Browse Source

Projucer: Standardise replacement strings in file templates

tags/2021-05-28
ed 7 years ago
parent
commit
2f52fa205a
41 changed files with 483 additions and 517 deletions
  1. +209
    -216
      extras/Projucer/JuceLibraryCode/BinaryData.cpp
  2. +28
    -28
      extras/Projucer/JuceLibraryCode/BinaryData.h
  3. +5
    -5
      extras/Projucer/Source/BinaryData/Templates/jucer_AnimatedComponentSimpleTemplate.h
  4. +6
    -6
      extras/Projucer/Source/BinaryData/Templates/jucer_AnimatedComponentTemplate.cpp
  5. +5
    -5
      extras/Projucer/Source/BinaryData/Templates/jucer_AnimatedComponentTemplate.h
  6. +5
    -5
      extras/Projucer/Source/BinaryData/Templates/jucer_AudioComponentSimpleTemplate.h
  7. +8
    -8
      extras/Projucer/Source/BinaryData/Templates/jucer_AudioComponentTemplate.cpp
  8. +5
    -5
      extras/Projucer/Source/BinaryData/Templates/jucer_AudioComponentTemplate.h
  9. +5
    -6
      extras/Projucer/Source/BinaryData/Templates/jucer_AudioPluginEditorTemplate.cpp
  10. +6
    -7
      extras/Projucer/Source/BinaryData/Templates/jucer_AudioPluginEditorTemplate.h
  11. +23
    -24
      extras/Projucer/Source/BinaryData/Templates/jucer_AudioPluginFilterTemplate.cpp
  12. +5
    -6
      extras/Projucer/Source/BinaryData/Templates/jucer_AudioPluginFilterTemplate.h
  13. +5
    -5
      extras/Projucer/Source/BinaryData/Templates/jucer_ComponentTemplate.cpp
  14. +8
    -8
      extras/Projucer/Source/BinaryData/Templates/jucer_ComponentTemplate.h
  15. +6
    -6
      extras/Projucer/Source/BinaryData/Templates/jucer_ContentCompSimpleTemplate.h
  16. +6
    -6
      extras/Projucer/Source/BinaryData/Templates/jucer_ContentCompTemplate.cpp
  17. +5
    -5
      extras/Projucer/Source/BinaryData/Templates/jucer_ContentCompTemplate.h
  18. +5
    -5
      extras/Projucer/Source/BinaryData/Templates/jucer_InlineComponentTemplate.h
  19. +1
    -2
      extras/Projucer/Source/BinaryData/Templates/jucer_MainConsoleAppTemplate.cpp
  20. +5
    -6
      extras/Projucer/Source/BinaryData/Templates/jucer_MainTemplate_NoWindow.cpp
  21. +7
    -7
      extras/Projucer/Source/BinaryData/Templates/jucer_MainTemplate_SimpleWindow.cpp
  22. +7
    -8
      extras/Projucer/Source/BinaryData/Templates/jucer_MainTemplate_Window.cpp
  23. +10
    -10
      extras/Projucer/Source/BinaryData/Templates/jucer_NewComponentTemplate.cpp
  24. +8
    -8
      extras/Projucer/Source/BinaryData/Templates/jucer_NewComponentTemplate.h
  25. +4
    -4
      extras/Projucer/Source/BinaryData/Templates/jucer_NewCppFileTemplate.cpp
  26. +3
    -3
      extras/Projucer/Source/BinaryData/Templates/jucer_NewCppFileTemplate.h
  27. +9
    -9
      extras/Projucer/Source/BinaryData/Templates/jucer_NewInlineComponentTemplate.h
  28. +5
    -5
      extras/Projucer/Source/BinaryData/Templates/jucer_OpenGLComponentSimpleTemplate.h
  29. +9
    -9
      extras/Projucer/Source/BinaryData/Templates/jucer_OpenGLComponentTemplate.cpp
  30. +5
    -5
      extras/Projucer/Source/BinaryData/Templates/jucer_OpenGLComponentTemplate.h
  31. +1
    -1
      extras/Projucer/Source/CodeEditor/jucer_SourceCodeEditor.cpp
  32. +10
    -10
      extras/Projucer/Source/ComponentEditor/jucer_GeneratedCode.cpp
  33. +0
    -8
      extras/Projucer/Source/Utility/Helpers/jucer_CodeHelpers.cpp
  34. +0
    -1
      extras/Projucer/Source/Utility/Helpers/jucer_CodeHelpers.h
  35. +6
    -7
      extras/Projucer/Source/Wizards/jucer_NewFileWizard.cpp
  36. +9
    -11
      extras/Projucer/Source/Wizards/jucer_ProjectWizard_Animated.h
  37. +9
    -11
      extras/Projucer/Source/Wizards/jucer_ProjectWizard_AudioApp.h
  38. +11
    -13
      extras/Projucer/Source/Wizards/jucer_ProjectWizard_AudioPlugin.h
  39. +1
    -1
      extras/Projucer/Source/Wizards/jucer_ProjectWizard_Console.h
  40. +9
    -11
      extras/Projucer/Source/Wizards/jucer_ProjectWizard_GUIApp.h
  41. +9
    -11
      extras/Projucer/Source/Wizards/jucer_ProjectWizard_openGL.h

+ 209
- 216
extras/Projucer/JuceLibraryCode/BinaryData.cpp
File diff suppressed because it is too large
View File


+ 28
- 28
extras/Projucer/JuceLibraryCode/BinaryData.h View File

@@ -81,88 +81,88 @@ namespace BinaryData
const int wizard_StaticLibrary_svgSize = 7488;
extern const char* jucer_AnimatedComponentSimpleTemplate_h;
const int jucer_AnimatedComponentSimpleTemplate_hSize = 2037;
const int jucer_AnimatedComponentSimpleTemplate_hSize = 2085;
extern const char* jucer_AnimatedComponentTemplate_cpp;
const int jucer_AnimatedComponentTemplate_cppSize = 1482;
const int jucer_AnimatedComponentTemplate_cppSize = 1563;
extern const char* jucer_AnimatedComponentTemplate_h;
const int jucer_AnimatedComponentTemplate_hSize = 1153;
const int jucer_AnimatedComponentTemplate_hSize = 1201;
extern const char* jucer_AudioComponentSimpleTemplate_h;
const int jucer_AudioComponentSimpleTemplate_hSize = 3146;
const int jucer_AudioComponentSimpleTemplate_hSize = 3194;
extern const char* jucer_AudioComponentTemplate_cpp;
const int jucer_AudioComponentTemplate_cppSize = 2532;
const int jucer_AudioComponentTemplate_cppSize = 2635;
extern const char* jucer_AudioComponentTemplate_h;
const int jucer_AudioComponentTemplate_hSize = 1326;
const int jucer_AudioComponentTemplate_hSize = 1374;
extern const char* jucer_AudioPluginEditorTemplate_cpp;
const int jucer_AudioPluginEditorTemplate_cppSize = 1310;
const int jucer_AudioPluginEditorTemplate_cppSize = 1356;
extern const char* jucer_AudioPluginEditorTemplate_h;
const int jucer_AudioPluginEditorTemplate_hSize = 938;
const int jucer_AudioPluginEditorTemplate_hSize = 977;
extern const char* jucer_AudioPluginFilterTemplate_cpp;
const int jucer_AudioPluginFilterTemplate_cppSize = 5889;
const int jucer_AudioPluginFilterTemplate_cppSize = 6036;
extern const char* jucer_AudioPluginFilterTemplate_h;
const int jucer_AudioPluginFilterTemplate_hSize = 2245;
const int jucer_AudioPluginFilterTemplate_hSize = 2272;
extern const char* jucer_ComponentTemplate_cpp;
const int jucer_ComponentTemplate_cppSize = 2116;
const int jucer_ComponentTemplate_cppSize = 2126;
extern const char* jucer_ComponentTemplate_h;
const int jucer_ComponentTemplate_hSize = 2029;
const int jucer_ComponentTemplate_hSize = 2042;
extern const char* jucer_ContentCompSimpleTemplate_h;
const int jucer_ContentCompSimpleTemplate_hSize = 1634;
const int jucer_ContentCompSimpleTemplate_hSize = 1693;
extern const char* jucer_ContentCompTemplate_cpp;
const int jucer_ContentCompTemplate_cppSize = 1109;
const int jucer_ContentCompTemplate_cppSize = 1190;
extern const char* jucer_ContentCompTemplate_h;
const int jucer_ContentCompTemplate_hSize = 1023;
const int jucer_ContentCompTemplate_hSize = 1071;
extern const char* jucer_InlineComponentTemplate_h;
const int jucer_InlineComponentTemplate_hSize = 1208;
const int jucer_InlineComponentTemplate_hSize = 1233;
extern const char* jucer_MainConsoleAppTemplate_cpp;
const int jucer_MainConsoleAppTemplate_cppSize = 470;
const int jucer_MainConsoleAppTemplate_cppSize = 473;
extern const char* jucer_MainTemplate_NoWindow_cpp;
const int jucer_MainTemplate_NoWindow_cppSize = 1992;
const int jucer_MainTemplate_NoWindow_cppSize = 2021;
extern const char* jucer_MainTemplate_SimpleWindow_cpp;
const int jucer_MainTemplate_SimpleWindow_cppSize = 3951;
const int jucer_MainTemplate_SimpleWindow_cppSize = 4004;
extern const char* jucer_MainTemplate_Window_cpp;
const int jucer_MainTemplate_Window_cppSize = 3913;
const int jucer_MainTemplate_Window_cppSize = 3964;
extern const char* jucer_NewComponentTemplate_cpp;
const int jucer_NewComponentTemplate_cppSize = 1436;
const int jucer_NewComponentTemplate_cppSize = 1491;
extern const char* jucer_NewComponentTemplate_h;
const int jucer_NewComponentTemplate_hSize = 610;
const int jucer_NewComponentTemplate_hSize = 646;
extern const char* jucer_NewCppFileTemplate_cpp;
const int jucer_NewCppFileTemplate_cppSize = 262;
const int jucer_NewCppFileTemplate_cppSize = 278;
extern const char* jucer_NewCppFileTemplate_h;
const int jucer_NewCppFileTemplate_hSize = 246;
const int jucer_NewCppFileTemplate_hSize = 258;
extern const char* jucer_NewInlineComponentTemplate_h;
const int jucer_NewInlineComponentTemplate_hSize = 1635;
const int jucer_NewInlineComponentTemplate_hSize = 1676;
extern const char* jucer_OpenGLComponentSimpleTemplate_h;
const int jucer_OpenGLComponentSimpleTemplate_hSize = 2126;
const int jucer_OpenGLComponentSimpleTemplate_hSize = 2174;
extern const char* jucer_OpenGLComponentTemplate_cpp;
const int jucer_OpenGLComponentTemplate_cppSize = 1555;
const int jucer_OpenGLComponentTemplate_cppSize = 1665;
extern const char* jucer_OpenGLComponentTemplate_h;
const int jucer_OpenGLComponentTemplate_hSize = 1215;
const int jucer_OpenGLComponentTemplate_hSize = 1263;
extern const char* colourscheme_dark_xml;
const int colourscheme_dark_xmlSize = 1050;


