@@ -98,7 +98,7 @@ struct FloatVectorOperationsBase | |||||
/** Multiplies the destination values by the source values. */ | /** Multiplies the destination values by the source values. */ | ||||
static void JUCE_CALLTYPE multiply (FloatType* dest, const FloatType* src, CountType numValues) noexcept; | static void JUCE_CALLTYPE multiply (FloatType* dest, const FloatType* src, CountType numValues) noexcept; | ||||
/** Multiplies each source1 value by the correspinding source2 value, then stores it in the destination array. */ | |||||
/** Multiplies each source1 value by the corresponding source2 value, then stores it in the destination array. */ | |||||
static void JUCE_CALLTYPE multiply (FloatType* dest, const FloatType* src1, const FloatType* src2, CountType numValues) noexcept; | static void JUCE_CALLTYPE multiply (FloatType* dest, const FloatType* src1, const FloatType* src2, CountType numValues) noexcept; | ||||
/** Multiplies each of the destination values by a fixed multiplier. */ | /** Multiplies each of the destination values by a fixed multiplier. */ | ||||
@@ -153,7 +153,7 @@ public: | |||||
else | else | ||||
{ | { | ||||
// Command buffers are usually considered temporary, and are automatically released by | // Command buffers are usually considered temporary, and are automatically released by | ||||
// the operating system when the rendering pipeline is finsihed. However, we want to keep | |||||
// the operating system when the rendering pipeline is finished. However, we want to keep | |||||
// this one alive so that we can wait for pipeline completion in the destructor. | // this one alive so that we can wait for pipeline completion in the destructor. | ||||
memoryBlitCommandBuffer.reset ([[commandQueue.get() commandBuffer] retain]); | memoryBlitCommandBuffer.reset ([[commandQueue.get() commandBuffer] retain]); | ||||
@@ -61,7 +61,7 @@ public: | |||||
{ | { | ||||
jassert (shared_from_this() != nullptr); | jassert (shared_from_this() != nullptr); | ||||
/* Normally, when deleteWhenDismissed is true, the modal component manger will keep a copy of a raw pointer | |||||
/* Normally, when deleteWhenDismissed is true, the modal component manager will keep a copy of a raw pointer | |||||
to our component and delete it when the modal state has ended. However, this is incompatible with | to our component and delete it when the modal state has ended. However, this is incompatible with | ||||
our class being tracked by shared_ptr as it will force delete our class regardless of the current | our class being tracked by shared_ptr as it will force delete our class regardless of the current | ||||
reference count. On the other hand, it's important that the modal manager keeps a reference as it can | reference count. On the other hand, it's important that the modal manager keeps a reference as it can | ||||
@@ -68,7 +68,7 @@ public: | |||||
<meta http-equiv="X-UA-Compatible" content="IE=edge" /> | <meta http-equiv="X-UA-Compatible" content="IE=edge" /> | ||||
or you need to change windows registry values for your application. More infromation on the latter | |||||
or you need to change windows registry values for your application. More information on the latter | |||||
can be found here: | can be found here: | ||||
https://learn.microsoft.com/en-us/previous-versions/windows/internet-explorer/ie-developer/general-info/ee330730(v=vs.85)?redirectedfrom=MSDN#browser-emulation | https://learn.microsoft.com/en-us/previous-versions/windows/internet-explorer/ie-developer/general-info/ee330730(v=vs.85)?redirectedfrom=MSDN#browser-emulation | ||||