.
|
|
|
|
You can leave this using the generic value JucePlugin_ManufacturerCode, or
|
|
|
|
override it if necessary.
|
|
|
|
*/
|
|
|
|
#define JucePlugin_RTASManufacturerCode JucePlugin_ManufacturerCode
|
|
|
|
|
|
|
|
/** A 4-character plugin ID code that should be unique.
|
|
|
|
You can leave this using the generic value JucePlugin_PluginCode, or
|
|
|
|
override it if necessary.
|
|
|
|
*/
|
|
|
|
#define JucePlugin_RTASProductId JucePlugin_PluginCode
|
|
|
|
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
|
|
|
|
#endif
|
|
|
|
/* |
|
|
|
============================================================================== |
|
|
|
|
|
|
|
This file is part of the JUCE library - "Jules' Utility Class Extensions" |
|
|
|
Copyright 2004-7 by Raw Material Software ltd. |
|
|
|
|
|
|
|
------------------------------------------------------------------------------ |
|
|
|
|
|
|
|
JUCE can be redistributed and/or modified under the terms of the |
|
|
|
GNU General Public License, as published by the Free Software Foundation; |
|
|
|
either version 2 of the License, or (at your option) any later version. |
|
|
|
|
|
|
|
JUCE is distributed in the hope that it will be useful, |
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
|
|
GNU General Public License for more details. |
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License |
|
|
|
along with JUCE; if not, visit www.gnu.org/licenses or write to the |
|
|
|
Free Software Foundation, Inc., 59 Temple Place, Suite 330, |
|
|
|
Boston, MA 02111-1307 USA |
|
|
|
|
|
|
|
------------------------------------------------------------------------------ |
|
|
|
|
|
|
|
If you'd like to release a closed-source product which uses JUCE, commercial |
|
|
|
licenses are also available: visit www.rawmaterialsoftware.com/juce for |
|
|
|
more information. |
|
|
|
|
|
|
|
============================================================================== |
|
|
|
*/ |
|
|
|
|
|
|
|
#ifndef __JUCE_PLUGIN_CHARACTERISTICS_H__ |
|
|
|
#define __JUCE_PLUGIN_CHARACTERISTICS_H__ |
|
|
|
|
|
|
|
|
|
|
|
//============================================================================== |
|
|
|
/* All of the following settings need to be defined for your plugin. |
|
|
|
|
|
|
|
Go through each of these definitions and check that it's correctly |
|
|
|
set-up before trying to do a build. |
|
|
|
*/ |
|
|
|
|
|
|
|
//============================================================================== |
|
|
|
/* Generic settings */ |
|
|
|
|
|
|
|
/** The name of your plugin. (Try to keep this as short as possible) |
|
|
|
*/ |
|
|
|
#define JucePlugin_Name "Juce Demo Plugin" |
|
|
|
|
|
|
|
/** A longer decription of your plugin. |
|
|
|
*/ |
|
|
|
#define JucePlugin_Desc "A Demo Plugin demonstrating Juce" |
|
|
|
|
|
|
|
/** The name of your company. (Try to keep this as short as possible) |
|
|
|
*/ |
|
|
|
#define JucePlugin_Manufacturer "Raw Material Software" |
|
|
|
|
|
|
|
/** A four-character code for your company. |
|
|
|
Use single quotes - this isn't a string! |
|
|
|
*/ |
|
|
|
#define JucePlugin_ManufacturerCode 'RawM' |
|
|
|
|
|
|
|
/** A unique four-character code for your plugin. |
|
|
|
Use single quotes - this isn't a string! |
|
|
|
|
|
|
|
Note that for AU compatibility, this must contain at least one |
|
|
|
upper-case letter. |
|
|
|
*/ |
|
|
|
#define JucePlugin_PluginCode 'JcDm' |
|
|
|
|
|
|
|
//============================================================================== |
|
|
|
/** The maximum number of channels of audio input that the plugin can handle. |
|
|
|
|
|
|
|
The actual number of channels supplied may be less than this, depending on the host. |
|
|
|
For VSTs, you specify a maximum number of channels, for AUs and RTAS a set |
|
|
|
of channel configurations is specified in JucePlugin_PreferredChannelConfigurations |
|
|
|
and the host will choose one of these, but you should still set the max number of |
|
|
|
channels correctly. |
|
|
|
|
|
|
|
As soon as a plugin's prepareToPlay() method is called, you can find out the actual |
|
|
|
number of channels that will be used with the AudioFilterBase::getNumInputChannels() |
