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Added a new class AudioVisualiserComponent, and updated the demo audio pages to use this.

tags/2021-05-28
jules 9 years ago
parent
commit
57d4889f91
5 changed files with 369 additions and 70 deletions
  1. +12
    -70
      examples/Demo/Source/Demos/AudioLiveScrollingDisplay.h
  2. +220
    -0
      modules/juce_audio_utils/gui/juce_AudioVisualiserComponent.cpp
  3. +135
    -0
      modules/juce_audio_utils/gui/juce_AudioVisualiserComponent.h
  4. +1
    -0
      modules/juce_audio_utils/juce_audio_utils.cpp
  5. +1
    -0
      modules/juce_audio_utils/juce_audio_utils.h

+ 12
- 70
examples/Demo/Source/Demos/AudioLiveScrollingDisplay.h View File

@@ -32,18 +32,14 @@
/* This component scrolls a continuous waveform showing the audio that's /* This component scrolls a continuous waveform showing the audio that's
coming into whatever audio inputs this object is connected to. coming into whatever audio inputs this object is connected to.
*/ */
class LiveScrollingAudioDisplay : public Component,
public AudioIODeviceCallback,
private Timer
class LiveScrollingAudioDisplay : public AudioVisualiserComponent,
public AudioIODeviceCallback
{ {
public: public:
LiveScrollingAudioDisplay()
: nextSample (0), subSample (0), accumulator (0)
LiveScrollingAudioDisplay() : AudioVisualiserComponent (1)
{ {
setOpaque (true);
clear();
startTimerHz (75); // use a timer to keep repainting this component
setSamplesPerBlock (256);
setBufferSize (1024);
} }
//============================================================================== //==============================================================================
@@ -66,72 +62,18 @@ public:
float inputSample = 0; float inputSample = 0;
for (int chan = 0; chan < numInputChannels; ++chan) for (int chan = 0; chan < numInputChannels; ++chan)
if (inputChannelData[chan] != nullptr)
inputSample += std::abs (inputChannelData[chan][i]); // find the sum of all the channels
if (const float* inputChannel = inputChannelData[chan])
inputSample += inputChannel[i]; // find the sum of all the channels
pushSample (10.0f * inputSample); // boost the level to make it more easily visible.
inputSample *= 10.0f; // boost the level to make it more easily visible.
pushSample (&inputSample, 1);
} }
// We need to clear the output buffers before returning, in case they're full of junk.. // We need to clear the output buffers before returning, in case they're full of junk..
for (int j = 0; j < numOutputChannels; ++j) for (int j = 0; j < numOutputChannels; ++j)
if (outputChannelData[j] != nullptr)
zeromem (outputChannelData[j], sizeof (float) * (size_t) numSamples);
}
private:
float samples[1024];
int nextSample, subSample;
float accumulator;
void clear()
{
zeromem (samples, sizeof (samples));
accumulator = 0;
subSample = 0;
}
void paint (Graphics& g) override
{
g.fillAll (Colours::black);
const float midY = getHeight() * 0.5f;
int samplesAgo = (nextSample + numElementsInArray (samples) - 1);
RectangleList<float> waveform;
waveform.ensureStorageAllocated ((int) numElementsInArray (samples));
for (int x = jmin (getWidth(), (int) numElementsInArray (samples)); --x >= 0;)
{
const float sampleSize = midY * samples [samplesAgo-- % numElementsInArray (samples)];
waveform.addWithoutMerging (Rectangle<float> ((float) x, midY - sampleSize, 1.0f, sampleSize * 2.0f));
}
g.setColour (Colours::lightgreen);
g.fillRectList (waveform);
}
void timerCallback() override
{
repaint();
}
void pushSample (const float newSample)
{
accumulator += newSample;
if (subSample == 0)
{
const int inputSamplesPerPixel = 200;
samples[nextSample] = accumulator / inputSamplesPerPixel;
nextSample = (nextSample + 1) % numElementsInArray (samples);
subSample = inputSamplesPerPixel;
accumulator = 0;
}
else
{
--subSample;
}
if (float* outputChannel = outputChannelData[j])
zeromem (outputChannel, sizeof (float) * (size_t) numSamples);
} }
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LiveScrollingAudioDisplay); JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LiveScrollingAudioDisplay);


