| @@ -340,9 +340,7 @@ struct OpenGLDemoClasses | |||||
| DemoControlsOverlay (OpenGLDemo& d) | DemoControlsOverlay (OpenGLDemo& d) | ||||
| : demo (d), | : demo (d), | ||||
| vertexEditorComp (vertexDocument, nullptr), | vertexEditorComp (vertexDocument, nullptr), | ||||
| fragmentEditorComp (fragmentDocument, nullptr), | |||||
| tabbedComp (TabbedButtonBar::TabsAtLeft), | |||||
| showBackgroundToggle ("Draw 2D graphics in background") | |||||
| fragmentEditorComp (fragmentDocument, nullptr) | |||||
| { | { | ||||
| addAndMakeVisible (statusLabel); | addAndMakeVisible (statusLabel); | ||||
| statusLabel.setJustificationType (Justification::topLeft); | statusLabel.setJustificationType (Justification::topLeft); | ||||
| @@ -575,13 +573,13 @@ struct OpenGLDemoClasses | |||||
| CodeDocument vertexDocument, fragmentDocument; | CodeDocument vertexDocument, fragmentDocument; | ||||
| CodeEditorComponent vertexEditorComp, fragmentEditorComp; | CodeEditorComponent vertexEditorComp, fragmentEditorComp; | ||||
| TabbedComponent tabbedComp; | |||||
| TabbedComponent tabbedComp { TabbedButtonBar::TabsAtLeft }; | |||||
| ComboBox presetBox, textureBox; | ComboBox presetBox, textureBox; | ||||
| Label presetLabel, textureLabel; | Label presetLabel, textureLabel; | ||||
| Slider speedSlider, sizeSlider; | Slider speedSlider, sizeSlider; | ||||
| ToggleButton showBackgroundToggle; | |||||
| ToggleButton showBackgroundToggle { "Draw 2D graphics in background" }; | |||||
| OwnedArray<DemoTexture> textures; | OwnedArray<DemoTexture> textures; | ||||
| @@ -598,9 +596,6 @@ struct OpenGLDemoClasses | |||||
| { | { | ||||
| public: | public: | ||||
| OpenGLDemo() | OpenGLDemo() | ||||
| : doBackgroundDrawing (false), | |||||
| scale (0.5f), rotationSpeed (0.0f), rotation (0.0f), | |||||
| textureToUse (nullptr), lastTexture (nullptr) | |||||
| { | { | ||||
| if (MainAppWindow* mw = MainAppWindow::getMainAppWindow()) | if (MainAppWindow* mw = MainAppWindow::getMainAppWindow()) | ||||
| mw->setRenderingEngine (0); | mw->setRenderingEngine (0); | ||||
| @@ -655,7 +650,7 @@ struct OpenGLDemoClasses | |||||
| { | { | ||||
| jassert (OpenGLHelpers::isContextActive()); | jassert (OpenGLHelpers::isContextActive()); | ||||
| const float desktopScale = (float) openGLContext.getRenderingScale(); | |||||
| auto desktopScale = (float) openGLContext.getRenderingScale(); | |||||
| OpenGLHelpers::clear (getUIColourIfAvailable (LookAndFeel_V4::ColourScheme::UIColour::windowBackground, | OpenGLHelpers::clear (getUIColourIfAvailable (LookAndFeel_V4::ColourScheme::UIColour::windowBackground, | ||||
| Colours::lightblue)); | Colours::lightblue)); | ||||
| @@ -718,17 +713,18 @@ struct OpenGLDemoClasses | |||||
| Matrix3D<float> getProjectionMatrix() const | Matrix3D<float> getProjectionMatrix() const | ||||
| { | { | ||||
| float w = 1.0f / (scale + 0.1f); | |||||
| float h = w * getLocalBounds().toFloat().getAspectRatio (false); | |||||
| auto w = 1.0f / (scale + 0.1f); | |||||
| auto h = w * getLocalBounds().toFloat().getAspectRatio (false); | |||||
| return Matrix3D<float>::fromFrustum (-w, w, -h, h, 4.0f, 30.0f); | return Matrix3D<float>::fromFrustum (-w, w, -h, h, 4.0f, 30.0f); | ||||
| } | } | ||||
| Matrix3D<float> getViewMatrix() const | Matrix3D<float> getViewMatrix() const | ||||