|
|
|
method. |
|
|
|
*/ |
|
|
|
#define JucePlugin_MaxNumInputChannels 2 |
|
|
|
|
|
|
|
/** The maximum number of channels of audio output that the plugin can handle. |
|
|
|
|
|
|
|
The actual number of channels supplied may be less than this, depending on the host. |
|
|
|
For VSTs, you specify a maximum number of channels, for AUs and RTAS a set |
|
|
|
of channel configurations is specified in JucePlugin_PreferredChannelConfigurations |
|
|
|
and the host will choose one of these, but you should still set the max number of |
|
|
|
channels correctly. |
|
|
|
|
|
|
|
As soon as a plugin's prepareToPlay() method is called, you can find out the actual |
|
|
|
number of channels that will be used with the AudioFilterBase::getNumOutputChannels() |
|
|
|
method. |
|
|
|
*/ |
|
|
|
#define JucePlugin_MaxNumOutputChannels 2 |
|
|
|
|
|
|
|
/** This allows the plugin to specify the configurations of input/output channels that |
|
|
|
they can support. |
|
|
|
|
|
|
|
AU and RTAS hosts will use this information, although VSTs only have a concept of |
|
|
|
a maximum number of channels. |
|
|
|
|
|
|
|
The list is a set of pairs of values in the form { numInputs, numOutputs }, and each |
|
|
|
pair indicates a valid configuration that the plugin can handle. |
|
|
|
|
|
|
|
So for example, {1, 1}, {2, 2} means that the plugin can be used in just two |
|
|
|
configurations: either with 1 input and 1 output, or with 2 inputs and 2 outputs. If |
|
|
|
you used this in Pro-Tools, the plugin could be placed on a mono or stereo track. |
|
|
|
If the list was just {1, 1}, then Pro-Tools would only allow it to be used as a mono |
|
|
|
plugin. |
|
|
|
|
|
|
|
As soon as a plugin's prepareToPlay() method is called, you can find out the actual |
|
|
|
number of channels that the host has connected to the plugin by using the |
|
|
|
AudioFilterBase::getNumOutputChannels() and AudioFilterBase::getNumInputChannels() |
|
|
|
methods. |
|
|
|
*/ |
|
|
|
#define JucePlugin_PreferredChannelConfigurations { 1, 1 }, { 2, 2 } |
|
|
|
|
|
|
|
//============================================================================== |
|
|
|
/** Set this value to 1 if your plugin is a synth, or 0 if it isn't. |
|
|
|
*/ |
|
|
|
#define JucePlugin_IsSynth 0 |
|
|
|
|
|
|
|
/** Set this to 1 if your plugin needs to receive midi messages, or 0 if |
|
|
|
it doesn't. |
|
|
|
*/ |
|
|
|
#define JucePlugin_WantsMidiInput 1 |
|
|
|
|
|
|
|
/** Set this to 1 if your plugin wants to output midi messages, or 0 if |
|
|
|
it doesn't. |
|
|
|
*/ |
|
|
|
#define JucePlugin_ProducesMidiOutput 1 |
|
|
|
|
|
|
|
/** If this is 1, it means that when the plugins input buffers are |
|
|
|
silent, it's output will be too. |
|
|
|
|
|
|
|
Some hosts may use this to avoid calling the plugin when no audio |
|
|
|
would be produced. |
|
|
|
*/ |
|
|
|
#define JucePlugin_SilenceInProducesSilenceOut 0 |
|
|
|
|
|
|
|
/** If set to 1, this hints that the host should ignore any keys that are pressed |
|
|
|
when the plugin has keyboard focus. If 0, then the host should still execute |
|
|
|
any shortcut keys that are pressed, even if the plugin does have focus. |
|
|
|
|
|
|
|
Various hosts/platforms may deal with this differently, or ignore it. |
|
|
|
*/ |
|
|
|
#define JucePlugin_EditorRequiresKeyboardFocus 1 |
|
|
|
|
|
|
|
|
|
|
|
//============================================================================== |
|
|
|
/** A version number |
|
|
|
*/ |
|
|
|
#define JucePlugin_VersionCode 0x00010100 |
|
|
|
|
|
|
|
#define JucePlugin_VersionString "1.1" |
|
|
|
|
|
|
|
|
|
|
|
//============================================================================== |
|
|
|
/* VST settings */ |
|
|
|
|
|
|
|
/** For VSTs, if you're compiling against the V2.3 SDK, set this to zero. If |
|
|
|
you're using V2.4 or later, make sure it's set to 1. |
|
|
|
*/ |
|
|
|
#define JUCE_USE_VSTSDK_2_4 1 |
|
|
|
|
|
|
|
/** Defines a UID for your VST plugin. |
|
|
|
The default setting here is probably fine, unless you specifically need |
|
|
|
a custom value. It's passed to the setUniqueID() method of the plugin class. |