+ 5
- 5
extras/Projucer/Source/BinaryData/Templates/jucer_AnimatedComponentSimpleTemplate.h View File

@@ -8,18 +8,18 @@
#pragma once
INCLUDE_JUCE
%%include_juce%%
//==============================================================================
/*
This component lives inside our window, and this is where you should put all
your controls and content.
*/
class CONTENTCOMPCLASS : public AnimatedAppComponent
class %%content_component_class%% : public AnimatedAppComponent
{
public:
//==============================================================================
CONTENTCOMPCLASS()
%%content_component_class%%()
{
// Make sure you set the size of the component after
// you add any child components.
@@ -27,7 +27,7 @@ public:
setFramesPerSecond (60); // This sets the frequency of the update calls.
}
~CONTENTCOMPCLASS()
~%%content_component_class%%()
{
}
@@ -60,5 +60,5 @@ private:
// Your private member variables go here...
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CONTENTCOMPCLASS)
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)
};

+ 6
- 6
extras/Projucer/Source/BinaryData/Templates/jucer_AnimatedComponentTemplate.cpp View File

@@ -6,10 +6,10 @@
==============================================================================
*/
INCLUDE_CORRESPONDING_HEADER
%%include_corresponding_header%%
//==============================================================================
CONTENTCOMPCLASS::CONTENTCOMPCLASS()
%%content_component_class%%::%%content_component_class%%()
{
// Make sure you set the size of the component after
// you add any child components.
@@ -17,19 +17,19 @@ CONTENTCOMPCLASS::CONTENTCOMPCLASS()
setFramesPerSecond (60); // This sets the frequency of the update calls.
}
CONTENTCOMPCLASS::~CONTENTCOMPCLASS()
%%content_component_class%%::~%%content_component_class%%()
{
}
//==============================================================================
void CONTENTCOMPCLASS::update()
void %%content_component_class%%::update()
{
// This function is called at the frequency specified by the setFramesPerSecond() call
// in the constructor. You can use it to update counters, animate values, etc.
}
//==============================================================================
void CONTENTCOMPCLASS::paint (Graphics& g)
void %%content_component_class%%::paint (Graphics& g)
{
// (Our component is opaque, so we must completely fill the background with a solid colour)
g.fillAll (getLookAndFeel().findColour (ResizableWindow::backgroundColourId));
@@ -37,7 +37,7 @@ void CONTENTCOMPCLASS::paint (Graphics& g)
// You can add your drawing code here!
}
void CONTENTCOMPCLASS::resized()
void %%content_component_class%%::resized()
{
// This is called when the MainContentComponent is resized.
// If you add any child components, this is where you should


+ 5
- 5
extras/Projucer/Source/BinaryData/Templates/jucer_AnimatedComponentTemplate.h View File

@@ -8,19 +8,19 @@
#pragma once
INCLUDE_JUCE
%%include_juce%%
//==============================================================================
/*
This component lives inside our window, and this is where you should put all
your controls and content.
*/
class CONTENTCOMPCLASS : public AnimatedAppComponent
class %%content_component_class%% : public AnimatedAppComponent
{
public:
//==============================================================================
CONTENTCOMPCLASS();
~CONTENTCOMPCLASS();
%%content_component_class%%();
~%%content_component_class%%();
//==============================================================================
void update() override;
@@ -34,5 +34,5 @@ private:
// Your private member variables go here...
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CONTENTCOMPCLASS)
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)
};

+ 5
- 5
extras/Projucer/Source/BinaryData/Templates/jucer_AudioComponentSimpleTemplate.h View File

@@ -8,18 +8,18 @@
#pragma once
INCLUDE_JUCE
%%include_juce%%
//==============================================================================
/*
This component lives inside our window, and this is where you should put all
your controls and content.
*/
class CONTENTCOMPCLASS : public AudioAppComponent
class %%content_component_class%% : public AudioAppComponent
{
public:
//==============================================================================
CONTENTCOMPCLASS()
%%content_component_class%%()
{
// Make sure you set the size of the component after
// you add any child components.
@@ -29,7 +29,7 @@ public:
setAudioChannels (2, 2);
}
~CONTENTCOMPCLASS()
~%%content_component_class%%()
{
// This shuts down the audio device and clears the audio source.
shutdownAudio();
@@ -88,5 +88,5 @@ private:
// Your private member variables go here...
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CONTENTCOMPCLASS)
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)
};

+ 8
- 8
extras/Projucer/Source/BinaryData/Templates/jucer_AudioComponentTemplate.cpp View File

@@ -6,10 +6,10 @@
==============================================================================
*/
INCLUDE_CORRESPONDING_HEADER
%%include_corresponding_header%%
//==============================================================================
CONTENTCOMPCLASS::CONTENTCOMPCLASS()
%%content_component_class%%::%%content_component_class%%()
{
// Make sure you set the size of the component after
// you add any child components.
@@ -19,14 +19,14 @@ CONTENTCOMPCLASS::CONTENTCOMPCLASS()
setAudioChannels (2, 2);
}
CONTENTCOMPCLASS::~CONTENTCOMPCLASS()
%%content_component_class%%::~%%content_component_class%%()
{
// This shuts down the audio device and clears the audio source.
shutdownAudio();
}
//==============================================================================
void CONTENTCOMPCLASS::prepareToPlay (int samplesPerBlockExpected, double sampleRate)
void %%content_component_class%%::prepareToPlay (int samplesPerBlockExpected, double sampleRate)
{
// This function will be called when the audio device is started, or when
// its settings (i.e. sample rate, block size, etc) are changed.
@@ -37,7 +37,7 @@ void CONTENTCOMPCLASS::prepareToPlay (int samplesPerBlockExpected, double sample
// For more details, see the help for AudioProcessor::prepareToPlay()
}
void CONTENTCOMPCLASS::getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill)
void %%content_component_class%%::getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill)
{
// Your audio-processing code goes here!
@@ -48,7 +48,7 @@ void CONTENTCOMPCLASS::getNextAudioBlock (const AudioSourceChannelInfo& bufferTo
bufferToFill.clearActiveBufferRegion();
}
void CONTENTCOMPCLASS::releaseResources()
void %%content_component_class%%::releaseResources()
{
// This will be called when the audio device stops, or when it is being
// restarted due to a setting change.
@@ -57,7 +57,7 @@ void CONTENTCOMPCLASS::releaseResources()
}
//==============================================================================
void CONTENTCOMPCLASS::paint (Graphics& g)
void %%content_component_class%%::paint (Graphics& g)
{
// (Our component is opaque, so we must completely fill the background with a solid colour)
g.fillAll (getLookAndFeel().findColour (ResizableWindow::backgroundColourId));
@@ -65,7 +65,7 @@ void CONTENTCOMPCLASS::paint (Graphics& g)
// You can add your drawing code here!
}
void CONTENTCOMPCLASS::resized()
void %%content_component_class%%::resized()
{
// This is called when the MainContentComponent is resized.
// If you add any child components, this is where you should