| { | { | ||||
| Matrix3D<float> viewMatrix = draggableOrientation.getRotationMatrix() | |||||
| * Vector3D<float> (0.0f, 1.0f, -10.0f); | |||||
| auto viewMatrix = draggableOrientation.getRotationMatrix() | |||||
| * Vector3D<float> (0.0f, 1.0f, -10.0f); | |||||
| Matrix3D<float> rotationMatrix = viewMatrix.rotated (Vector3D<float> (rotation, rotation, -0.3f)); | |||||
| auto rotationMatrix = Matrix3D<float>::rotation ({ rotation, rotation, -0.3f }); | |||||
| return rotationMatrix * viewMatrix; | return rotationMatrix * viewMatrix; | ||||
| } | } | ||||
| @@ -753,8 +749,8 @@ struct OpenGLDemoClasses | |||||
| } | } | ||||
| Draggable3DOrientation draggableOrientation; | Draggable3DOrientation draggableOrientation; | ||||
| bool doBackgroundDrawing; | |||||
| float scale, rotationSpeed; | |||||
| bool doBackgroundDrawing = false; | |||||
| float scale = 0.5f, rotationSpeed = 0; | |||||
| BouncingNumber bouncingNumber; | BouncingNumber bouncingNumber; | ||||
| private: | private: | ||||
| @@ -802,7 +798,7 @@ struct OpenGLDemoClasses | |||||
| ScopedPointer<DemoControlsOverlay> controlsOverlay; | ScopedPointer<DemoControlsOverlay> controlsOverlay; | ||||
| float rotation; | |||||
| float rotation = 0; | |||||
| ScopedPointer<OpenGLShaderProgram> shader; | ScopedPointer<OpenGLShaderProgram> shader; | ||||
| ScopedPointer<Shape> shape; | ScopedPointer<Shape> shape; | ||||
| @@ -810,7 +806,8 @@ struct OpenGLDemoClasses | |||||
| ScopedPointer<Uniforms> uniforms; | ScopedPointer<Uniforms> uniforms; | ||||
| OpenGLTexture texture; | OpenGLTexture texture; | ||||
| DemoTexture* textureToUse, *lastTexture; | |||||
| DemoTexture* textureToUse = nullptr; | |||||
| DemoTexture* lastTexture = nullptr; | |||||
| String newVertexShader, newFragmentShader, statusText; | String newVertexShader, newFragmentShader, statusText; | ||||
| @@ -852,8 +849,8 @@ struct OpenGLDemoClasses | |||||
| triggerAsyncUpdate(); | triggerAsyncUpdate(); | ||||
| newVertexShader = String(); | |||||
| newFragmentShader = String(); | |||||
| newVertexShader = {}; | |||||
| newFragmentShader = {}; | |||||
| } | } | ||||
| } | } | ||||
| @@ -40,10 +40,10 @@ public: | |||||
| /** Creates an identity matrix. */ | /** Creates an identity matrix. */ | ||||
| Matrix3D() noexcept | Matrix3D() noexcept | ||||
| { | { | ||||
| mat[0] = (Type) 1; mat[1] = 0; mat[2] = 0; mat[3] = 0; | |||||
| mat[4] = 0; mat[5] = (Type) 1; mat[6] = 0; mat[7] = 0; | |||||
| mat[8] = 0; mat[9] = 0; mat[10] = (Type) 1; mat[11] = 0; | |||||
| mat[12] = 0; mat[13] = 0; mat[14] = 0; mat[15] = (Type) 1; | |||||
| mat[0] = Type (1); mat[1] = 0; mat[2] = 0; mat[3] = 0; | |||||
| mat[4] = 0; mat[5] = Type (1); mat[6] = 0; mat[7] = 0; | |||||
| mat[8] = 0; mat[9] = 0; mat[10] = Type (1); mat[11] = 0; | |||||
| mat[12] = 0; mat[13] = 0; mat[14] = 0; mat[15] = Type (1); | |||||
| } | } | ||||
| /** Creates a copy of another matrix. */ | /** Creates a copy of another matrix. */ | ||||
| @@ -60,10 +60,10 @@ public: | |||||
| } | } | ||||
| /** Creates a matrix from its raw 4x4 values. */ | /** Creates a matrix from its raw 4x4 values. */ | ||||
| Matrix3D (const Type& m00, const Type& m10, const Type& m20, const Type& m30, | |||||
