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Added a Thread::ThreadID type to be used by the Thread::getThreadId() method. Also tidied up a few warnings on OSX.

tags/2021-05-28
jules 17 years ago
parent
commit
1601daa2c2
24 changed files with 357 additions and 346 deletions
  1. +2
    -2
      build/linux/platform_specific_code/juce_linux_Threads.cpp
  2. +1
    -1
      build/macosx/platform_specific_code/juce_mac_AudioCDBurner.mm
  3. +11
    -11
      build/macosx/platform_specific_code/juce_mac_CoreAudio.cpp
  4. +1
    -1
      build/macosx/platform_specific_code/juce_mac_FileChooser.mm
  5. +1
    -1
      build/macosx/platform_specific_code/juce_mac_Files.mm
  6. +1
    -1
      build/macosx/platform_specific_code/juce_mac_MessageManager.mm
  7. +1
    -1
      build/macosx/platform_specific_code/juce_mac_MiscUtilities.mm
  8. +1
    -1
      build/macosx/platform_specific_code/juce_mac_NSViewComponent.mm
  9. +3
    -3
      build/macosx/platform_specific_code/juce_mac_NSViewComponentPeer.mm
  10. +1
    -1
      build/macosx/platform_specific_code/juce_mac_Strings.mm
  11. +1
    -2
      build/macosx/platform_specific_code/juce_mac_SystemStats.mm
  12. +2
    -2
      build/macosx/platform_specific_code/juce_mac_Threads.mm
  13. +2
    -2
      build/win32/platform_specific_code/juce_win32_Threads.cpp
  14. +2
    -2
      extras/juce demo/src/binarydata/ThreadingDemo.cpp
  15. +2
    -2
      extras/juce demo/src/demos/ThreadingDemo.cpp
  16. +39
    -38
      juce_amalgamated.cpp
  17. +256
    -252
      juce_amalgamated.h
  18. +2
    -1
      src/juce_appframework/audio/audio_file_formats/juce_QuickTimeAudioFormat.cpp
  19. +1
    -1
      src/juce_appframework/events/juce_MessageManager.cpp
  20. +6
    -6
      src/juce_appframework/events/juce_MessageManager.h
  21. +8
    -8
      src/juce_core/threads/juce_ReadWriteLock.cpp
  22. +3
    -2
      src/juce_core/threads/juce_ReadWriteLock.h
  23. +2
    -2
      src/juce_core/threads/juce_Thread.cpp
  24. +8
    -3
      src/juce_core/threads/juce_Thread.h

+ 2
- 2
build/linux/platform_specific_code/juce_linux_Threads.cpp View File

@@ -91,9 +91,9 @@ void juce_setCurrentThreadName (const String& /*name*/) throw()
{
}
int64 Thread::getCurrentThreadId() throw()
Thread::ThreadID Thread::getCurrentThreadId() throw()
{
return pthread_self();
return (ThreadID) pthread_self();
}
/*


+ 1
- 1
build/macosx/platform_specific_code/juce_mac_AudioCDBurner.mm View File

@@ -380,7 +380,7 @@ const StringArray AudioCDBurner::findAvailableDevices()
NSArray* names = findDiskBurnerDevices();
StringArray s;
for (int i = 0; i < [names count]; ++i)
for (unsigned int i = 0; i < [names count]; ++i)
s.add (String::fromUTF8 ((JUCE_NAMESPACE::uint8*) [[names objectAtIndex: i] UTF8String]));
return s;


+ 11
- 11
build/macosx/platform_specific_code/juce_mac_CoreAudio.cpp View File

@@ -74,22 +74,22 @@ class CoreAudioInternal : public Timer
public:
//==============================================================================
CoreAudioInternal (AudioDeviceID id)
: deviceID (id),
started (false),
audioBuffer (0),
numInputChans (0),
numOutputChans (0),
callbacksAllowed (true),
numInputChannelInfos (0),
numOutputChannelInfos (0),
inputLatency (0),
: inputLatency (0),
outputLatency (0),
callback (0),
#if ! MACOS_10_4_OR_EARLIER
audioProcID (0),
#endif
inputDevice (0),
isSlaveDevice (false)
isSlaveDevice (false),
deviceID (id),
started (false),
audioBuffer (0),
numInputChans (0),
numOutputChans (0),
callbacksAllowed (true),
numInputChannelInfos (0),
numOutputChannelInfos (0)
{
sampleRate = 0;
bufferSize = 512;
@@ -391,7 +391,7 @@ public:
if (types != 0)
{
if (((unsigned int) index) < num)
if (((unsigned int) index) < (unsigned int) num)
{
OSType typeId = types[index];
AudioDeviceSetProperty (deviceID, 0, 0, input, kAudioDevicePropertyDataSource, sizeof (typeId), &typeId);


+ 1
- 1
build/macosx/platform_specific_code/juce_mac_FileChooser.mm View File

@@ -138,7 +138,7 @@ void FileChooser::showPlatformDialog (OwnedArray<File>& results,
{
NSOpenPanel* openPanel = (NSOpenPanel*) panel;
NSArray* urls = [openPanel filenames];
for (int i = 0; i < [urls count]; ++i)
for (unsigned int i = 0; i < [urls count]; ++i)
{
NSString* f = [urls objectAtIndex: i];
results.add (new File (nsStringToJuce (f)));