+ 5
- 5
extras/Projucer/Source/BinaryData/Templates/jucer_AudioComponentTemplate.h View File

@@ -8,19 +8,19 @@
#pragma once
INCLUDE_JUCE
%%include_juce%%
//==============================================================================
/*
This component lives inside our window, and this is where you should put all
your controls and content.
*/
class CONTENTCOMPCLASS : public AudioAppComponent
class %%content_component_class%% : public AudioAppComponent
{
public:
//==============================================================================
CONTENTCOMPCLASS();
~CONTENTCOMPCLASS();
%%content_component_class%%();
~%%content_component_class%%();
//==============================================================================
void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
@@ -36,5 +36,5 @@ private:
// Your private member variables go here...
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CONTENTCOMPCLASS)
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)
};

+ 5
- 6
extras/Projucer/Source/BinaryData/Templates/jucer_AudioPluginEditorTemplate.cpp View File

@@ -8,11 +8,10 @@
==============================================================================
*/
EDITORCPPHEADERS
%%editor_cpp_headers%%
//==============================================================================
EDITORCLASSNAME::EDITORCLASSNAME (FILTERCLASSNAME& p)
%%editor_class_name%%::%%editor_class_name%% (%%filter_class_name%%& p)
: AudioProcessorEditor (&p), processor (p)
{
// Make sure that before the constructor has finished, you've set the
@@ -20,12 +19,12 @@ EDITORCLASSNAME::EDITORCLASSNAME (FILTERCLASSNAME& p)
setSize (400, 300);
}
EDITORCLASSNAME::~EDITORCLASSNAME()
%%editor_class_name%%::~%%editor_class_name%%()
{
}
//==============================================================================
void EDITORCLASSNAME::paint (Graphics& g)
void %%editor_class_name%%::paint (Graphics& g)
{
// (Our component is opaque, so we must completely fill the background with a solid colour)
g.fillAll (getLookAndFeel().findColour (ResizableWindow::backgroundColourId));
@@ -35,7 +34,7 @@ void EDITORCLASSNAME::paint (Graphics& g)
g.drawFittedText ("Hello World!", getLocalBounds(), Justification::centred, 1);
}
void EDITORCLASSNAME::resized()
void %%editor_class_name%%::resized()
{
// This is generally where you'll want to lay out the positions of any
// subcomponents in your editor..


+ 6
- 7
extras/Projucer/Source/BinaryData/Templates/jucer_AudioPluginEditorTemplate.h View File

@@ -10,17 +10,16 @@
#pragma once
EDITORHEADERS
%%editor_headers%%
//==============================================================================
/**
*/
class EDITORCLASSNAME : public AudioProcessorEditor
class %%editor_class_name%% : public AudioProcessorEditor
{
public:
EDITORCLASSNAME (FILTERCLASSNAME&);
~EDITORCLASSNAME();
%%editor_class_name%% (%%filter_class_name%%&);
~%%editor_class_name%%();
//==============================================================================
void paint (Graphics&) override;
@@ -29,7 +28,7 @@ public:
private:
// This reference is provided as a quick way for your editor to
// access the processor object that created it.
FILTERCLASSNAME& processor;
%%filter_class_name%%& processor;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (EDITORCLASSNAME)
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%editor_class_name%%)
};

+ 23
- 24
extras/Projucer/Source/BinaryData/Templates/jucer_AudioPluginFilterTemplate.cpp View File

@@ -8,11 +8,10 @@
==============================================================================
*/
FILTERHEADERS
%%filter_headers%%
//==============================================================================
FILTERCLASSNAME::FILTERCLASSNAME()
%%filter_class_name%%::%%filter_class_name%%()
#ifndef JucePlugin_PreferredChannelConfigurations
: AudioProcessor (BusesProperties()
#if ! JucePlugin_IsMidiEffect
@@ -26,17 +25,17 @@ FILTERCLASSNAME::FILTERCLASSNAME()
{
}
FILTERCLASSNAME::~FILTERCLASSNAME()
%%filter_class_name%%::~%%filter_class_name%%()
{
}
//==============================================================================
const String FILTERCLASSNAME::getName() const
const String %%filter_class_name%%::getName() const
{
return JucePlugin_Name;
}
bool FILTERCLASSNAME::acceptsMidi() const
bool %%filter_class_name%%::acceptsMidi() const
{
#if JucePlugin_WantsMidiInput
return true;
@@ -45,7 +44,7 @@ bool FILTERCLASSNAME::acceptsMidi() const
#endif
}
bool FILTERCLASSNAME::producesMidi() const
bool %%filter_class_name%%::producesMidi() const
{
#if JucePlugin_ProducesMidiOutput
return true;
@@ -54,7 +53,7 @@ bool FILTERCLASSNAME::producesMidi() const
#endif
}
bool FILTERCLASSNAME::isMidiEffect() const
bool %%filter_class_name%%::isMidiEffect() const
{
#if JucePlugin_IsMidiEffect
return true;
@@ -63,50 +62,50 @@ bool FILTERCLASSNAME::isMidiEffect() const
#endif
}
double FILTERCLASSNAME::getTailLengthSeconds() const
double %%filter_class_name%%::getTailLengthSeconds() const
{
return 0.0;
}
int FILTERCLASSNAME::getNumPrograms()
int %%filter_class_name%%::getNumPrograms()
{
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
int FILTERCLASSNAME::getCurrentProgram()
int %%filter_class_name%%::getCurrentProgram()
{
return 0;
}
void FILTERCLASSNAME::setCurrentProgram (int index)
void %%filter_class_name%%::setCurrentProgram (int index)
{
}
const String FILTERCLASSNAME::getProgramName (int index)
const String %%filter_class_name%%::getProgramName (int index)
{
return {};
}
void FILTERCLASSNAME::changeProgramName (int index, const String& newName)
void %%filter_class_name%%::changeProgramName (int index, const String& newName)
{
}
//==============================================================================
void FILTERCLASSNAME::prepareToPlay (double sampleRate, int samplesPerBlock)
void %%filter_class_name%%::prepareToPlay (double sampleRate, int samplesPerBlock)
{
// Use this method as the place to do any pre-playback
// initialisation that you need..
}
void FILTERCLASSNAME::releaseResources()
void %%filter_class_name%%::releaseResources()
{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
}
#ifndef JucePlugin_PreferredChannelConfigurations
bool FILTERCLASSNAME::isBusesLayoutSupported (const BusesLayout& layouts) const
bool %%filter_class_name%%::isBusesLayoutSupported (const BusesLayout& layouts) const
{
#if JucePlugin_IsMidiEffect
ignoreUnused (layouts);
@@ -129,7 +128,7 @@ bool FILTERCLASSNAME::isBusesLayoutSupported (const BusesLayout& layouts) const
}
#endif
void FILTERCLASSNAME::processBlock (AudioBuffer<float>& buffer, MidiBuffer& midiMessages)
void %%filter_class_name%%::processBlock (AudioBuffer<float>& buffer, MidiBuffer& midiMessages)
{
ScopedNoDenormals noDenormals;
auto totalNumInputChannels = getTotalNumInputChannels();
@@ -159,25 +158,25 @@ void FILTERCLASSNAME::processBlock (AudioBuffer<float>& buffer, MidiBuffer& midi
}
//==============================================================================
bool FILTERCLASSNAME::hasEditor() const
bool %%filter_class_name%%::hasEditor() const
{
return true; // (change this to false if you choose to not supply an editor)
}
AudioProcessorEditor* FILTERCLASSNAME::createEditor()
AudioProcessorEditor* %%filter_class_name%%::createEditor()
{
return new EDITORCLASSNAME (*this);
return new %%editor_class_name%% (*this);
}
//==============================================================================
void FILTERCLASSNAME::getStateInformation (MemoryBlock& destData)
void %%filter_class_name%%::getStateInformation (MemoryBlock& destData)
{
// You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data.
}
void FILTERCLASSNAME::setStateInformation (const void* data, int sizeInBytes)
void %%filter_class_name%%::setStateInformation (const void* data, int sizeInBytes)
{
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
@@ -187,5 +186,5 @@ void FILTERCLASSNAME::setStateInformation (const void* data, int sizeInBytes)
// This creates new instances of the plugin..
AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new FILTERCLASSNAME();
return new %%filter_class_name%%();
}