+ 220
- 0
modules/juce_audio_utils/gui/juce_AudioVisualiserComponent.cpp View File

@@ -0,0 +1,220 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2015 - ROLI Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
struct AudioVisualiserComponent::ChannelInfo
{
ChannelInfo (AudioVisualiserComponent& o, int bufferSize)
: owner (o), nextSample (0), subSample (0)
{
setBufferSize (bufferSize);
clear();
}
void clear() noexcept
{
for (int i = 0; i < levels.size(); ++i)
levels.getReference(i) = Range<float>();
value = Range<float>();
subSample = 0;
}
void pushSamples (const float* inputSamples, const int num) noexcept
{
for (int i = 0; i < num; ++i)
pushSample (inputSamples[i]);
}
void pushSample (const float newSample) noexcept
{
if (--subSample <= 0)
{
nextSample %= levels.size();
levels.getReference (nextSample++) = value;
subSample = owner.getSamplesPerBlock();
value = Range<float> (newSample, newSample);
}
else
{
value = value.getUnionWith (newSample);
}
}
void setBufferSize (int newSize)
{
levels.removeRange (newSize, levels.size());
levels.insertMultiple (-1, Range<float>(), newSize - levels.size());
if (nextSample >= newSize)
nextSample = 0;
}
AudioVisualiserComponent& owner;
Array<Range<float> > levels;
Range<float> value;
int nextSample, subSample;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ChannelInfo);
};
//==============================================================================
AudioVisualiserComponent::AudioVisualiserComponent (const int initialNumChannels)
: numSamples (1024),
inputSamplesPerBlock (256),
backgroundColour (Colours::black),
waveformColour (Colours::white)
{
setOpaque (true);
setNumChannels (initialNumChannels);
setRepaintRate (60);
}
AudioVisualiserComponent::~AudioVisualiserComponent()
{
}
void AudioVisualiserComponent::setNumChannels (const int numChannels)
{
channels.clear();
for (int i = 0; i < numChannels; ++i)
channels.add (new ChannelInfo (*this, numSamples));
}
void AudioVisualiserComponent::setBufferSize (int newNumSamples)
{
numSamples = newNumSamples;
for (int i = 0; i < channels.size(); ++i)
channels.getUnchecked(i)->setBufferSize (newNumSamples);
}
void AudioVisualiserComponent::clear()
{
for (int i = 0; i < channels.size(); ++i)
channels.getUnchecked(i)->clear();
}
void AudioVisualiserComponent::pushBuffer (const float** d, int numChannels, int num)
{
numChannels = jmin (numChannels, channels.size());
for (int i = 0; i < numChannels; ++i)
channels.getUnchecked(i)->pushSamples (d[i], num);
}
void AudioVisualiserComponent::pushBuffer (const AudioSampleBuffer& buffer)
{
pushBuffer (buffer.getArrayOfReadPointers(),
buffer.getNumChannels(),
buffer.getNumSamples());
}
void AudioVisualiserComponent::pushBuffer (const AudioSourceChannelInfo& buffer)
{
const int numChannels = jmin (buffer.buffer->getNumChannels(), channels.size());
for (int i = 0; i < numChannels; ++i)
channels.getUnchecked(i)->pushSamples (buffer.buffer->getReadPointer (i, buffer.startSample),
buffer.numSamples);
}
void AudioVisualiserComponent::pushSample (const float* d, int numChannels)
{
numChannels = jmin (numChannels, channels.size());
for (int i = 0; i < numChannels; ++i)
channels.getUnchecked(i)->pushSample (d[i]);
}
void AudioVisualiserComponent::setSamplesPerBlock (int newSamplesPerPixel) noexcept
{
inputSamplesPerBlock = newSamplesPerPixel;
}
void AudioVisualiserComponent::setRepaintRate (int frequencyInHz)
{
startTimerHz (frequencyInHz);
}
void AudioVisualiserComponent::timerCallback()
{
repaint();
}
void AudioVisualiserComponent::setColours (Colour bk, Colour fg) noexcept
{
backgroundColour = bk;
waveformColour = fg;
repaint();
}
void AudioVisualiserComponent::paint (Graphics& g)
{
g.fillAll (backgroundColour);
Rectangle<float> r (getLocalBounds().toFloat());
const float channelHeight = r.getHeight() / channels.size();
g.setColour (waveformColour);
for (int i = 0; i < channels.size(); ++i)
{
const ChannelInfo& c = *channels.getUnchecked(i);
paintChannel (g, r.removeFromTop (channelHeight),
c.levels.begin(), c.levels.size(), c.nextSample);
}
}
void AudioVisualiserComponent::getChannelAsPath (Path& path, const Range<float>* levels, int numLevels, int nextSample)
{
path.preallocateSpace (4 * numLevels + 8);
for (int i = 0; i < numLevels; ++i)
{
const float level = -(levels[(nextSample + i) % numLevels].getEnd());
if (i == 0)
path.startNewSubPath (0.0f, level);
else
path.lineTo ((float) i, level);
}
for (int i = numLevels; --i >= 0;)
path.lineTo ((float) i, -(levels[(nextSample + i) % numLevels].getStart()));
path.closeSubPath();
}
void AudioVisualiserComponent::paintChannel (Graphics& g, Rectangle<float> bounds,
const Range<float>* levels, int numLevels, int nextSample)
{
Path p;
getChannelAsPath (p, levels, numLevels, nextSample);
g.fillPath (p, AffineTransform::fromTargetPoints (0.0f, -1.0f, bounds.getX(), bounds.getY(),
0.0f, 1.0f, bounds.getX(), bounds.getBottom(),
numLevels, -1.0f, bounds.getRight(), bounds.getY()));
}