+ 1
- 1
build/macosx/platform_specific_code/juce_mac_Files.mm View File

@@ -348,7 +348,7 @@ struct FindFileStruct
if (fnmatch (wildCardUTF8, de->d_name, 0) == 0)
{
result = PlatformUtilities::convertToPrecomposedUnicode (String::fromUTF8 ((const uint8*) de->d_name));
result = String::fromUTF8 ((const uint8*) de->d_name);
const String path (parentDir + result);


+ 1
- 1
build/macosx/platform_specific_code/juce_mac_MessageManager.mm View File

@@ -84,7 +84,7 @@ public:
virtual void openFiles (NSArray* filenames)
{
StringArray files;
for (int i = 0; i < [filenames count]; ++i)
for (unsigned int i = 0; i < [filenames count]; ++i)
files.add (nsStringToJuce ((NSString*) [filenames objectAtIndex: i]));
if (files.size() > 0 && JUCEApplication::getInstance() != 0)


+ 1
- 1
build/macosx/platform_specific_code/juce_mac_MiscUtilities.mm View File

@@ -219,7 +219,7 @@ void juce_updateMultiMonitorInfo (Array <Rectangle>& monitorCoords, const bool c
NSArray* screens = [NSScreen screens];
const float mainScreenBottom = [[NSScreen mainScreen] frame].size.height;
for (int i = 0; i < [screens count]; ++i)
for (unsigned int i = 0; i < [screens count]; ++i)
{
NSScreen* s = (NSScreen*) [screens objectAtIndex: i];


+ 1
- 1
build/macosx/platform_specific_code/juce_mac_NSViewComponent.mm View File

@@ -47,8 +47,8 @@ public:
NSViewComponentInternal (NSView* view_, Component* const owner_)
: ComponentMovementWatcher (owner_),
owner (owner_),
wasShowing (false),
currentPeer (0),
wasShowing (false),
view (view_)
{
[view retain];


+ 3
- 3
build/macosx/platform_specific_code/juce_mac_NSViewComponentPeer.mm View File

@@ -664,8 +664,8 @@ NSViewComponentPeer::NSViewComponentPeer (Component* const component,
const int windowStyleFlags,
NSView* viewToAttachTo)
: ComponentPeer (component, windowStyleFlags),
view (0),
window (0)
window (0),
view (0)
{
NSRect r;
r.origin.x = 0;
@@ -1266,7 +1266,7 @@ BOOL NSViewComponentPeer::sendDragCallback (int type, id <NSDraggingInfo> sender
{
NSArray* items = (NSArray*) list;
for (int i = 0; i < [items count]; ++i)
for (unsigned int i = 0; i < [items count]; ++i)
files.add (nsStringToJuce ((NSString*) [items objectAtIndex: i]));
}


+ 1
- 1
build/macosx/platform_specific_code/juce_mac_Strings.mm View File

@@ -148,7 +148,7 @@ const String PlatformUtilities::convertToPrecomposedUnicode (const String& s)
tchar* t = const_cast <tchar*> ((const tchar*) result);
int i;
unsigned int i;
for (i = 0; i < bytesRead / sizeof (UniChar); ++i)
t[i] = (tchar) tempOut[i];


+ 1
- 2
build/macosx/platform_specific_code/juce_mac_SystemStats.mm View File

@@ -284,8 +284,7 @@ int64 Time::getHighResolutionTicksPerSecond() throw()
int64 SystemStats::getClockCycleCounter() throw()
{
jassertfalse
return 0;
return (int64) AudioGetCurrentHostTime();
}
bool Time::setSystemTimeToThisTime() const throw()


+ 2
- 2
build/macosx/platform_specific_code/juce_mac_Threads.mm View File

@@ -72,9 +72,9 @@ void juce_setCurrentThreadName (const String& /*name*/) throw()
{
}
int64 Thread::getCurrentThreadId() throw()
Thread::ThreadID Thread::getCurrentThreadId() throw()
{
return (int64) pthread_self();
return (ThreadID) pthread_self();
}
void juce_setThreadPriority (void* handle, int priority) throw()


+ 2
- 2
build/win32/platform_specific_code/juce_win32_Threads.cpp View File

@@ -168,9 +168,9 @@ void juce_setCurrentThreadName (const String& name) throw()
#endif
}
int64 Thread::getCurrentThreadId() throw()
Thread::ThreadID Thread::getCurrentThreadId() throw()
{
return (int) GetCurrentThreadId();
return (ThreadID) GetCurrentThreadId();
}
// priority 1 to 10 where 5=normal, 1=low


+ 2
- 2
extras/juce demo/src/binarydata/ThreadingDemo.cpp View File

@@ -40,7 +40,7 @@ class BouncingBallComp : public Component,
float innerX, innerY;
Colour colour;
CriticalSection lock;
int64 threadId;
Thread::ThreadID threadId;
public:
BouncingBallComp()
@@ -79,7 +79,7 @@ public:
g.setColour (Colours::black);
g.setFont (10.0f);
g.drawText (String::toHexString (threadId), 0, 0, getWidth(), getHeight(), Justification::centred, false);
g.drawText (String::toHexString ((int64) threadId), 0, 0, getWidth(), getHeight(), Justification::centred, false);
}
void parentSizeChanged()