+ 5
- 6
extras/Projucer/Source/BinaryData/Templates/jucer_AudioPluginFilterTemplate.h View File

@@ -10,18 +10,17 @@
#pragma once
APPHEADERS
%%app_headers%%
//==============================================================================
/**
*/
class FILTERCLASSNAME : public AudioProcessor
class %%filter_class_name%% : public AudioProcessor
{
public:
//==============================================================================
FILTERCLASSNAME();
~FILTERCLASSNAME();
%%filter_class_name%%();
~%%filter_class_name%%();
//==============================================================================
void prepareToPlay (double sampleRate, int samplesPerBlock) override;
@@ -58,5 +57,5 @@ public:
private:
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (FILTERCLASSNAME)
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%filter_class_name%%)
};

+ 5
- 5
extras/Projucer/Source/BinaryData/Templates/jucer_ComponentTemplate.cpp View File

@@ -20,13 +20,13 @@
//[Headers] You can add your own extra header files here...
//[/Headers]
%%includeFilesCPP%%
%%include_files_cpp%%
//[MiscUserDefs] You can add your own user definitions and misc code here...
//[/MiscUserDefs]
//==============================================================================
%%className%%::%%className%% (%%constructorParams%%)
%%class_name%%::%%class_name%% (%%constructor_params%%)
%%initialisers%%{
//[Constructor_pre] You can add your own custom stuff here..
//[/Constructor_pre]
@@ -37,7 +37,7 @@
//[/Constructor]
}
%%className%%::~%%className%%()
%%class_name%%::~%%class_name%%()
{
//[Destructor_pre]. You can add your own custom destruction code here..
//[/Destructor_pre]
@@ -49,7 +49,7 @@
}
//==============================================================================
%%methodDefinitions%%
%%method_definitions%%
//[MiscUserCode] You can add your own definitions of your custom methods or any other code here...
//[/MiscUserCode]
@@ -69,6 +69,6 @@ END_JUCER_METADATA
*/
#endif
%%staticMemberDefinitions%%
%%static_member_definitions%%
//[EndFile] You can add extra defines here...
//[/EndFile]

+ 8
- 8
extras/Projucer/Source/BinaryData/Templates/jucer_ComponentTemplate.h View File

@@ -20,10 +20,10 @@
#pragma once
//[Headers] -- You can add your own extra header files here --
%%includeJUCEHeader%%
%%include_juce_header%%
//[/Headers]
%%includeFilesH%%
%%include_files_h%%
//==============================================================================
/**
@@ -33,28 +33,28 @@
Describe your class and how it works here!
//[/Comments]
*/
%%classDeclaration%%
%%class_declaration%%
{
public:
//==============================================================================
%%className%% (%%constructorParams%%);
~%%className%%();
%%class_name%% (%%constructor_params%%);
~%%class_name%%();
//==============================================================================
//[UserMethods] -- You can add your own custom methods in this section.
//[/UserMethods]
%%publicMemberDeclarations%%
%%public_member_declarations%%
private:
//[UserVariables] -- You can add your own custom variables in this section.
//[/UserVariables]
//==============================================================================
%%privateMemberDeclarations%%
%%private_member_declarations%%
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%className%%)
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%class_name%%)
};
//[EndFile] You can add extra defines here...


+ 6
- 6
extras/Projucer/Source/BinaryData/Templates/jucer_ContentCompSimpleTemplate.h View File

@@ -8,23 +8,23 @@
#pragma once
INCLUDE_JUCE
%%include_juce%%
//==============================================================================
/*
This component lives inside our window, and this is where you should put all
your controls and content.
*/
class CONTENTCOMPCLASS : public Component
class %%content_component_class%% : public Component
{
public:
//==============================================================================
CONTENTCOMPCLASS()
%%content_component_class%%()
{
setSize (600, 400);
}
~CONTENTCOMPCLASS()
~%%content_component_class%%()
{
}
@@ -41,7 +41,7 @@ public:
void resized() override
{
// This is called when the CONTENTCOMPCLASS is resized.
// This is called when the %%content_component_class%% is resized.
// If you add any child components, this is where you should
// update their positions.
}
@@ -52,5 +52,5 @@ private:
// Your private member variables go here...
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CONTENTCOMPCLASS)
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)
};

+ 6
- 6
extras/Projucer/Source/BinaryData/Templates/jucer_ContentCompTemplate.cpp View File

@@ -6,20 +6,20 @@
==============================================================================
*/
INCLUDE_CORRESPONDING_HEADER
%%include_corresponding_header%%
//==============================================================================
CONTENTCOMPCLASS::CONTENTCOMPCLASS()
%%content_component_class%%::%%content_component_class%%()
{
setSize (600, 400);
}
CONTENTCOMPCLASS::~CONTENTCOMPCLASS()
%%content_component_class%%::~%%content_component_class%%()
{
}
//==============================================================================
void CONTENTCOMPCLASS::paint (Graphics& g)
void %%content_component_class%%::paint (Graphics& g)
{
// (Our component is opaque, so we must completely fill the background with a solid colour)
g.fillAll (getLookAndFeel().findColour (ResizableWindow::backgroundColourId));
@@ -29,9 +29,9 @@ void CONTENTCOMPCLASS::paint (Graphics& g)
g.drawText ("Hello World!", getLocalBounds(), Justification::centred, true);
}
void CONTENTCOMPCLASS::resized()
void %%content_component_class%%::resized()
{
// This is called when the CONTENTCOMPCLASS is resized.
// This is called when the %%content_component_class%% is resized.
// If you add any child components, this is where you should
// update their positions.
}

+ 5
- 5
extras/Projucer/Source/BinaryData/Templates/jucer_ContentCompTemplate.h View File

@@ -8,19 +8,19 @@
#pragma once
INCLUDE_JUCE
%%include_juce%%
//==============================================================================
/*
This component lives inside our window, and this is where you should put all
your controls and content.
*/
class CONTENTCOMPCLASS : public Component
class %%content_component_class%% : public Component
{
public:
//==============================================================================
CONTENTCOMPCLASS();
~CONTENTCOMPCLASS();
%%content_component_class%%();
~%%content_component_class%%();
//==============================================================================
void paint (Graphics&) override;
@@ -31,5 +31,5 @@ private:
// Your private member variables go here...
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CONTENTCOMPCLASS)
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)
};

+ 5
- 5
extras/Projucer/Source/BinaryData/Templates/jucer_InlineComponentTemplate.h View File

@@ -1,15 +1,15 @@
//==============================================================================
class COMPONENTCLASS : public Component
class %%component_class%% : public Component
{
public:
COMPONENTCLASS()
%%component_class%%()
{
// In your constructor, you should add any child components, and
// initialise any special settings that your component needs.
}
~COMPONENTCLASS()
~%%component_class%%()
{
}
@@ -24,7 +24,7 @@ public:
g.setColour (Colours::white);
g.setFont (14.0f);
g.drawText ("COMPONENTCLASS", getLocalBounds(),
g.drawText ("%%component_class%%", getLocalBounds(),
Justification::centred, true); // draw some placeholder text
}
@@ -36,5 +36,5 @@ public:
}
private:
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (COMPONENTCLASS)
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%component_class%%)
};

+ 1
- 2
extras/Projucer/Source/BinaryData/Templates/jucer_MainConsoleAppTemplate.cpp View File

@@ -8,8 +8,7 @@
==============================================================================
*/
APPHEADERS
%%app_headers%%
//==============================================================================
int main (int argc, char* argv[])


+ 5
- 6
extras/Projucer/Source/BinaryData/Templates/jucer_MainTemplate_NoWindow.cpp View File

