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CMake: Use CMAKE_OSX_SYSROOT to locate AU/Rez files

This change should allow CMake builds to work with either a full Xcode
install, or a CommandLineTools-only install.
tags/2021-05-28
reuk 4 years ago
parent
commit
55ffcd1893
No known key found for this signature in database GPG Key ID: 9ADCD339CFC98A11
1 changed files with 2 additions and 15 deletions
  1. +2
    -15
      extras/Build/CMake/JUCEUtils.cmake

+ 2
- 15
extras/Build/CMake/JUCEUtils.cmake View File

@@ -418,26 +418,13 @@ function(_juce_add_au_resource_fork shared_code_target au_target)
DEPENDS "${defs_file}"
VERBATIM)

execute_process(COMMAND xcode-select -p
OUTPUT_VARIABLE xcode_developer_path
RESULT_VARIABLE result_variable)

if(result_variable)
message(FATAL_ERROR
"Failed to locate an active developer directory. "
"Run 'xcode-select -s <path to Xcode>' before reconfiguring.")
endif()

string(STRIP "${xcode_developer_path}" xcode_developer_path)

add_custom_command(OUTPUT "${au_rez_output}"
COMMAND "${JUCE_XCRUN}" Rez
-d "ppc_$ppc" -d "i386_$i386" -d "ppc64_$ppc64" -d "x86_64_$x86_64"
-I "${secret_au_resource_dir}"
-I "/System/Library/Frameworks/CoreServices.framework/Frameworks/CarbonCore.framework/Versions/A/Headers"
-I "${xcode_developer_path}/Extras/CoreAudio/AudioUnits/AUPublic/AUBase"
-I "${xcode_developer_path}/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/AudioUnit.framework/Headers"
-isysroot "${xcode_developer_path}/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk"
-I "${CMAKE_OSX_SYSROOT}/System/Library/Frameworks/AudioUnit.framework/Headers"
-isysroot "${CMAKE_OSX_SYSROOT}"
"${au_rez_sources}"
-useDF
-o "${au_rez_output}"


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