+ 2
- 2
extras/juce demo/src/demos/ThreadingDemo.cpp View File

@@ -40,7 +40,7 @@ class BouncingBallComp : public Component,
float innerX, innerY;
Colour colour;
CriticalSection lock;
int64 threadId;
Thread::ThreadID threadId;
public:
BouncingBallComp()
@@ -79,7 +79,7 @@ public:
g.setColour (Colours::black);
g.setFont (10.0f);
g.drawText (String::toHexString (threadId), 0, 0, getWidth(), getHeight(), Justification::centred, false);
g.drawText (String::toHexString ((int64) threadId), 0, 0, getWidth(), getHeight(), Justification::centred, false);
}
void parentSizeChanged()


+ 39
- 38
juce_amalgamated.cpp View File

@@ -14282,7 +14282,7 @@ ReadWriteLock::~ReadWriteLock() throw()

void ReadWriteLock::enterRead() const throw()
{
const int64 threadId = Thread::getCurrentThreadId();
const Thread::ThreadID threadId = Thread::getCurrentThreadId();
const ScopedLock sl (accessLock);

for (;;)
@@ -14300,12 +14300,12 @@ void ReadWriteLock::enterRead() const throw()
{
if (i < readerThreads.size())
{
readerThreads.set (i + 1, readerThreads.getUnchecked (i + 1) + 1);
readerThreads.set (i + 1, (Thread::ThreadID) (1 + (pointer_sized_int) readerThreads.getUnchecked (i + 1)));
}
else
{
readerThreads.add (threadId);
readerThreads.add (1);
readerThreads.add ((Thread::ThreadID) 1);
}

return;
@@ -14318,14 +14318,14 @@ void ReadWriteLock::enterRead() const throw()

void ReadWriteLock::exitRead() const throw()
{
const int64 threadId = Thread::getCurrentThreadId();
const Thread::ThreadID threadId = Thread::getCurrentThreadId();
const ScopedLock sl (accessLock);

for (int i = 0; i < readerThreads.size(); i += 2)
{
if (readerThreads.getUnchecked(i) == threadId)
{
const int newCount = ((int) readerThreads.getUnchecked (i + 1)) - 1;
const int newCount = ((int) (Thread::ThreadID) readerThreads.getUnchecked (i + 1)) - 1;

if (newCount == 0)
{
@@ -14334,7 +14334,7 @@ void ReadWriteLock::exitRead() const throw()
}
else
{
readerThreads.set (i + 1, newCount);
readerThreads.set (i + 1, (Thread::ThreadID) (pointer_sized_int) newCount);
}

return;
@@ -14346,7 +14346,7 @@ void ReadWriteLock::exitRead() const throw()

void ReadWriteLock::enterWrite() const throw()
{
const int64 threadId = Thread::getCurrentThreadId();
const Thread::ThreadID threadId = Thread::getCurrentThreadId();
const ScopedLock sl (accessLock);

for (;;)
@@ -14371,7 +14371,7 @@ void ReadWriteLock::enterWrite() const throw()

bool ReadWriteLock::tryEnterWrite() const throw()
{
const int64 threadId = Thread::getCurrentThreadId();
const Thread::ThreadID threadId = Thread::getCurrentThreadId();
const ScopedLock sl (accessLock);

if (readerThreads.size() + numWriters == 0
@@ -14587,7 +14587,7 @@ void Thread::setAffinityMask (const uint32 affinityMask) throw()
affinityMask_ = affinityMask;
}

int64 Thread::getThreadId() const throw()
Thread::ThreadID Thread::getThreadId() const throw()
{
return threadId_;
}
@@ -14609,7 +14609,7 @@ int Thread::getNumRunningThreads() throw()

Thread* Thread::getCurrentThread() throw()
{
const int64 thisId = getCurrentThreadId();
const ThreadID thisId = getCurrentThreadId();
Thread* result = 0;

runningThreadsLock.enter();
@@ -19250,7 +19250,8 @@ private:
const int trackNum;
double trackUnitsPerFrame;
int samplesPerFrame;
int lastSampleRead, lastThreadId;
int lastSampleRead;
Thread::ThreadID lastThreadId;
MovieAudioExtractionRef extractor;
AudioStreamBasicDescription inputStreamDesc;
AudioBufferList* bufferList;
@@ -36447,7 +36448,7 @@ bool MessageManager::isThisTheMessageThread() const throw()
return Thread::getCurrentThreadId() == messageThreadId;
}

void MessageManager::setCurrentMessageThread (const int64 threadId) throw()
void MessageManager::setCurrentMessageThread (const Thread::ThreadID threadId) throw()
{
messageThreadId = threadId;
}
@@ -239374,9 +239375,9 @@ void juce_setCurrentThreadName (const String& name) throw()
#endif
}

int64 Thread::getCurrentThreadId() throw()
Thread::ThreadID Thread::getCurrentThreadId() throw()
{
return (int) GetCurrentThreadId();
return (ThreadID) GetCurrentThreadId();
}

// priority 1 to 10 where 5=normal, 1=low
@@ -255237,9 +255238,9 @@ void juce_setCurrentThreadName (const String& /*name*/) throw()
{
}

int64 Thread::getCurrentThreadId() throw()
Thread::ThreadID Thread::getCurrentThreadId() throw()
{
return pthread_self();
return (ThreadID) pthread_self();
}