@@ -8,19 +8,18 @@
==============================================================================
*/
APPHEADERS
%%app_headers%%
//==============================================================================
class APPCLASSNAME : public JUCEApplication
class %%app_class_name%% : public JUCEApplication
{
public:
//==============================================================================
APPCLASSNAME() {}
%%app_class_name%%() {}
const String getApplicationName() override { return ProjectInfo::projectName; }
const String getApplicationVersion() override { return ProjectInfo::versionString; }
bool moreThanOneInstanceAllowed() override { return ALLOWMORETHANONEINSTANCE; }
bool moreThanOneInstanceAllowed() override { return %%allow_more_than_one_instance%%; }
//==============================================================================
void initialise (const String& commandLine) override
@@ -51,4 +50,4 @@ public:
//==============================================================================
// This macro generates the main() routine that launches the app.
START_JUCE_APPLICATION (APPCLASSNAME)
START_JUCE_APPLICATION (%%app_class_name%%)

+ 7
- 7
extras/Projucer/Source/BinaryData/Templates/jucer_MainTemplate_SimpleWindow.cpp View File

@@ -8,18 +8,18 @@
==============================================================================
*/
APPHEADERS
%%app_headers%%
//==============================================================================
class APPCLASSNAME : public JUCEApplication
class %%app_class_name%% : public JUCEApplication
{
public:
//==============================================================================
APPCLASSNAME() {}
%%app_class_name%%() {}
const String getApplicationName() override { return ProjectInfo::projectName; }
const String getApplicationVersion() override { return ProjectInfo::versionString; }
bool moreThanOneInstanceAllowed() override { return ALLOWMORETHANONEINSTANCE; }
bool moreThanOneInstanceAllowed() override { return %%allow_more_than_one_instance%%; }
//==============================================================================
void initialise (const String& commandLine) override
@@ -54,7 +54,7 @@ public:
//==============================================================================
/*
This class implements the desktop window that contains an instance of
our CONTENTCOMPCLASS class.
our %%content_component_class%% class.
*/
class MainWindow : public DocumentWindow
{
@@ -65,7 +65,7 @@ public:
DocumentWindow::allButtons)
{
setUsingNativeTitleBar (true);
setContentOwned (new CONTENTCOMPCLASS(), true);
setContentOwned (new %%content_component_class%%(), true);
setResizable (true, true);
centreWithSize (getWidth(), getHeight());
@@ -97,4 +97,4 @@ private:
//==============================================================================
// This macro generates the main() routine that launches the app.
START_JUCE_APPLICATION (APPCLASSNAME)
START_JUCE_APPLICATION (%%app_class_name%%)

+ 7
- 8
extras/Projucer/Source/BinaryData/Templates/jucer_MainTemplate_Window.cpp View File

@@ -8,19 +8,18 @@
==============================================================================
*/
APPHEADERS
%%app_headers%%
//==============================================================================
class APPCLASSNAME : public JUCEApplication
class %%app_class_name%% : public JUCEApplication
{
public:
//==============================================================================
APPCLASSNAME() {}
%%app_class_name%%() {}
const String getApplicationName() override { return ProjectInfo::projectName; }
const String getApplicationVersion() override { return ProjectInfo::versionString; }
bool moreThanOneInstanceAllowed() override { return ALLOWMORETHANONEINSTANCE; }
bool moreThanOneInstanceAllowed() override { return %%allow_more_than_one_instance%%; }
//==============================================================================
void initialise (const String& commandLine) override
@@ -55,7 +54,7 @@ public:
//==============================================================================
/*
This class implements the desktop window that contains an instance of
our CONTENTCOMPCLASS class.
our %%content_component_class%% class.
*/
class MainWindow : public DocumentWindow
{
@@ -66,7 +65,7 @@ public:
DocumentWindow::allButtons)
{
setUsingNativeTitleBar (true);
setContentOwned (new CONTENTCOMPCLASS(), true);
setContentOwned (new %%content_component_class%%(), true);
centreWithSize (getWidth(), getHeight());
setVisible (true);
@@ -97,4 +96,4 @@ private:
//==============================================================================
// This macro generates the main() routine that launches the app.
START_JUCE_APPLICATION (APPCLASSNAME)
START_JUCE_APPLICATION (%%app_class_name%%)

+ 10
- 10
extras/Projucer/Source/BinaryData/Templates/jucer_NewComponentTemplate.cpp View File

@@ -1,29 +1,29 @@
/*
==============================================================================
FILENAME
Created: DATE
Author: AUTHOR
%%filename%%
Created: %%date%%
Author: %%author%%
==============================================================================
*/
INCLUDE_JUCE
INCLUDE_CORRESPONDING_HEADER
%%include_juce%%
%%include_corresponding_header%%
//==============================================================================
COMPONENTCLASS::COMPONENTCLASS()
%%component_class%%::%%component_class%%()
{
// In your constructor, you should add any child components, and
// initialise any special settings that your component needs.
}
COMPONENTCLASS::~COMPONENTCLASS()
%%component_class%%::~%%component_class%%()
{
}
void COMPONENTCLASS::paint (Graphics& g)
void %%component_class%%::paint (Graphics& g)
{
/* This demo code just fills the component's background and
draws some placeholder text to get you started.
@@ -39,11 +39,11 @@ void COMPONENTCLASS::paint (Graphics& g)
g.setColour (Colours::white);
g.setFont (14.0f);
g.drawText ("COMPONENTCLASS", getLocalBounds(),
g.drawText ("%%component_class%%", getLocalBounds(),
Justification::centred, true); // draw some placeholder text
}
void COMPONENTCLASS::resized()
void %%component_class%%::resized()
{
// This method is where you should set the bounds of any child
// components that your component contains..


+ 8
- 8
extras/Projucer/Source/BinaryData/Templates/jucer_NewComponentTemplate.h View File

@@ -1,29 +1,29 @@
/*
==============================================================================
FILENAME
Created: DATE
Author: AUTHOR
%%filename%%
Created: %%date%%
Author: %%author%%
==============================================================================
*/
#pragma once
INCLUDE_JUCE
%%include_juce%%
//==============================================================================
/*
*/
class COMPONENTCLASS : public Component
class %%component_class%% : public Component
{
public:
COMPONENTCLASS();
~COMPONENTCLASS();
%%component_class%%();
~%%component_class%%();
void paint (Graphics&) override;
void resized() override;
private:
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (COMPONENTCLASS)
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%component_class%%)
};

+ 4
- 4
extras/Projucer/Source/BinaryData/Templates/jucer_NewCppFileTemplate.cpp View File

@@ -1,11 +1,11 @@
/*
==============================================================================
FILENAME
Created: DATE
Author: AUTHOR
%%filename%%
Created: %%date%%
Author: %%author%%
==============================================================================
*/
INCLUDE_CORRESPONDING_HEADER
%%include_corresponding_header%%

+ 3
- 3
extras/Projucer/Source/BinaryData/Templates/jucer_NewCppFileTemplate.h View File

@@ -1,9 +1,9 @@
/*
==============================================================================
FILENAME
Created: DATE
Author: AUTHOR
%%filename%%
Created: %%date%%
Author: %%author%%
==============================================================================
*/


+ 9
- 9
extras/Projucer/Source/BinaryData/Templates/jucer_NewInlineComponentTemplate.h View File

@@ -1,31 +1,31 @@
/*
==============================================================================
FILENAME
Created: DATE
Author: AUTHOR
%%filename%%
Created: %%date%%
Author: %%author%%
==============================================================================
*/
#pragma once
INCLUDE_JUCE
%%include_juce%%
//==============================================================================
/*
*/
class COMPONENTCLASS : public Component
class %%component_class%% : public Component
{
public:
COMPONENTCLASS()
%%component_class%%()
{
// In your constructor, you should add any child components, and
// initialise any special settings that your component needs.
}
~COMPONENTCLASS()
~%%component_class%%()
{
}
@@ -45,7 +45,7 @@ public:
g.setColour (Colours::white);
g.setFont (14.0f);
g.drawText ("COMPONENTCLASS", getLocalBounds(),
g.drawText ("%%component_class%%", getLocalBounds(),
Justification::centred, true); // draw some placeholder text
}
@@ -57,5 +57,5 @@ public:
}
private:
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (COMPONENTCLASS)
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%component_class%%)
};

+ 5
- 5
extras/Projucer/Source/BinaryData/Templates/jucer_OpenGLComponentSimpleTemplate.h View File