| const Type& m01, const Type& m11, const Type& m21, const Type& m31, | |||||
| const Type& m02, const Type& m12, const Type& m22, const Type& m32, | |||||
| const Type& m03, const Type& m13, const Type& m23, const Type& m33) noexcept | |||||
| Matrix3D (Type m00, Type m10, Type m20, Type m30, | |||||
| Type m01, Type m11, Type m21, Type m31, | |||||
| Type m02, Type m12, Type m22, Type m32, | |||||
| Type m03, Type m13, Type m23, Type m33) noexcept | |||||
| { | { | ||||
| mat[0] = m00; mat[1] = m10; mat[2] = m20; mat[3] = m30; | mat[0] = m00; mat[1] = m10; mat[2] = m20; mat[3] = m30; | ||||
| mat[4] = m01; mat[5] = m11; mat[6] = m21; mat[7] = m31; | mat[4] = m01; mat[5] = m11; mat[6] = m21; mat[7] = m31; | ||||
| @@ -82,26 +82,39 @@ public: | |||||
| { | { | ||||
| mat[0] = transform.mat00; mat[1] = transform.mat10; mat[2] = 0; mat[3] = 0; | mat[0] = transform.mat00; mat[1] = transform.mat10; mat[2] = 0; mat[3] = 0; | ||||
| mat[4] = transform.mat01; mat[5] = transform.mat11; mat[6] = 0; mat[7] = 0; | mat[4] = transform.mat01; mat[5] = transform.mat11; mat[6] = 0; mat[7] = 0; | ||||
| mat[8] = 0; mat[9] = 0; mat[10] = (Type) 1; mat[11] = 0; | |||||
| mat[12] = transform.mat02; mat[13] = transform.mat12; mat[14] = 0; mat[15] = (Type) 1; | |||||
| mat[8] = 0; mat[9] = 0; mat[10] = Type (1); mat[11] = 0; | |||||
| mat[12] = transform.mat02; mat[13] = transform.mat12; mat[14] = 0; mat[15] = Type (1); | |||||
| } | } | ||||
| /** Creates a matrix from a 3D vector translation. */ | /** Creates a matrix from a 3D vector translation. */ | ||||
| Matrix3D (Vector3D<Type> vector) noexcept | Matrix3D (Vector3D<Type> vector) noexcept | ||||
| { | { | ||||
| mat[0] = (Type) 1; mat[1] = 0; mat[2] = 0; mat[3] = 0; | |||||
| mat[4] = 0; mat[5] = (Type) 1; mat[6] = 0; mat[7] = 0; | |||||
| mat[8] = 0; mat[9] = 0; mat[10] = (Type) 1; mat[11] = 0; | |||||
| mat[12] = vector.x; mat[13] = vector.y; mat[14] = vector.z; mat[15] = (Type) 1; | |||||
| mat[0] = Type (1); mat[1] = 0; mat[2] = 0; mat[3] = 0; | |||||
| mat[4] = 0; mat[5] = Type (1); mat[6] = 0; mat[7] = 0; | |||||
| mat[8] = 0; mat[9] = 0; mat[10] = Type (1); mat[11] = 0; | |||||
| mat[12] = vector.x; mat[13] = vector.y; mat[14] = vector.z; mat[15] = Type (1); | |||||
| } | } | ||||
| /** Returns a new matrix from the given frustrum values. */ | /** Returns a new matrix from the given frustrum values. */ | ||||
| static Matrix3D fromFrustum (Type left, Type right, Type bottom, Type top, Type nearDistance, Type farDistance) noexcept | static Matrix3D fromFrustum (Type left, Type right, Type bottom, Type top, Type nearDistance, Type farDistance) noexcept | ||||
| { | { | ||||
| return Matrix3D ((2.0f * nearDistance) / (right - left), 0.0f, 0.0f, 0.0f, | |||||
| 0.0f, (2.0f * nearDistance) / (top - bottom), 0.0f, 0.0f, | |||||
| (right + left) / (right - left), (top + bottom) / (top - bottom), -(farDistance + nearDistance) / (farDistance - nearDistance), -1.0f, | |||||
| 0.0f, 0.0f, -(2.0f * farDistance * nearDistance) / (farDistance - nearDistance), 0.0f); | |||||
| return { (Type (2) * nearDistance) / (right - left), 0, 0, 0, | |||||
| 0, (Type (2) * nearDistance) / (top - bottom), 0, 0, | |||||
| (right + left) / (right - left), (top + bottom) / (top - bottom), -(farDistance + nearDistance) / (farDistance - nearDistance), Type (-1), | |||||