/*
@@ -262574,7 +262575,7 @@ const String PlatformUtilities::convertToPrecomposedUnicode (const String& s)

tchar* t = const_cast <tchar*> ((const tchar*) result);

int i;
unsigned int i;
for (i = 0; i < bytesRead / sizeof (UniChar); ++i)
t[i] = (tchar) tempOut[i];

@@ -263356,9 +263357,9 @@ void juce_setCurrentThreadName (const String& /*name*/) throw()
{
}

int64 Thread::getCurrentThreadId() throw()
Thread::ThreadID Thread::getCurrentThreadId() throw()
{
return (int64) pthread_self();
return (ThreadID) pthread_self();
}

void juce_setThreadPriority (void* handle, int priority) throw()
@@ -264512,7 +264513,7 @@ void juce_updateMultiMonitorInfo (Array <Rectangle>& monitorCoords, const bool c
NSArray* screens = [NSScreen screens];
const float mainScreenBottom = [[NSScreen mainScreen] frame].size.height;

for (int i = 0; i < [screens count]; ++i)
for (unsigned int i = 0; i < [screens count]; ++i)
{
NSScreen* s = (NSScreen*) [screens objectAtIndex: i];

@@ -265195,8 +265196,8 @@ NSViewComponentPeer::NSViewComponentPeer (Component* const component,
const int windowStyleFlags,
NSView* viewToAttachTo)
: ComponentPeer (component, windowStyleFlags),
view (0),
window (0)
window (0),
view (0)
{
NSRect r;
r.origin.x = 0;
@@ -265793,7 +265794,7 @@ BOOL NSViewComponentPeer::sendDragCallback (int type, id <NSDraggingInfo> sender
{
NSArray* items = (NSArray*) list;

for (int i = 0; i < [items count]; ++i)
for (unsigned int i = 0; i < [items count]; ++i)
files.add (nsStringToJuce ((NSString*) [items objectAtIndex: i]));
}

@@ -266166,8 +266167,8 @@ public:
NSViewComponentInternal (NSView* view_, Component* const owner_)
: ComponentMovementWatcher (owner_),
owner (owner_),
wasShowing (false),
currentPeer (0),
wasShowing (false),
view (view_)
{
[view retain];
@@ -267251,7 +267252,7 @@ void FileChooser::showPlatformDialog (OwnedArray<File>& results,
{
NSOpenPanel* openPanel = (NSOpenPanel*) panel;
NSArray* urls = [openPanel filenames];
for (int i = 0; i < [urls count]; ++i)
for (unsigned int i = 0; i < [urls count]; ++i)
{
NSString* f = [urls objectAtIndex: i];
results.add (new File (nsStringToJuce (f)));
@@ -267875,7 +267876,7 @@ const StringArray AudioCDBurner::findAvailableDevices()
NSArray* names = findDiskBurnerDevices();
StringArray s;

for (int i = 0; i < [names count]; ++i)
for (unsigned int i = 0; i < [names count]; ++i)
s.add (String::fromUTF8 ((JUCE_NAMESPACE::uint8*) [[names objectAtIndex: i] UTF8String]));

return s;
@@ -268487,7 +268488,7 @@ public:
virtual void openFiles (NSArray* filenames)
{
StringArray files;
for (int i = 0; i < [filenames count]; ++i)
for (unsigned int i = 0; i < [filenames count]; ++i)
files.add (nsStringToJuce ((NSString*) [filenames objectAtIndex: i]));

if (files.size() > 0 && JUCEApplication::getInstance() != 0)
@@ -269010,22 +269011,22 @@ class CoreAudioInternal : public Timer
public:

CoreAudioInternal (AudioDeviceID id)
: deviceID (id),
started (false),
audioBuffer (0),
numInputChans (0),
numOutputChans (0),
callbacksAllowed (true),
numInputChannelInfos (0),
numOutputChannelInfos (0),
inputLatency (0),
: inputLatency (0),
outputLatency (0),
callback (0),
#if ! MACOS_10_4_OR_EARLIER
audioProcID (0),
#endif
inputDevice (0),
isSlaveDevice (false)
isSlaveDevice (false),
deviceID (id),
started (false),
audioBuffer (0),
numInputChans (0),
numOutputChans (0),
callbacksAllowed (true),
numInputChannelInfos (0),
numOutputChannelInfos (0)
{
sampleRate = 0;
bufferSize = 512;
@@ -269326,7 +269327,7 @@ public:

if (types != 0)
{
if (((unsigned int) index) < num)
if (((unsigned int) index) < (unsigned int) num)
{
OSType typeId = types[index];
AudioDeviceSetProperty (deviceID, 0, 0, input, kAudioDevicePropertyDataSource, sizeof (typeId), &typeId);


+ 256
- 252
juce_amalgamated.h View File

@@ -13940,6 +13940,255 @@ private:
#endif // __JUCE_WAITABLEEVENT_JUCEHEADER__
/********* End of inlined file: juce_WaitableEvent.h *********/

/********* Start of inlined file: juce_Thread.h *********/
#ifndef __JUCE_THREAD_JUCEHEADER__
#define __JUCE_THREAD_JUCEHEADER__

/**
Encapsulates a thread.

Subclasses derive from Thread and implement the run() method, in which they
do their business. The thread can then be started with the startThread() method
and controlled with various other methods.