@@ -8,25 +8,25 @@
#pragma once
INCLUDE_JUCE
%%include_juce%%
//==============================================================================
/*
This component lives inside our window, and this is where you should put all
your controls and content.
*/
class CONTENTCOMPCLASS : public OpenGLAppComponent
class %%content_component_class%% : public OpenGLAppComponent
{
public:
//==============================================================================
CONTENTCOMPCLASS()
%%content_component_class%%()
{
// Make sure you set the size of the component after
// you add any child components.
setSize (800, 600);
}
~CONTENTCOMPCLASS()
~%%content_component_class%%()
{
// This shuts down the GL system and stops the rendering calls.
shutdownOpenGL();
@@ -71,5 +71,5 @@ private:
// Your private member variables go here...
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CONTENTCOMPCLASS)
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)
};

+ 9
- 9
extras/Projucer/Source/BinaryData/Templates/jucer_OpenGLComponentTemplate.cpp View File

@@ -6,34 +6,34 @@
==============================================================================
*/
INCLUDE_CORRESPONDING_HEADER
%%include_corresponding_header%%
//==============================================================================
CONTENTCOMPCLASS::CONTENTCOMPCLASS()
%%content_component_class%%::%%content_component_class%%()
{
// Make sure you set the size of the component after
// you add any child components.
setSize (800, 600);
}
CONTENTCOMPCLASS::~CONTENTCOMPCLASS()
%%content_component_class%%::~%%content_component_class%%()
{
// This shuts down the GL system and stops the rendering calls.
shutdownOpenGL();
}
//==============================================================================
void CONTENTCOMPCLASS::initialise()
void %%content_component_class%%::initialise()
{
// Initialise GL objects for rendering here.
}
void CONTENTCOMPCLASS::shutdown()
void %%content_component_class%%::shutdown()
{
// Free any GL objects created for rendering here.
}
void CONTENTCOMPCLASS::render()
void %%content_component_class%%::render()
{
// This clears the context with a black background.
OpenGLHelpers::clear (Colours::black);
@@ -42,15 +42,15 @@ void CONTENTCOMPCLASS::render()
}
//==============================================================================
void CONTENTCOMPCLASS::paint (Graphics& g)
void %%content_component_class%%::paint (Graphics& g)
{
// You can add your component specific drawing code here!
// This will draw over the top of the openGL background.
}
void CONTENTCOMPCLASS::resized()
void %%content_component_class%%::resized()
{
// This is called when the MainContentComponent is resized.
// This is called when the %%content_component_class%% is resized.
// If you add any child components, this is where you should
// update their positions.
}

+ 5
- 5
extras/Projucer/Source/BinaryData/Templates/jucer_OpenGLComponentTemplate.h View File

@@ -8,19 +8,19 @@
#pragma once
INCLUDE_JUCE
%%include_juce%%
//==============================================================================
/*
This component lives inside our window, and this is where you should put all
your controls and content.
*/
class CONTENTCOMPCLASS : public OpenGLAppComponent
class %%content_component_class%% : public OpenGLAppComponent
{
public:
//==============================================================================
CONTENTCOMPCLASS();
~CONTENTCOMPCLASS();
%%content_component_class%%();
~%%content_component_class%%();
//==============================================================================
void initialise() override;
@@ -36,5 +36,5 @@ private:
// Your private member variables go here...
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CONTENTCOMPCLASS)
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)
};

+ 1
- 1
extras/Projucer/Source/CodeEditor/jucer_SourceCodeEditor.cpp View File

@@ -642,7 +642,7 @@ void CppCodeEditorComponent::insertComponentClass()
if (className == CodeHelpers::makeValidIdentifier (className, false, true, false))
{
String code (BinaryData::jucer_InlineComponentTemplate_h);
code = code.replace ("COMPONENTCLASS", className);
code = code.replace ("%%component_class%%", className);
insertTextAtCaret (code);
break;


+ 10
- 10
extras/Projucer/Source/ComponentEditor/jucer_GeneratedCode.cpp View File

@@ -327,29 +327,29 @@ void GeneratedCode::applyToCode (String& code,
replaceTemplate (code, "version", JUCEApplicationBase::getInstance()->getApplicationVersion());
replaceTemplate (code, "creationTime", Time::getCurrentTime().toString (true, true, true));

replaceTemplate (code, "className", className);
replaceTemplate (code, "constructorParams", constructorParams);
replaceTemplate (code, "class_name", className);
replaceTemplate (code, "constructor_params", constructorParams);
replaceTemplate (code, "initialisers", getInitialiserList());

replaceTemplate (code, "classDeclaration", getClassDeclaration());
replaceTemplate (code, "privateMemberDeclarations", privateMemberDeclarations);
replaceTemplate (code, "publicMemberDeclarations", getCallbackDeclarations() + newLine + publicMemberDeclarations);
replaceTemplate (code, "class_declaration", getClassDeclaration());
replaceTemplate (code, "private_member_declarations", privateMemberDeclarations);
replaceTemplate (code, "public_member_declarations", getCallbackDeclarations() + newLine + publicMemberDeclarations);

replaceTemplate (code, "methodDefinitions", getCallbackDefinitions());
replaceTemplate (code, "method_definitions", getCallbackDefinitions());

File juceHeaderFile = project != nullptr ? project->getAppIncludeFile()
: targetFile.getSiblingFile ("JuceHeader.h");

replaceTemplate (code, "includeJUCEHeader", CodeHelpers::createIncludeStatement (juceHeaderFile, targetFile));
replaceTemplate (code, "include_juce_header", CodeHelpers::createIncludeStatement (juceHeaderFile, targetFile));

replaceTemplate (code, "includeFilesH", getIncludeFileCode (includeFilesH, targetFile));
replaceTemplate (code, "includeFilesCPP", getIncludeFileCode (includeFilesCPP, targetFile));
replaceTemplate (code, "include_files_h", getIncludeFileCode (includeFilesH, targetFile));
replaceTemplate (code, "include_files_cpp", getIncludeFileCode (includeFilesCPP, targetFile));

replaceTemplate (code, "constructor", constructorCode);
replaceTemplate (code, "destructor", destructorCode);

replaceTemplate (code, "metadata", jucerMetadata);
replaceTemplate (code, "staticMemberDefinitions", staticMemberDefinitions);
replaceTemplate (code, "static_member_definitions", staticMemberDefinitions);

copyAcrossUserSections (code, oldFileWithUserData);
}

+ 0
- 8
extras/Projucer/Source/Utility/Helpers/jucer_CodeHelpers.cpp View File

@@ -135,14 +135,6 @@ namespace CodeHelpers
return "#include \"" + includePath + "\"";
}
String makeHeaderGuardName (const File& file)
{
return file.getFileName().toUpperCase()
.replaceCharacters (" .", "__")
.retainCharacters ("_ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789")
+ "_INCLUDED";
}
String makeBinaryDataIdentifierName (const File& file)
{
return makeValidIdentifier (file.getFileName()


+ 0
- 1
extras/Projucer/Source/Utility/Helpers/jucer_CodeHelpers.h View File

@@ -36,7 +36,6 @@ namespace CodeHelpers
bool allowTemplates, bool allowAsterisks = false);
String createIncludeStatement (const File& includedFile, const File& targetFile);
String createIncludeStatement (const String& includePath);
String makeHeaderGuardName (const File& file);
String makeBinaryDataIdentifierName (const File& file);
String stringLiteral (const String& text, int maxLineLength = -1);


+ 6
- 7
extras/Projucer/Source/Wizards/jucer_NewFileWizard.cpp View File

@@ -35,11 +35,10 @@ namespace
static String fillInBasicTemplateFields (const File& file, const Project::Item& item, const char* templateName)
{
return item.project.getFileTemplate (templateName)
.replace ("FILENAME", file.getFileName(), false)
.replace ("DATE", Time::getCurrentTime().toString (true, true, true), false)
.replace ("AUTHOR", SystemStats::getFullUserName(), false)
.replace ("HEADERGUARD", CodeHelpers::makeHeaderGuardName (file), false)
.replace ("INCLUDE_CORRESPONDING_HEADER", CodeHelpers::createIncludeStatement (file.withFileExtension (".h"), file));
.replace ("%%filename%%", file.getFileName(), false)
.replace ("%%date%%", Time::getCurrentTime().toString (true, true, true), false)
.replace ("%%author%%", SystemStats::getFullUserName(), false)
.replace ("%%include_corresponding_header%%", CodeHelpers::createIncludeStatement (file.withFileExtension (".h"), file));
}
static bool fillInNewCppFileTemplate (const File& file, const Project::Item& item, const char* templateName)
@@ -169,8 +168,8 @@ public:
const File& newFile, const char* templateName)
{
String content = fillInBasicTemplateFields (newFile, parent, templateName)
.replace ("COMPONENTCLASS", className)
.replace ("INCLUDE_JUCE", CodeHelpers::createIncludeStatement (parent.project.getAppIncludeFile(), newFile));
.replace ("%%component_class%%", className)
.replace ("%%include_juce%%", CodeHelpers::createIncludeStatement (parent.project.getAppIncludeFile(), newFile));
if (FileHelpers::overwriteFileWithNewDataIfDifferent (newFile, content))
{