| 0, 0, -(Type (2) * farDistance * nearDistance) / (farDistance - nearDistance), 0 }; | |||||
| } | |||||
| /** Returns a matrix which will apply a rotation through the Y, X and Z angles specified by a vector. */ | |||||
| static Matrix3D rotation (Vector3D<Type> eulerAngleRadians) noexcept | |||||
| { | |||||
| auto cx = std::cos (eulerAngleRadians.x), sx = std::sin (eulerAngleRadians.x), | |||||
| cy = std::cos (eulerAngleRadians.y), sy = std::sin (eulerAngleRadians.y), | |||||
| cz = std::cos (eulerAngleRadians.z), sz = std::sin (eulerAngleRadians.z); | |||||
| return { (cy * cz) + (sx * sy * sz), cx * sz, (cy * sx * sz) - (cz * sy), 0, | |||||
| (cz * sx * sy) - (cy * sz), cx * cz, (cy * cz * sx) + (sy * sz), 0, | |||||
| cx * sy, -sx, cx * cy, 0, | |||||
| 0, 0, 0, Type (1) }; | |||||
| } | } | ||||
| /** Multiplies this matrix by another. */ | /** Multiplies this matrix by another. */ | ||||
| @@ -113,39 +126,24 @@ public: | |||||
| /** Multiplies this matrix by another, and returns the result. */ | /** Multiplies this matrix by another, and returns the result. */ | ||||
| Matrix3D operator* (const Matrix3D& other) const noexcept | Matrix3D operator* (const Matrix3D& other) const noexcept | ||||
| { | { | ||||
| const Type* const m2 = other.mat; | |||||
| return Matrix3D (mat[0] * m2[0] + mat[1] * m2[4] + mat[2] * m2[8] + mat[3] * m2[12], | |||||
| mat[0] * m2[1] + mat[1] * m2[5] + mat[2] * m2[9] + mat[3] * m2[13], | |||||
| mat[0] * m2[2] + mat[1] * m2[6] + mat[2] * m2[10] + mat[3] * m2[14], | |||||
| mat[0] * m2[3] + mat[1] * m2[7] + mat[2] * m2[11] + mat[3] * m2[15], | |||||
| mat[4] * m2[0] + mat[5] * m2[4] + mat[6] * m2[8] + mat[7] * m2[12], | |||||
| mat[4] * m2[1] + mat[5] * m2[5] + mat[6] * m2[9] + mat[7] * m2[13], | |||||
| mat[4] * m2[2] + mat[5] * m2[6] + mat[6] * m2[10] + mat[7] * m2[14], | |||||
| mat[4] * m2[3] + mat[5] * m2[7] + mat[6] * m2[11] + mat[7] * m2[15], | |||||
| mat[8] * m2[0] + mat[9] * m2[4] + mat[10] * m2[8] + mat[11] * m2[12], | |||||
| mat[8] * m2[1] + mat[9] * m2[5] + mat[10] * m2[9] + mat[11] * m2[13], | |||||
| mat[8] * m2[2] + mat[9] * m2[6] + mat[10] * m2[10] + mat[11] * m2[14], | |||||
| mat[8] * m2[3] + mat[9] * m2[7] + mat[10] * m2[11] + mat[11] * m2[15], | |||||
| mat[12] * m2[0] + mat[13] * m2[4] + mat[14] * m2[8] + mat[15] * m2[12], | |||||
| mat[12] * m2[1] + mat[13] * m2[5] + mat[14] * m2[9] + mat[15] * m2[13], | |||||
| mat[12] * m2[2] + mat[13] * m2[6] + mat[14] * m2[10] + mat[15] * m2[14], | |||||
| mat[12] * m2[3] + mat[13] * m2[7] + mat[14] * m2[11] + mat[15] * m2[15]); | |||||
| } | |||||
| /** Returns a copy of this matrix after rotation through the Y, X and then Z angles | |||||
| specified by the vector. | |||||
| */ | |||||
| Matrix3D rotated (Vector3D<Type> eulerAngleRadians) const noexcept | |||||
| { | |||||
| const Type cx = std::cos (eulerAngleRadians.x), sx = std::sin (eulerAngleRadians.x), | |||||
| cy = std::cos (eulerAngleRadians.y), sy = std::sin (eulerAngleRadians.y), | |||||
| cz = std::cos (eulerAngleRadians.z), sz = std::sin (eulerAngleRadians.z); | |||||
| return Matrix3D ((cy * cz) + (sx * sy * sz), cx * sz, (cy * sx * sz) - (cz * sy), 0.0f, | |||||