This class also contains some thread-related static methods, such
as sleep(), yield(), getCurrentThreadId() etc.

@see CriticalSection, WaitableEvent, Process, ThreadWithProgressWindow,
MessageManagerLock
*/
class JUCE_API Thread
{
public:

/**
Creates a thread.

When first created, the thread is not running. Use the startThread()
method to start it.
*/
Thread (const String& threadName);

/** Destructor.

Deleting a Thread object that is running will only give the thread a
brief opportunity to stop itself cleanly, so it's recommended that you
should always call stopThread() with a decent timeout before deleting,
to avoid the thread being forcibly killed (which is a Bad Thing).
*/
virtual ~Thread();

/** Must be implemented to perform the thread's actual code.

Remember that the thread must regularly check the threadShouldExit()
method whilst running, and if this returns true it should return from
the run() method as soon as possible to avoid being forcibly killed.

@see threadShouldExit, startThread
*/
virtual void run() = 0;

// Thread control functions..

/** Starts the thread running.

This will start the thread's run() method.
(if it's already started, startThread() won't do anything).

@see stopThread
*/
void startThread() throw();

/** Starts the thread with a given priority.

Launches the thread with a given priority, where 0 = lowest, 10 = highest.
If the thread is already running, its priority will be changed.

@see startThread, setPriority
*/
void startThread (const int priority) throw();

/** Attempts to stop the thread running.

This method will cause the threadShouldExit() method to return true
and call notify() in case the thread is currently waiting.

Hopefully the thread will then respond to this by exiting cleanly, and
the stopThread method will wait for a given time-period for this to
happen.

If the thread is stuck and fails to respond after the time-out, it gets
forcibly killed, which is a very bad thing to happen, as it could still
be holding locks, etc. which are needed by other parts of your program.

@param timeOutMilliseconds The number of milliseconds to wait for the
thread to finish before killing it by force. A negative
value in here will wait forever.
@see signalThreadShouldExit, threadShouldExit, waitForThreadToExit, isThreadRunning
*/
void stopThread (const int timeOutMilliseconds) throw();

/** Returns true if the thread is currently active */
bool isThreadRunning() const throw();

/** Sets a flag to tell the thread it should stop.

Calling this means that the threadShouldExit() method will then return true.
The thread should be regularly checking this to see whether it should exit.

@see threadShouldExit
@see waitForThreadToExit
*/
void signalThreadShouldExit() throw();

/** Checks whether the thread has been told to stop running.

Threads need to check this regularly, and if it returns true, they should
return from their run() method at the first possible opportunity.

@see signalThreadShouldExit
*/
inline bool threadShouldExit() const throw() { return threadShouldExit_; }

/** Waits for the thread to stop.

This will waits until isThreadRunning() is false or until a timeout expires.

@param timeOutMilliseconds the time to wait, in milliseconds. If this value
is less than zero, it will wait forever.
@returns true if the thread exits, or false if the timeout expires first.
*/
bool waitForThreadToExit (const int timeOutMilliseconds) const throw();

/** Changes the thread's priority.

@param priority the new priority, in the range 0 (lowest) to 10 (highest). A priority
of 5 is normal.
*/
void setPriority (const int priority) throw();

/** Changes the priority of the caller thread.

Similar to setPriority(), but this static method acts on the caller thread.

@see setPriority
*/
static void setCurrentThreadPriority (const int priority) throw();

/** Sets the affinity mask for the thread.

This will only have an effect next time the thread is started - i.e. if the
thread is already running when called, it'll have no effect.

@see setCurrentThreadAffinityMask
*/
void setAffinityMask (const uint32 affinityMask) throw();

/** Changes the affinity mask for the caller thread.

This will change the affinity mask for the thread that calls this static method.

@see setAffinityMask
*/
static void setCurrentThreadAffinityMask (const uint32 affinityMask) throw();

// this can be called from any thread that needs to pause..
static void JUCE_CALLTYPE sleep (int milliseconds) throw();

/** Yields the calling thread's current time-slot. */
static void JUCE_CALLTYPE yield() throw();

/** Makes the thread wait for a notification.

This puts the thread to sleep until either the timeout period expires, or
another thread calls the notify() method to wake it up.

@returns true if the event has been signalled, false if the timeout expires.
*/
bool wait (const int timeOutMilliseconds) const throw();

/** Wakes up the thread.

If the thread has called the wait() method, this will wake it up.

@see wait
*/
void notify() const throw();

/** A value type used for thread IDs.
@see getCurrentThreadId(), getThreadId()
*/
typedef void* ThreadID;

/** Returns an id that identifies the caller thread.

To find the ID of a particular thread object, use getThreadId().

@returns a unique identifier that identifies the calling thread.
@see getThreadId
*/
static ThreadID getCurrentThreadId() throw();

/** Finds the thread object that is currently running.

Note that the main UI thread (or other non-Juce threads) don't have a Thread
object associated with them, so this will return 0.
*/
static Thread* getCurrentThread() throw();

/** Returns the ID of this thread.

That means the ID of this thread object - not of the thread that's calling the method.

This can change when the thread is started and stopped, and will be invalid if the
thread's not actually running.

@see getCurrentThreadId
*/
ThreadID getThreadId() const throw();

/** Returns the name of the thread.