+ 135
- 0
modules/juce_audio_utils/gui/juce_AudioVisualiserComponent.h View File

@@ -0,0 +1,135 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2015 - ROLI Ltd.
Permission is granted to use this software under the terms of either:
a) the GPL v2 (or any later version)
b) the Affero GPL v3
Details of these licenses can be found at: www.gnu.org/licenses
JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
------------------------------------------------------------------------------
To release a closed-source product which uses JUCE, commercial licenses are
available: visit www.juce.com for more information.
==============================================================================
*/
#ifndef JUCE_AUDIOVISUALISER_H_INCLUDED
#define JUCE_AUDIOVISUALISER_H_INCLUDED
//==============================================================================
/**
A simple component that can be used to show a scrolling waveform of audio data.
This is a handy way to get a quick visualisation of some audio data. Just create
one of these, set its size and oversampling rate, and then feed it with incoming
data by calling one of its pushBuffer() or pushSample() methods.
You can override its paint method for more customised views, but it's only designed
as a quick-and-dirty class for simple tasks, so please don't send us feature requests
for fancy additional features that you'd like it to support! If you're building a
real-world app that requires more powerful waveform display, you'll probably want to
create your own component instead.
*/
class AudioVisualiserComponent : public Component,
private Timer
{
public:
/** Creates a visualiser with the given number of channels. */
AudioVisualiserComponent (int initialNumChannels);
/** Destructor. */
~AudioVisualiserComponent();
/** Changes the number of channels that the visualiser stores. */
void setNumChannels (int numChannels);
/** Changes the number of samples that the visualiser keeps in its history.
Note that this value refers to the number of averaged sample blocks, and each
block is calculated as the peak of a number of incoming audio samples. To set
the number of incoming samples per block, use setSamplesPerBlock().
*/
void setBufferSize (int bufferSize);
/** */
void setSamplesPerBlock (int newNumInputSamplesPerBlock) noexcept;
/** */
int getSamplesPerBlock() const noexcept { return inputSamplesPerBlock; }
/** Clears the contents of the buffers. */
void clear();
/** Pushes a buffer of channels data.
The number of channels provided here is expected to match the number of channels
that this AudioVisualiserComponent has been told to use.
*/
void pushBuffer (const AudioSampleBuffer& bufferToPush);
/** Pushes a buffer of channels data.
The number of channels provided here is expected to match the number of channels
that this AudioVisualiserComponent has been told to use.
*/
void pushBuffer (const AudioSourceChannelInfo& bufferToPush);
/** Pushes a buffer of channels data.
The number of channels provided here is expected to match the number of channels
that this AudioVisualiserComponent has been told to use.
*/