+ 9
- 11
extras/Projucer/Source/Wizards/jucer_ProjectWizard_Animated.h View File

@@ -78,9 +78,8 @@ struct AnimatedAppWizard : public NewProjectWizard
String windowH = project.getFileTemplate (createCppFile ? "jucer_AnimatedComponentTemplate_h"
: "jucer_AnimatedComponentSimpleTemplate_h")
.replace ("INCLUDE_JUCE", CodeHelpers::createIncludeStatement (project.getAppIncludeFile(), contentCompH), false)
.replace ("CONTENTCOMPCLASS", contentCompName, false)
.replace ("HEADERGUARD", CodeHelpers::makeHeaderGuardName (contentCompH), false);
.replace ("%%include_juce%%", CodeHelpers::createIncludeStatement (project.getAppIncludeFile(), contentCompH), false)
.replace ("%%content_component_class%%", contentCompName, false);
if (! FileHelpers::overwriteFileWithNewDataIfDifferent (contentCompH, windowH))
failedFiles.add (contentCompH.getFullPathName());
@@ -90,9 +89,9 @@ struct AnimatedAppWizard : public NewProjectWizard
if (createCppFile)
{
String windowCpp = project.getFileTemplate ("jucer_AnimatedComponentTemplate_cpp")
.replace ("INCLUDE_JUCE", CodeHelpers::createIncludeStatement (project.getAppIncludeFile(), contentCompCpp), false)
.replace ("INCLUDE_CORRESPONDING_HEADER", CodeHelpers::createIncludeStatement (contentCompH, contentCompCpp), false)
.replace ("CONTENTCOMPCLASS", contentCompName, false);
.replace ("%%include_juce%%", CodeHelpers::createIncludeStatement (project.getAppIncludeFile(), contentCompCpp), false)
.replace ("%%include_corresponding_header%%", CodeHelpers::createIncludeStatement (contentCompH, contentCompCpp), false)
.replace ("%%content_component_class%%", contentCompName, false);
if (! FileHelpers::overwriteFileWithNewDataIfDifferent (contentCompCpp, windowCpp))
failedFiles.add (contentCompCpp.getFullPathName());
@@ -102,11 +101,10 @@ struct AnimatedAppWizard : public NewProjectWizard
// create main cpp
String mainCpp = project.getFileTemplate ("jucer_MainTemplate_SimpleWindow_cpp")
.replace ("APPHEADERS", appHeaders, false)
.replace ("APPCLASSNAME", CodeHelpers::makeValidIdentifier (appTitle + "Application", false, true, false), false)
.replace ("APPNAME", CppTokeniserFunctions::addEscapeChars (appTitle), false)
.replace ("CONTENTCOMPCLASS", contentCompName, false)
.replace ("ALLOWMORETHANONEINSTANCE", "true", false);
.replace ("%%app_headers%%", appHeaders, false)
.replace ("%%app_class_name%%", CodeHelpers::makeValidIdentifier (appTitle + "Application", false, true, false), false)
.replace ("%%content_component_class%%", contentCompName, false)
.replace ("%%allow_more_than_one_instance%%", "true", false);
if (! FileHelpers::overwriteFileWithNewDataIfDifferent (mainCppFile, mainCpp))
failedFiles.add (mainCppFile.getFullPathName());


+ 9
- 11
extras/Projucer/Source/Wizards/jucer_ProjectWizard_AudioApp.h View File

@@ -78,9 +78,8 @@ struct AudioAppWizard : public NewProjectWizard
String windowH = project.getFileTemplate (createCppFile ? "jucer_AudioComponentTemplate_h"
: "jucer_AudioComponentSimpleTemplate_h")
.replace ("INCLUDE_JUCE", CodeHelpers::createIncludeStatement (project.getAppIncludeFile(), contentCompH), false)
.replace ("CONTENTCOMPCLASS", contentCompName, false)
.replace ("HEADERGUARD", CodeHelpers::makeHeaderGuardName (contentCompH), false);
.replace ("%%include_juce%%", CodeHelpers::createIncludeStatement (project.getAppIncludeFile(), contentCompH), false)
.replace ("%%content_component_class%%", contentCompName, false);
if (! FileHelpers::overwriteFileWithNewDataIfDifferent (contentCompH, windowH))
failedFiles.add (contentCompH.getFullPathName());
@@ -90,9 +89,9 @@ struct AudioAppWizard : public NewProjectWizard
if (createCppFile)
{
String windowCpp = project.getFileTemplate ("jucer_AudioComponentTemplate_cpp")
.replace ("INCLUDE_JUCE", CodeHelpers::createIncludeStatement (project.getAppIncludeFile(), contentCompCpp), false)
.replace ("INCLUDE_CORRESPONDING_HEADER", CodeHelpers::createIncludeStatement (contentCompH, contentCompCpp), false)
.replace ("CONTENTCOMPCLASS", contentCompName, false);
.replace ("%%include_juce%%", CodeHelpers::createIncludeStatement (project.getAppIncludeFile(), contentCompCpp), false)
.replace ("%%include_corresponding_header%%", CodeHelpers::createIncludeStatement (contentCompH, contentCompCpp), false)
.replace ("%%content_component_class%%", contentCompName, false);
@@ -104,11 +103,10 @@ struct AudioAppWizard : public NewProjectWizard
// create main cpp
String mainCpp = project.getFileTemplate ("jucer_MainTemplate_SimpleWindow_cpp")
.replace ("APPHEADERS", appHeaders, false)
.replace ("APPCLASSNAME", CodeHelpers::makeValidIdentifier (appTitle + "Application", false, true, false), false)
.replace ("APPNAME", CppTokeniserFunctions::addEscapeChars (appTitle), false)
.replace ("CONTENTCOMPCLASS", contentCompName, false)
.replace ("ALLOWMORETHANONEINSTANCE", "true", false);
.replace ("%%app_headers%%", appHeaders, false)
.replace ("%%app_class_name%%", CodeHelpers::makeValidIdentifier (appTitle + "Application", false, true, false), false)
.replace ("%%content_component_class%%", contentCompName, false)
.replace ("%%allow_more_than_one_instance%%", "true", false);
if (! FileHelpers::overwriteFileWithNewDataIfDifferent (mainCppFile, mainCpp))
failedFiles.add (mainCppFile.getFullPathName());


+ 11
- 13
extras/Projucer/Source/Wizards/jucer_ProjectWizard_AudioPlugin.h View File

@@ -66,27 +66,25 @@ struct AudioPluginAppWizard : public NewProjectWizard
String appHeaders (CodeHelpers::createIncludeStatement (project.getAppIncludeFile(), filterCppFile));
String filterCpp = project.getFileTemplate ("jucer_AudioPluginFilterTemplate_cpp")
.replace ("FILTERHEADERS", CodeHelpers::createIncludeStatement (filterHFile, filterCppFile)
.replace ("%%filter_headers%%", CodeHelpers::createIncludeStatement (filterHFile, filterCppFile)
+ newLine + CodeHelpers::createIncludeStatement (editorHFile, filterCppFile), false)
.replace ("FILTERCLASSNAME", filterClassName, false)
.replace ("EDITORCLASSNAME", editorClassName, false);
.replace ("%%filter_class_name%%", filterClassName, false)
.replace ("%%editor_class_name%%", editorClassName, false);
String filterH = project.getFileTemplate ("jucer_AudioPluginFilterTemplate_h")
.replace ("APPHEADERS", appHeaders, false)
.replace ("FILTERCLASSNAME", filterClassName, false)
.replace ("HEADERGUARD", CodeHelpers::makeHeaderGuardName (filterHFile), false);
.replace ("%%app_headers%%", appHeaders, false)
.replace ("%%filter_class_name%%", filterClassName, false);
String editorCpp = project.getFileTemplate ("jucer_AudioPluginEditorTemplate_cpp")
.replace ("EDITORCPPHEADERS", CodeHelpers::createIncludeStatement (filterHFile, filterCppFile)
.replace ("%%editor_cpp_headers%%", CodeHelpers::createIncludeStatement (filterHFile, filterCppFile)
+ newLine + CodeHelpers::createIncludeStatement (editorHFile, filterCppFile), false)
.replace ("FILTERCLASSNAME", filterClassName, false)
.replace ("EDITORCLASSNAME", editorClassName, false);
.replace ("%%filter_class_name%%", filterClassName, false)
.replace ("%%editor_class_name%%", editorClassName, false);
String editorH = project.getFileTemplate ("jucer_AudioPluginEditorTemplate_h")
.replace ("EDITORHEADERS", appHeaders + newLine + CodeHelpers::createIncludeStatement (filterHFile, filterCppFile), false)
.replace ("FILTERCLASSNAME", filterClassName, false)
.replace ("EDITORCLASSNAME", editorClassName, false)
.replace ("HEADERGUARD", CodeHelpers::makeHeaderGuardName (editorHFile), false);
.replace ("%%editor_headers%%", appHeaders + newLine + CodeHelpers::createIncludeStatement (filterHFile, filterCppFile), false)
.replace ("%%filter_class_name%%", filterClassName, false)
.replace ("%%editor_class_name%%", editorClassName, false);
if (! FileHelpers::overwriteFileWithNewDataIfDifferent (filterCppFile, filterCpp))
failedFiles.add (filterCppFile.getFullPathName());