This is the name that gets set in the constructor.
*/
const String getThreadName() const throw() { return threadName_; }

/** Returns the number of currently-running threads.

@returns the number of Thread objects known to be currently running.
@see stopAllThreads
*/
static int getNumRunningThreads() throw();

/** Tries to stop all currently-running threads.

This will attempt to stop all the threads known to be running at the moment.
*/
static void stopAllThreads (const int timeoutInMillisecs) throw();

juce_UseDebuggingNewOperator

private:
const String threadName_;
void* volatile threadHandle_;
CriticalSection startStopLock;
WaitableEvent startSuspensionEvent_, defaultEvent_;

int threadPriority_;
ThreadID threadId_;
uint32 affinityMask_;
bool volatile threadShouldExit_;

friend void JUCE_API juce_threadEntryPoint (void*);
static void threadEntryPoint (Thread* thread) throw();

Thread (const Thread&);
const Thread& operator= (const Thread&);
};

#endif // __JUCE_THREAD_JUCEHEADER__
/********* End of inlined file: juce_Thread.h *********/

/**
A critical section that allows multiple simultaneous readers.

@@ -14033,8 +14282,8 @@ private:
CriticalSection accessLock;
WaitableEvent waitEvent;
mutable int numWaitingWriters, numWriters;
mutable int64 writerThreadId;
mutable Array <int64> readerThreads;
mutable Thread::ThreadID writerThreadId;
mutable Array <Thread::ThreadID> readerThreads;

ReadWriteLock (const ReadWriteLock&);
const ReadWriteLock& operator= (const ReadWriteLock&);
@@ -14260,250 +14509,6 @@ private:
#endif
#ifndef __JUCE_THREAD_JUCEHEADER__

/********* Start of inlined file: juce_Thread.h *********/
#ifndef __JUCE_THREAD_JUCEHEADER__
#define __JUCE_THREAD_JUCEHEADER__

/**
Encapsulates a thread.

Subclasses derive from Thread and implement the run() method, in which they
do their business. The thread can then be started with the startThread() method
and controlled with various other methods.

This class also contains some thread-related static methods, such
as sleep(), yield(), getCurrentThreadId() etc.

@see CriticalSection, WaitableEvent, Process, ThreadWithProgressWindow,
MessageManagerLock
*/
class JUCE_API Thread
{
public:

/**
Creates a thread.

When first created, the thread is not running. Use the startThread()
method to start it.
*/
Thread (const String& threadName);

/** Destructor.

Deleting a Thread object that is running will only give the thread a
brief opportunity to stop itself cleanly, so it's recommended that you
should always call stopThread() with a decent timeout before deleting,
to avoid the thread being forcibly killed (which is a Bad Thing).
*/
virtual ~Thread();

/** Must be implemented to perform the thread's actual code.

Remember that the thread must regularly check the threadShouldExit()
method whilst running, and if this returns true it should return from
the run() method as soon as possible to avoid being forcibly killed.

@see threadShouldExit, startThread
*/
virtual void run() = 0;

// Thread control functions..

/** Starts the thread running.

This will start the thread's run() method.
(if it's already started, startThread() won't do anything).

@see stopThread
*/
void startThread() throw();

/** Starts the thread with a given priority.

Launches the thread with a given priority, where 0 = lowest, 10 = highest.
If the thread is already running, its priority will be changed.

@see startThread, setPriority
*/
void startThread (const int priority) throw();

/** Attempts to stop the thread running.

This method will cause the threadShouldExit() method to return true
and call notify() in case the thread is currently waiting.

Hopefully the thread will then respond to this by exiting cleanly, and
the stopThread method will wait for a given time-period for this to
happen.

If the thread is stuck and fails to respond after the time-out, it gets
forcibly killed, which is a very bad thing to happen, as it could still
be holding locks, etc. which are needed by other parts of your program.

@param timeOutMilliseconds The number of milliseconds to wait for the
thread to finish before killing it by force. A negative
value in here will wait forever.
@see signalThreadShouldExit, threadShouldExit, waitForThreadToExit, isThreadRunning
*/
void stopThread (const int timeOutMilliseconds) throw();

/** Returns true if the thread is currently active */
bool isThreadRunning() const throw();

/** Sets a flag to tell the thread it should stop.

Calling this means that the threadShouldExit() method will then return true.
The thread should be regularly checking this to see whether it should exit.

@see threadShouldExit
@see waitForThreadToExit
*/
void signalThreadShouldExit() throw();

/** Checks whether the thread has been told to stop running.

Threads need to check this regularly, and if it returns true, they should
return from their run() method at the first possible opportunity.

@see signalThreadShouldExit
*/
inline bool threadShouldExit() const throw() { return threadShouldExit_; }

/** Waits for the thread to stop.

This will waits until isThreadRunning() is false or until a timeout expires.

@param timeOutMilliseconds the time to wait, in milliseconds. If this value
is less than zero, it will wait forever.
@returns true if the thread exits, or false if the timeout expires first.
*/
bool waitForThreadToExit (const int timeOutMilliseconds) const throw();

/** Changes the thread's priority.

@param priority the new priority, in the range 0 (lowest) to 10 (highest). A priority
of 5 is normal.
*/
void setPriority (const int priority) throw();

/** Changes the priority of the caller thread.

Similar to setPriority(), but this static method acts on the caller thread.

