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																@@ -73,6 +73,9 @@ | 
															
														
														
													
														
															
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																    USE_FUNCTION (glVertexAttribPointer,    void, (GLuint p1, GLint p2, GLenum p3, GLboolean p4, GLsizei p5, const GLvoid* p6), (p1, p2, p3, p4, p5, p6))\
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																    USE_FUNCTION (glVertexAttribPointer,    void, (GLuint p1, GLint p2, GLenum p3, GLboolean p4, GLsizei p5, const GLvoid* p6), (p1, p2, p3, p4, p5, p6))\
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																    USE_FUNCTION (glEnableVertexAttribArray,  void, (GLuint p1), (p1))\
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																    USE_FUNCTION (glEnableVertexAttribArray,  void, (GLuint p1), (p1))\
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																    USE_FUNCTION (glDisableVertexAttribArray, void, (GLuint p1), (p1))\
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																    USE_FUNCTION (glDisableVertexAttribArray, void, (GLuint p1), (p1))\
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																    USE_FUNCTION (glGenVertexArrays,        void, (GLsizei p1, GLuint* p2), (p1, p2))\
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																    USE_FUNCTION (glDeleteVertexArrays,     void, (GLsizei p1, const GLuint* p2), (p1, p2))\
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																    USE_FUNCTION (glBindVertexArray,        void, (GLuint p1), (p1))\
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																    USE_FUNCTION (glUniform1f,              void, (GLint p1, GLfloat p2), (p1, p2))\
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																    USE_FUNCTION (glUniform1f,              void, (GLint p1, GLfloat p2), (p1, p2))\
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																    USE_FUNCTION (glUniform1i,              void, (GLint p1, GLint p2), (p1, p2))\
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																    USE_FUNCTION (glUniform1i,              void, (GLint p1, GLint p2), (p1, p2))\
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																    USE_FUNCTION (glUniform2f,              void, (GLint p1, GLfloat p2, GLfloat p3), (p1, p2, p3))\
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																    USE_FUNCTION (glUniform2f,              void, (GLint p1, GLfloat p2, GLfloat p3), (p1, p2, p3))\
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