|
|
|
*/ |
|
|
|
#define JucePlugin_VSTUniqueID JucePlugin_PluginCode |
|
|
|
|
|
|
|
/** Defines the type of plugin. For most pursposes, you don't need to change this |
|
|
|
setting. |
|
|
|
*/ |
|
|
|
#if JucePlugin_IsSynth |
|
|
|
#define JucePlugin_VSTCategory kPlugCategSynth |
|
|
|
#else |
|
|
|
#define JucePlugin_VSTCategory kPlugCategEffect |
|
|
|
#endif |
|
|
|
|
|
|
|
//============================================================================== |
|
|
|
/* AudioUnit settings */ |
|
|
|
|
|
|
|
/** Defines the major type of plugin - see AUComponent.h for the available options. |
|
|
|
If it's an effect, you should use kAudioUnitType_Effect. For a synth, you'll |
|
|
|
need to use kAudioUnitType_MusicEffect or kAudioUnitType_MusicDevice. |
|
|
|
*/ |
|
|
|
#if JucePlugin_IsSynth |
|
|
|
#define JucePlugin_AUMainType kAudioUnitType_MusicDevice |
|
|
|
#else |
|
|
|
#define JucePlugin_AUMainType kAudioUnitType_Effect |
|
|
|
#endif |
|
|
|
|
|
|
|
/** A 4-character plugin ID code that should be unique. |
|
|
|
|
|
|
|
You can leave this using the generic value JucePlugin_PluginCode, or |
|
|
|
override it if necessary. |
|
|
|
|
|
|
|
Note that for AU, this must contain at least one upper-case letter. |
|
|
|
*/ |
|
|
|
#define JucePlugin_AUSubType JucePlugin_PluginCode |
|
|
|
|
|
|
|
/** A prefix for the names of exported entry-point functions that the component exposes. |
|
|
|
|
|
|
|
It's very important that your plugin's .exp file contains two entries that correspond to |
|
|
|
this name. So for example if you set the prefix to "abc" then your exports |
|
|
|
file must contain: |
|
|
|
|
|
|
|
_abcEntry |
|
|
|
_abcViewEntry |
|
|
|
*/ |
|
|
|
#define JucePlugin_AUExportPrefix JuceDemoAU |
|
|
|
|
|
|
|
/** This is the same as JucePlugin_AUExportPrefix, but in quotes |
|
|
|
(needed for the resource compiler...) |
|
|
|
*/ |
|
|
|
#define JucePlugin_AUExportPrefixQuoted "JuceDemoAU" |
|
|
|
|
|
|
|
/** A 4-character manufacturer code - this is your company name. |
|
|
|
You can leave this using the generic value JucePlugin_ManufacturerCode, or |
|
|
|
override it if necessary. |
|
|
|
*/ |
|
|
|
#define JucePlugin_AUManufacturerCode JucePlugin_ManufacturerCode |
|
|
|
|
|
|
|
/** If you define this value to be the same as the CFBundleIdentifier in your |
|
|
|
plugin's plist, it allows the plugin to work out its own path, which is |
|
|
|
needed if you want to use File::getSpecialLocation (currentExecutableFile) |
|
|
|
*/ |
|
|
|
#define JucePlugin_CFBundleIdentifier "com.rawmaterialsoftware.JuceDemo" |
|
|
|
|
|
|
|
//============================================================================== |
|
|
|
/* RTAS settings */ |
|
|
|
|
|
|
|
/** How to categorise this plugin. |
|
|
|
|
|
|
|
For a synth you probably want to set this to ePlugInCategory_SWGenerators. |
|
|
|
For an effect, you could choose one of: |
|
|
|
ePlugInCategory_None, ePlugInCategory_EQ, ePlugInCategory_Dynamics, |
|
|
|
ePlugInCategory_PitchShift, ePlugInCategory_Reverb, ePlugInCategory_Delay, |
|
|
|
ePlugInCategory_Modulation, ePlugInCategory_Harmonic, ePlugInCategory_NoiseReduction, |
|
|
|
ePlugInCategory_Dither, ePlugInCategory_SoundField |
|
|
|
|
|
|
|
(All values are listed in FicPluginEnums.h) |
|
|
|
*/ |
|
|
|
#if JucePlugin_IsSynth |
|
|
|
#define JucePlugin_RTASCategory ePlugInCategory_SWGenerators |
|
|
|
#else |
|
|
|
#define JucePlugin_RTASCategory ePlugInCategory_None |
|
|
|
#endif |
|
|
|
|
|
|
|
/** A 4-character manufacturer code - this is your company name. |
|
|
|
You can leave this using the generic value JucePlugin_ManufacturerCode, or |
|
|
|
override it if necessary. |
|
|
|
*/ |
|
|
|
#define JucePlugin_RTASManufacturerCode JucePlugin_ManufacturerCode |
|
|
|
|
|
|
|
/** A 4-character plugin ID code that should be unique. |
|
|
|
You can leave this using the generic value JucePlugin_PluginCode, or |
|
|
|
override it if necessary. |
|
|
|
*/ |
|
|
|
#define JucePlugin_RTASProductId JucePlugin_PluginCode |
|
|
|
|
|
|
|
|
|
|
|
//============================================================================== |
|
|
|
|
|
|
|
#endif |