@see setPriority
*/
static void setCurrentThreadPriority (const int priority) throw();

/** Sets the affinity mask for the thread.

This will only have an effect next time the thread is started - i.e. if the
thread is already running when called, it'll have no effect.

@see setCurrentThreadAffinityMask
*/
void setAffinityMask (const uint32 affinityMask) throw();

/** Changes the affinity mask for the caller thread.

This will change the affinity mask for the thread that calls this static method.

@see setAffinityMask
*/
static void setCurrentThreadAffinityMask (const uint32 affinityMask) throw();

// this can be called from any thread that needs to pause..
static void JUCE_CALLTYPE sleep (int milliseconds) throw();

/** Yields the calling thread's current time-slot. */
static void JUCE_CALLTYPE yield() throw();

/** Makes the thread wait for a notification.

This puts the thread to sleep until either the timeout period expires, or
another thread calls the notify() method to wake it up.

@returns true if the event has been signalled, false if the timeout expires.
*/
bool wait (const int timeOutMilliseconds) const throw();

/** Wakes up the thread.

If the thread has called the wait() method, this will wake it up.

@see wait
*/
void notify() const throw();

/** Returns an id that identifies the caller thread.

To find the ID of a particular thread object, use getThreadId().

@returns a unique identifier that identifies the calling thread.
@see getThreadId
*/
static int64 getCurrentThreadId() throw();

/** Finds the thread object that is currently running.

Note that the main UI thread (or other non-Juce threads) don't have a Thread
object associated with them, so this will return 0.
*/
static Thread* getCurrentThread() throw();

/** Returns the ID of this thread.

That means the ID of this thread object - not of the thread that's calling the method.

This can change when the thread is started and stopped, and will be invalid if the
thread's not actually running.

@see getCurrentThreadId
*/
int64 getThreadId() const throw();

/** Returns the name of the thread.

This is the name that gets set in the constructor.
*/
const String getThreadName() const throw() { return threadName_; }

/** Returns the number of currently-running threads.

@returns the number of Thread objects known to be currently running.
@see stopAllThreads
*/
static int getNumRunningThreads() throw();

/** Tries to stop all currently-running threads.

This will attempt to stop all the threads known to be running at the moment.
*/
static void stopAllThreads (const int timeoutInMillisecs) throw();

juce_UseDebuggingNewOperator

private:
const String threadName_;
void* volatile threadHandle_;
CriticalSection startStopLock;
WaitableEvent startSuspensionEvent_, defaultEvent_;

int threadPriority_;
int64 threadId_;
uint32 affinityMask_;
bool volatile threadShouldExit_;

friend void JUCE_API juce_threadEntryPoint (void*);
static void threadEntryPoint (Thread* thread) throw();

Thread (const Thread&);
const Thread& operator= (const Thread&);
};

#endif // __JUCE_THREAD_JUCEHEADER__
/********* End of inlined file: juce_Thread.h *********/

#endif
#ifndef __JUCE_THREADPOOL_JUCEHEADER__

@@ -37301,7 +37306,6 @@ private:
#ifndef __JUCE_MESSAGEMANAGER_JUCEHEADER__
#define __JUCE_MESSAGEMANAGER_JUCEHEADER__

class Thread;
class Component;
class MessageManagerLock;

@@ -37365,14 +37369,14 @@ public:
(Best to ignore this method unless you really know what you're doing..)
@see getCurrentMessageThread
*/
void setCurrentMessageThread (const int64 threadId) throw();
void setCurrentMessageThread (const Thread::ThreadID threadId) throw();

/** Returns the ID of the current message thread, as set by setCurrentMessageThread().

(Best to ignore this method unless you really know what you're doing..)
@see setCurrentMessageThread
*/
int64 getCurrentMessageThread() const throw() { return messageThreadId; }
Thread::ThreadID getCurrentMessageThread() const throw() { return messageThreadId; }

/** Returns true if the caller thread has currenltly got the message manager locked.

@@ -37424,7 +37428,7 @@ private:

friend class JUCEApplication;
bool quitMessagePosted, quitMessageReceived;
int64 messageThreadId;
Thread::ThreadID messageThreadId;

VoidArray modalComponents;
static void* exitModalLoopCallback (void*);
@@ -37436,7 +37440,7 @@ private:

friend class MessageManagerLock;
CriticalSection messageDispatchLock;
int64 currentLockingThreadId;
Thread::ThreadID currentLockingThreadId;

MessageManager (const MessageManager&);
const MessageManager& operator= (const MessageManager&);
@@ -37539,7 +37543,7 @@ public:
bool lockWasGained() const throw() { return locked; }

private:
int64 lastLockingThreadId;
Thread::ThreadID lastLockingThreadId;
bool locked;
};



+ 2
- 1
src/juce_appframework/audio/audio_file_formats/juce_QuickTimeAudioFormat.cpp View File

@@ -315,7 +315,8 @@ private:
const int trackNum;
double trackUnitsPerFrame;
int samplesPerFrame;
int lastSampleRead, lastThreadId;
int lastSampleRead;
Thread::ThreadID lastThreadId;
MovieAudioExtractionRef extractor;
AudioStreamBasicDescription inputStreamDesc;
AudioBufferList* bufferList;