| (cz * sx * sy) - (cy * sz), cx * cz, (cy * cz * sx) + (sy * sz), 0.0f, | |||||
| cx * sy, -sx, cx * cy, 0.0f, | |||||
| 0.0f, 0.0f, 0.0f, 1.0f); | |||||
| auto&& m2 = other.mat; | |||||
| return { mat[0] * m2[0] + mat[1] * m2[4] + mat[2] * m2[8] + mat[3] * m2[12], | |||||
| mat[0] * m2[1] + mat[1] * m2[5] + mat[2] * m2[9] + mat[3] * m2[13], | |||||
| mat[0] * m2[2] + mat[1] * m2[6] + mat[2] * m2[10] + mat[3] * m2[14], | |||||
| mat[0] * m2[3] + mat[1] * m2[7] + mat[2] * m2[11] + mat[3] * m2[15], | |||||
| mat[4] * m2[0] + mat[5] * m2[4] + mat[6] * m2[8] + mat[7] * m2[12], | |||||
| mat[4] * m2[1] + mat[5] * m2[5] + mat[6] * m2[9] + mat[7] * m2[13], | |||||
| mat[4] * m2[2] + mat[5] * m2[6] + mat[6] * m2[10] + mat[7] * m2[14], | |||||
| mat[4] * m2[3] + mat[5] * m2[7] + mat[6] * m2[11] + mat[7] * m2[15], | |||||
| mat[8] * m2[0] + mat[9] * m2[4] + mat[10] * m2[8] + mat[11] * m2[12], | |||||
| mat[8] * m2[1] + mat[9] * m2[5] + mat[10] * m2[9] + mat[11] * m2[13], | |||||
| mat[8] * m2[2] + mat[9] * m2[6] + mat[10] * m2[10] + mat[11] * m2[14], | |||||
| mat[8] * m2[3] + mat[9] * m2[7] + mat[10] * m2[11] + mat[11] * m2[15], | |||||
| mat[12] * m2[0] + mat[13] * m2[4] + mat[14] * m2[8] + mat[15] * m2[12], | |||||
| mat[12] * m2[1] + mat[13] * m2[5] + mat[14] * m2[9] + mat[15] * m2[13], | |||||
| mat[12] * m2[2] + mat[13] * m2[6] + mat[14] * m2[10] + mat[15] * m2[14], | |||||
| mat[12] * m2[3] + mat[13] * m2[7] + mat[14] * m2[11] + mat[15] * m2[15] }; | |||||
| } | } | ||||
| /** The 4x4 matrix values. These are stored in the standard OpenGL order. */ | /** The 4x4 matrix values. These are stored in the standard OpenGL order. */ | ||||
| @@ -41,28 +41,28 @@ public: | |||||
| Vector3D& operator= (Vector3D other) noexcept { x = other.x; y = other.y; z = other.z; return *this; } | Vector3D& operator= (Vector3D other) noexcept { x = other.x; y = other.y; z = other.z; return *this; } | ||||
| /** Returns a vector that lies along the X axis. */ | /** Returns a vector that lies along the X axis. */ | ||||
| static Vector3D xAxis() noexcept { return Vector3D ((Type) 1, 0, 0); } | |||||
| static Vector3D xAxis() noexcept { return { (Type) 1, 0, 0 }; } | |||||
| /** Returns a vector that lies along the Y axis. */ | /** Returns a vector that lies along the Y axis. */ | ||||
| static Vector3D yAxis() noexcept { return Vector3D (0, (Type) 1, 0); } | |||||
| static Vector3D yAxis() noexcept { return { 0, (Type) 1, 0 }; } | |||||
| /** Returns a vector that lies along the Z axis. */ | /** Returns a vector that lies along the Z axis. */ | ||||
| static Vector3D zAxis() noexcept { return Vector3D (0, 0, (Type) 1); } | |||||
| static Vector3D zAxis() noexcept { return { 0, 0, (Type) 1 }; } | |||||
| Vector3D& operator+= (Vector3D other) noexcept { x += other.x; y += other.y; z += other.z; return *this; } | Vector3D& operator+= (Vector3D other) noexcept { x += other.x; y += other.y; z += other.z; return *this; } | ||||
| Vector3D& operator-= (Vector3D other) noexcept { x -= other.x; y -= other.y; z -= other.z; return *this; } | Vector3D& operator-= (Vector3D other) noexcept { x -= other.x; y -= other.y; z -= other.z; return *this; } | ||||