void pushBuffer (const float** channelData, int numChannels, int numSamples);
/** Pushes a single sample (per channel).
The number of channels provided here is expected to match the number of channels
that this AudioVisualiserComponent has been told to use.
*/
void pushSample (const float* samplesForEachChannel, int numChannels);
/** Sets the colours used to paint the */
void setColours (Colour backgroundColour, Colour waveformColour) noexcept;
/** Sets the frequency at which the component repaints itself. */
void setRepaintRate (int frequencyInHz);
/** Draws a channel of audio data in the given bounds.
The default implementation just calls getChannelAsPath() and fits this into the given
area. You may want to override this to draw things differently.
*/
virtual void paintChannel (Graphics&, Rectangle<float> bounds,
const Range<float>* levels, int numLevels, int nextSample);
/** Creates a path which contains the waveform shape of a given set of range data.
The path is normalised so that -1 and +1 are its upper and lower bounds, and it
goes from 0 to numLevels on the X axis.
*/
void getChannelAsPath (Path& result, const Range<float>* levels, int numLevels, int nextSample);
//==========================================================================
/** @internal */
void paint (Graphics&) override;
private:
struct ChannelInfo;
friend struct ChannelInfo;
friend struct ContainerDeletePolicy<ChannelInfo>;
OwnedArray<ChannelInfo> channels;
int numSamples, inputSamplesPerBlock;
float interpolation;
Colour backgroundColour, waveformColour;
void timerCallback() override;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioVisualiserComponent);
};
#endif // JUCE_AUDIOVISUALISER_H_INCLUDED

+ 1
- 0
modules/juce_audio_utils/juce_audio_utils.cpp View File

@@ -44,6 +44,7 @@ namespace juce
#include "gui/juce_AudioDeviceSelectorComponent.cpp" #include "gui/juce_AudioDeviceSelectorComponent.cpp"
#include "gui/juce_AudioThumbnail.cpp" #include "gui/juce_AudioThumbnail.cpp"
#include "gui/juce_AudioThumbnailCache.cpp" #include "gui/juce_AudioThumbnailCache.cpp"
#include "gui/juce_AudioVisualiserComponent.cpp"
#include "gui/juce_MidiKeyboardComponent.cpp" #include "gui/juce_MidiKeyboardComponent.cpp"
#include "gui/juce_AudioAppComponent.cpp" #include "gui/juce_AudioAppComponent.cpp"
#include "players/juce_AudioProcessorPlayer.cpp" #include "players/juce_AudioProcessorPlayer.cpp"


+ 1
- 0
modules/juce_audio_utils/juce_audio_utils.h View File

@@ -38,6 +38,7 @@ namespace juce
#include "gui/juce_AudioThumbnailBase.h" #include "gui/juce_AudioThumbnailBase.h"
#include "gui/juce_AudioThumbnail.h" #include "gui/juce_AudioThumbnail.h"
#include "gui/juce_AudioThumbnailCache.h" #include "gui/juce_AudioThumbnailCache.h"
#include "gui/juce_AudioVisualiserComponent.h"
#include "gui/juce_MidiKeyboardComponent.h" #include "gui/juce_MidiKeyboardComponent.h"
#include "gui/juce_AudioAppComponent.h" #include "gui/juce_AudioAppComponent.h"
#include "players/juce_AudioProcessorPlayer.h" #include "players/juce_AudioProcessorPlayer.h"


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