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Allow multiple TooltipWindows as long as they do not share the same parent component

tags/2021-05-28
hogliux 7 years ago
parent
commit
876aaf49e7
2 changed files with 51 additions and 41 deletions
  1. +42
    -36
      modules/juce_gui_basics/windows/juce_TooltipWindow.cpp
  2. +9
    -5
      modules/juce_gui_basics/windows/juce_TooltipWindow.h

+ 42
- 36
modules/juce_gui_basics/windows/juce_TooltipWindow.cpp View File

@@ -109,7 +109,8 @@ void TooltipWindow::displayTip (Point<int> screenPos, const String& tip)
if (w != this && w->tipShowing == tipShowing)
{
// Looks like you have more than one TooltipWindow showing the same tip..
// Be careful not to create more than one instance of this class!
// Be careful not to create more than one instance of this class with the
// same parent component!
jassertfalse;
}
}
@@ -153,50 +154,55 @@ void TooltipWindow::timerCallback()
auto now = Time::getApproximateMillisecondCounter();
auto* newComp = mouseSource.isTouch() ? nullptr : mouseSource.getComponentUnderMouse();
auto newTip = newComp != nullptr ? getTipFor (*newComp) : String();
bool tipChanged = (newTip != lastTipUnderMouse || newComp != lastComponentUnderMouse);
lastComponentUnderMouse = newComp;
lastTipUnderMouse = newTip;
auto* parent = getParentComponent();
auto clickCount = desktop.getMouseButtonClickCounter();
auto wheelCount = desktop.getMouseWheelMoveCounter();
bool mouseWasClicked = (clickCount > mouseClicks || wheelCount > mouseWheelMoves);
mouseClicks = clickCount;
mouseWheelMoves = wheelCount;
if (newComp == nullptr || parent == nullptr || parent == newComp || parent->isParentOf (newComp))
{
auto newTip = newComp != nullptr ? getTipFor (*newComp) : String();
bool tipChanged = (newTip != lastTipUnderMouse || newComp != lastComponentUnderMouse);
lastComponentUnderMouse = newComp;
lastTipUnderMouse = newTip;
auto mousePos = mouseSource.getScreenPosition();
bool mouseMovedQuickly = mousePos.getDistanceFrom (lastMousePos) > 12;
lastMousePos = mousePos;
auto clickCount = desktop.getMouseButtonClickCounter();
auto wheelCount = desktop.getMouseWheelMoveCounter();
bool mouseWasClicked = (clickCount > mouseClicks || wheelCount > mouseWheelMoves);
mouseClicks = clickCount;
mouseWheelMoves = wheelCount;
if (tipChanged || mouseWasClicked || mouseMovedQuickly)
lastCompChangeTime = now;
auto mousePos = mouseSource.getScreenPosition();
bool mouseMovedQuickly = mousePos.getDistanceFrom (lastMousePos) > 12;
lastMousePos = mousePos;
if (isVisible() || now < lastHideTime + 500)
{
// if a tip is currently visible (or has just disappeared), update to a new one
// immediately if needed..
if (newComp == nullptr || mouseWasClicked || newTip.isEmpty())
if (tipChanged || mouseWasClicked || mouseMovedQuickly)
lastCompChangeTime = now;
if (isVisible() || now < lastHideTime + 500)
{
if (isVisible())
// if a tip is currently visible (or has just disappeared), update to a new one
// immediately if needed..
if (newComp == nullptr || mouseWasClicked || newTip.isEmpty())
{
lastHideTime = now;
hideTip();
if (isVisible())
{
lastHideTime = now;
hideTip();
}
}
else if (tipChanged)
{
displayTip (mousePos.roundToInt(), newTip);
}
}
else if (tipChanged)
{
displayTip (mousePos.roundToInt(), newTip);
}
}
else
{
// if there isn't currently a tip, but one is needed, only let it
// appear after a timeout..
if (newTip.isNotEmpty()
&& newTip != tipShowing
&& now > lastCompChangeTime + (uint32) millisecondsBeforeTipAppears)
else
{
displayTip (mousePos.roundToInt(), newTip);
// if there isn't currently a tip, but one is needed, only let it
// appear after a timeout..
if (newTip.isNotEmpty()
&& newTip != tipShowing
&& now > lastCompChangeTime + (uint32) millisecondsBeforeTipAppears)
{
displayTip (mousePos.roundToInt(), newTip);
}
}
}
}


+ 9
- 5
modules/juce_gui_basics/windows/juce_TooltipWindow.h View File

@@ -32,11 +32,15 @@ namespace juce
A window that displays a pop-up tooltip when the mouse hovers over another component.
To enable tooltips in your app, just create a single instance of a TooltipWindow
object. Note that if you instantiate more than one instance of this class, you'll
end up with multiple tooltips being shown! This is a common problem when compiling
audio plug-ins with JUCE: depending on the way you instantiate TooltipWindow,
you may end up with a TooltipWindow for each plug-in instance. To avoid this use a
SharedResourcePointer to instantiate the TooltipWindow only once.
object. Note that if you instantiate more than one instance of this class with the
same parentComponent (even if both TooltipWindow's parentComponent is nil), you'll
end up with multiple tooltips being shown! To avoid this use a SharedResourcePointer
to instantiate the TooltipWindow only once.
For audio plug-ins (which should not be opening native windows) it is better
to add a TooltipWindow as a member variable to the editor and ensure that the
editor is the parentComponent of your TooltipWindow. This will ensure that your
TooltipWindow is scaled according to your editor and the DAWs scaling setting.
The TooltipWindow object will then stay invisible, waiting until the mouse
hovers for the specified length of time - it will then see if it's currently


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