| Vector3D& operator*= (Type scaleFactor) noexcept { x *= scaleFactor; y *= scaleFactor; z *= scaleFactor; return *this; } | Vector3D& operator*= (Type scaleFactor) noexcept { x *= scaleFactor; y *= scaleFactor; z *= scaleFactor; return *this; } | ||||
| Vector3D& operator/= (Type scaleFactor) noexcept { x /= scaleFactor; y /= scaleFactor; z /= scaleFactor; return *this; } | Vector3D& operator/= (Type scaleFactor) noexcept { x /= scaleFactor; y /= scaleFactor; z /= scaleFactor; return *this; } | ||||
| Vector3D operator+ (Vector3D other) const noexcept { return Vector3D (x + other.x, y + other.y, z + other.z); } | |||||
| Vector3D operator- (Vector3D other) const noexcept { return Vector3D (x - other.x, y - other.y, z - other.z); } | |||||
| Vector3D operator* (Type scaleFactor) const noexcept { return Vector3D (x * scaleFactor, y * scaleFactor, z * scaleFactor); } | |||||
| Vector3D operator/ (Type scaleFactor) const noexcept { return Vector3D (x / scaleFactor, y / scaleFactor, z / scaleFactor); } | |||||
| Vector3D operator-() const noexcept { return Vector3D (-x, -y, -z); } | |||||
| Vector3D operator+ (Vector3D other) const noexcept { return { x + other.x, y + other.y, z + other.z }; } | |||||
| Vector3D operator- (Vector3D other) const noexcept { return { x - other.x, y - other.y, z - other.z }; } | |||||
| Vector3D operator* (Type scaleFactor) const noexcept { return { x * scaleFactor, y * scaleFactor, z * scaleFactor }; } | |||||
| Vector3D operator/ (Type scaleFactor) const noexcept { return { x / scaleFactor, y / scaleFactor, z / scaleFactor }; } | |||||
| Vector3D operator-() const noexcept { return { -x, -y, -z }; } | |||||
| /** Returns the dot-product of these two vectors. */ | /** Returns the dot-product of these two vectors. */ | ||||
| Type operator* (Vector3D other) const noexcept { return x * other.x + y * other.y + z * other.z; } | Type operator* (Vector3D other) const noexcept { return x * other.x + y * other.y + z * other.z; } | ||||
| /** Returns the cross-product of these two vectors. */ | /** Returns the cross-product of these two vectors. */ | ||||
| Vector3D operator^ (Vector3D other) const noexcept { return Vector3D (y * other.z - z * other.y, z * other.x - x * other.z, x * other.y - y * other.x); } | |||||
| Vector3D operator^ (Vector3D other) const noexcept { return { y * other.z - z * other.y, z * other.x - x * other.z, x * other.y - y * other.x }; } | |||||
| Type length() const noexcept { return std::sqrt (lengthSquared()); } | Type length() const noexcept { return std::sqrt (lengthSquared()); } | ||||
| Type lengthSquared() const noexcept { return x * x + y * y + z * z; } | Type lengthSquared() const noexcept { return x * x + y * y + z * z; } | ||||
| @@ -72,7 +72,7 @@ public: | |||||
| /** Returns true if the vector is practically equal to the origin. */ | /** Returns true if the vector is practically equal to the origin. */ | ||||
| bool lengthIsBelowEpsilon() const noexcept | bool lengthIsBelowEpsilon() const noexcept | ||||
| { | { | ||||
| const Type epsilon (std::numeric_limits<Type>::epsilon()); | |||||
| auto epsilon = std::numeric_limits<Type>::epsilon(); | |||||
| return ! (x < -epsilon || x > epsilon || y < -epsilon || y > epsilon || z < -epsilon || z > epsilon); | return ! (x < -epsilon || x > epsilon || y < -epsilon || y > epsilon || z < -epsilon || z > epsilon); | ||||
| } | } | ||||