+ 1
- 1
extras/Projucer/Source/Wizards/jucer_ProjectWizard_Console.h View File

@@ -72,7 +72,7 @@ struct ConsoleAppWizard : public NewProjectWizard
String appHeaders (CodeHelpers::createIncludeStatement (project.getAppIncludeFile(), mainCppFile));
String mainCpp = project.getFileTemplate ("jucer_MainConsoleAppTemplate_cpp")
.replace ("APPHEADERS", appHeaders, false);
.replace ("%%app_headers%%", appHeaders, false);
if (! FileHelpers::overwriteFileWithNewDataIfDifferent (mainCppFile, mainCpp))
failedFiles.add (mainCppFile.getFullPathName());


+ 9
- 11
extras/Projucer/Source/Wizards/jucer_ProjectWizard_GUIApp.h View File

@@ -83,9 +83,8 @@ struct GUIAppWizard : public NewProjectWizard
String windowH = project.getFileTemplate (createCppFile ? "jucer_ContentCompTemplate_h"
: "jucer_ContentCompSimpleTemplate_h")
.replace ("INCLUDE_JUCE", CodeHelpers::createIncludeStatement (project.getAppIncludeFile(), contentCompH), false)
.replace ("CONTENTCOMPCLASS", contentCompName, false)
.replace ("HEADERGUARD", CodeHelpers::makeHeaderGuardName (contentCompH), false);
.replace ("%%include_juce%%", CodeHelpers::createIncludeStatement (project.getAppIncludeFile(), contentCompH), false)
.replace ("%%content_component_class%%", contentCompName, false);
if (! FileHelpers::overwriteFileWithNewDataIfDifferent (contentCompH, windowH))
failedFiles.add (contentCompH.getFullPathName());
@@ -95,9 +94,9 @@ struct GUIAppWizard : public NewProjectWizard
if (createCppFile)
{
String windowCpp = project.getFileTemplate ("jucer_ContentCompTemplate_cpp")
.replace ("INCLUDE_JUCE", CodeHelpers::createIncludeStatement (project.getAppIncludeFile(), contentCompCpp), false)
.replace ("INCLUDE_CORRESPONDING_HEADER", CodeHelpers::createIncludeStatement (contentCompH, contentCompCpp), false)
.replace ("CONTENTCOMPCLASS", contentCompName, false);
.replace ("%%include_juce%%", CodeHelpers::createIncludeStatement (project.getAppIncludeFile(), contentCompCpp), false)
.replace ("%%include_corresponding_header%%", CodeHelpers::createIncludeStatement (contentCompH, contentCompCpp), false)
.replace ("%%content_component_class%%", contentCompName, false);
if (! FileHelpers::overwriteFileWithNewDataIfDifferent (contentCompCpp, windowCpp))
failedFiles.add (contentCompCpp.getFullPathName());
@@ -110,11 +109,10 @@ struct GUIAppWizard : public NewProjectWizard
{
String mainCpp = project.getFileTemplate (createWindow ? "jucer_MainTemplate_Window_cpp"
: "jucer_MainTemplate_NoWindow_cpp")
.replace ("APPHEADERS", appHeaders, false)
.replace ("APPCLASSNAME", CodeHelpers::makeValidIdentifier (appTitle + "Application", false, true, false), false)
.replace ("APPNAME", CppTokeniserFunctions::addEscapeChars (appTitle), false)
.replace ("CONTENTCOMPCLASS", contentCompName, false)
.replace ("ALLOWMORETHANONEINSTANCE", "true", false);
.replace ("%%app_headers%%", appHeaders, false)
.replace ("%%app_class_name%%", CodeHelpers::makeValidIdentifier (appTitle + "Application", false, true, false), false)
.replace ("%%content_component_class%%", contentCompName, false)
.replace ("%%allow_more_than_one_instance%%", "true", false);
if (! FileHelpers::overwriteFileWithNewDataIfDifferent (mainCppFile, mainCpp))
failedFiles.add (mainCppFile.getFullPathName());


+ 9
- 11
extras/Projucer/Source/Wizards/jucer_ProjectWizard_openGL.h View File

@@ -78,9 +78,8 @@ struct OpenGLAppWizard : public NewProjectWizard
String windowH = project.getFileTemplate (createCppFile ? "jucer_OpenGLComponentTemplate_h"
: "jucer_OpenGLComponentSimpleTemplate_h")
.replace ("INCLUDE_JUCE", CodeHelpers::createIncludeStatement (project.getAppIncludeFile(), contentCompH), false)
.replace ("CONTENTCOMPCLASS", contentCompName, false)
.replace ("HEADERGUARD", CodeHelpers::makeHeaderGuardName (contentCompH), false);
.replace ("%%include_juce%%", CodeHelpers::createIncludeStatement (project.getAppIncludeFile(), contentCompH), false)
.replace ("%%content_component_class%%", contentCompName, false);
if (! FileHelpers::overwriteFileWithNewDataIfDifferent (contentCompH, windowH))
failedFiles.add (contentCompH.getFullPathName());
@@ -90,9 +89,9 @@ struct OpenGLAppWizard : public NewProjectWizard
if (createCppFile)
{
String windowCpp = project.getFileTemplate ("jucer_OpenGLComponentTemplate_cpp")
.replace ("INCLUDE_JUCE", CodeHelpers::createIncludeStatement (project.getAppIncludeFile(), contentCompCpp), false)
.replace ("INCLUDE_CORRESPONDING_HEADER", CodeHelpers::createIncludeStatement (contentCompH, contentCompCpp), false)
.replace ("CONTENTCOMPCLASS", contentCompName, false);
.replace ("%%include_juce%%", CodeHelpers::createIncludeStatement (project.getAppIncludeFile(), contentCompCpp), false)
.replace ("%%include_corresponding_header%%", CodeHelpers::createIncludeStatement (contentCompH, contentCompCpp), false)
.replace ("%%content_component_class%%", contentCompName, false);
if (! FileHelpers::overwriteFileWithNewDataIfDifferent (contentCompCpp, windowCpp))
failedFiles.add (contentCompCpp.getFullPathName());
@@ -102,11 +101,10 @@ struct OpenGLAppWizard : public NewProjectWizard
// create main cpp
String mainCpp = project.getFileTemplate ("jucer_MainTemplate_SimpleWindow_cpp")
.replace ("APPHEADERS", appHeaders, false)
.replace ("APPCLASSNAME", CodeHelpers::makeValidIdentifier (appTitle + "Application", false, true, false), false)
.replace ("APPNAME", CppTokeniserFunctions::addEscapeChars (appTitle), false)
.replace ("CONTENTCOMPCLASS", contentCompName, false)
.replace ("ALLOWMORETHANONEINSTANCE", "true", false);
.replace ("%%app_headers%%", appHeaders, false)
.replace ("%%app_class_name%%", CodeHelpers::makeValidIdentifier (appTitle + "Application", false, true, false), false)
.replace ("%%content_component_class%%", contentCompName, false)
.replace ("%%allow_more_than_one_instance%%", "true", false);
if (! FileHelpers::overwriteFileWithNewDataIfDifferent (mainCppFile, mainCpp))
failedFiles.add (mainCppFile.getFullPathName());


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