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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2022 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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/** An easy way to ensure that a function is called at the end of the current
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scope.
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Usage:
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@code
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{
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if (flag == true)
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return;
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// While this code executes, flag is true e.g. to prevent reentrancy
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flag = true;
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// When we exit this scope, flag must be false
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const ScopeGuard scope { [&] { flag = false; } };
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if (checkInitialCondition())
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return; // Scope's lambda will fire here...
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if (checkCriticalCondition())
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throw std::runtime_error{}; // ...or here...
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doWorkHavingEstablishedPreconditions();
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} // ...or here!
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@endcode
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@tags{Core}
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*/
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template <typename Fn> struct ScopeGuard : Fn { ~ScopeGuard() { Fn::operator()(); } };
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template <typename Fn> ScopeGuard (Fn) -> ScopeGuard<Fn>;
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/**
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A ScopeGuard that uses a std::function internally to allow type erasure.
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This can be handy; it allows lots of ErasedScopeGuards, all with different
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callbacks, to be stored in a homogeneous container.
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An instance of this type will automatically call its callback when it is destroyed.
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ErasedScopeGuard has a few similarities with std::unique_ptr:
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- Calling reset() on a unique_ptr destroys the object if it hasn't been destroyed yet
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and puts the unique_ptr back into a default/null state; calling reset() on an
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ErasedScopeGuard calls the callback if it hasn't been called yet and puts the Guard
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back into a default/null state.
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- Calling release() on a unique_ptr returns the unique_ptr back to a default state
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without destroying the managed object; calling release() on an ErasedScopeGuard
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returns the Guard back to a default state without calling the callback.
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- Moving a unique_ptr transfers the responsibility of destroying the managed object
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to another unique_ptr instance; moving an ErasedScopeGuard transfers the
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responsibility of calling the callback to another Guard instance.
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*/
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class [[nodiscard]] ErasedScopeGuard
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{
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public:
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/** Constructs an ErasedScopeGuard with no callback. */
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ErasedScopeGuard() = default;
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/** Constructs an ErasedScopeGuard that will call the provided callback
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when the Guard is destroyed.
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*/
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explicit ErasedScopeGuard (std::function<void()> d);
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/** Constructs an instance that assumes responsibility for calling other's callback. */
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ErasedScopeGuard (ErasedScopeGuard&& other) noexcept;
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/** Calls the stored callback, if any, then assumes responsibility for calling
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other's callback. After this call, other will be reset to its default state.
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*/
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ErasedScopeGuard& operator= (ErasedScopeGuard&& other) noexcept;
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/** Destructor, calls the callback assigned to this ScopeGuard.
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*/
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~ErasedScopeGuard() noexcept;
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/** Calls the stored callback, if any, then resets this instance to its
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default state.
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*/
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void reset();
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/** Resets this instance to its default state without calling the stored
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callback.
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*/
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void release();
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JUCE_DECLARE_NON_COPYABLE (ErasedScopeGuard)
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private:
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std::function<void()> detach;
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};
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} // namespace juce
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