+ 1
- 1
src/juce_appframework/events/juce_MessageManager.cpp View File

@@ -177,7 +177,7 @@ bool MessageManager::isThisTheMessageThread() const throw()
return Thread::getCurrentThreadId() == messageThreadId;
}
void MessageManager::setCurrentMessageThread (const int64 threadId) throw()
void MessageManager::setCurrentMessageThread (const Thread::ThreadID threadId) throw()
{
messageThreadId = threadId;
}


+ 6
- 6
src/juce_appframework/events/juce_MessageManager.h View File

@@ -35,8 +35,8 @@
#include "../application/juce_DeletedAtShutdown.h"
#include "../../juce_core/containers/juce_SortedSet.h"
#include "../../juce_core/containers/juce_VoidArray.h"
#include "../../juce_core/threads/juce_Thread.h"
#include "juce_ActionListenerList.h"
class Thread;
class Component;
class MessageManagerLock;
@@ -107,14 +107,14 @@ public:
(Best to ignore this method unless you really know what you're doing..)
@see getCurrentMessageThread
*/
void setCurrentMessageThread (const int64 threadId) throw();
void setCurrentMessageThread (const Thread::ThreadID threadId) throw();
/** Returns the ID of the current message thread, as set by setCurrentMessageThread().
(Best to ignore this method unless you really know what you're doing..)
@see setCurrentMessageThread
*/
int64 getCurrentMessageThread() const throw() { return messageThreadId; }
Thread::ThreadID getCurrentMessageThread() const throw() { return messageThreadId; }
/** Returns true if the caller thread has currenltly got the message manager locked.
@@ -169,7 +169,7 @@ private:
friend class JUCEApplication;
bool quitMessagePosted, quitMessageReceived;
int64 messageThreadId;
Thread::ThreadID messageThreadId;
VoidArray modalComponents;
static void* exitModalLoopCallback (void*);
@@ -181,7 +181,7 @@ private:
friend class MessageManagerLock;
CriticalSection messageDispatchLock;
int64 currentLockingThreadId;
Thread::ThreadID currentLockingThreadId;
MessageManager (const MessageManager&);
const MessageManager& operator= (const MessageManager&);
@@ -289,7 +289,7 @@ public:
private:
int64 lastLockingThreadId;
Thread::ThreadID lastLockingThreadId;
bool locked;
};


+ 8
- 8
src/juce_core/threads/juce_ReadWriteLock.cpp View File

@@ -56,7 +56,7 @@ ReadWriteLock::~ReadWriteLock() throw()
//==============================================================================
void ReadWriteLock::enterRead() const throw()
{
const int64 threadId = Thread::getCurrentThreadId();
const Thread::ThreadID threadId = Thread::getCurrentThreadId();
const ScopedLock sl (accessLock);
for (;;)
@@ -74,12 +74,12 @@ void ReadWriteLock::enterRead() const throw()
{
if (i < readerThreads.size())
{
readerThreads.set (i + 1, readerThreads.getUnchecked (i + 1) + 1);
readerThreads.set (i + 1, (Thread::ThreadID) (1 + (pointer_sized_int) readerThreads.getUnchecked (i + 1)));
}
else
{
readerThreads.add (threadId);
readerThreads.add (1);
readerThreads.add ((Thread::ThreadID) 1);
}
return;
@@ -92,14 +92,14 @@ void ReadWriteLock::enterRead() const throw()
void ReadWriteLock::exitRead() const throw()
{
const int64 threadId = Thread::getCurrentThreadId();
const Thread::ThreadID threadId = Thread::getCurrentThreadId();
const ScopedLock sl (accessLock);
for (int i = 0; i < readerThreads.size(); i += 2)
{
if (readerThreads.getUnchecked(i) == threadId)
{
const int newCount = ((int) readerThreads.getUnchecked (i + 1)) - 1;
const int newCount = ((int) (Thread::ThreadID) readerThreads.getUnchecked (i + 1)) - 1;
if (newCount == 0)
{
@@ -108,7 +108,7 @@ void ReadWriteLock::exitRead() const throw()
}
else
{
readerThreads.set (i + 1, newCount);
readerThreads.set (i + 1, (Thread::ThreadID) (pointer_sized_int) newCount);
}
return;
@@ -121,7 +121,7 @@ void ReadWriteLock::exitRead() const throw()
//==============================================================================
void ReadWriteLock::enterWrite() const throw()
{
const int64 threadId = Thread::getCurrentThreadId();
const Thread::ThreadID threadId = Thread::getCurrentThreadId();
const ScopedLock sl (accessLock);
for (;;)
@@ -146,7 +146,7 @@ void ReadWriteLock::enterWrite() const throw()
bool ReadWriteLock::tryEnterWrite() const throw()
{
const int64 threadId = Thread::getCurrentThreadId();
const Thread::ThreadID threadId = Thread::getCurrentThreadId();
const ScopedLock sl (accessLock);
if (readerThreads.size() + numWriters == 0


+ 3
- 2
src/juce_core/threads/juce_ReadWriteLock.h View File

@@ -34,6 +34,7 @@
#include "juce_CriticalSection.h"
#include "juce_WaitableEvent.h"
#include "juce_Thread.h"
#include "../containers/juce_Array.h"
@@ -134,8 +135,8 @@ private:
CriticalSection accessLock;
WaitableEvent waitEvent;
mutable int numWaitingWriters, numWriters;
mutable int64 writerThreadId;
mutable Array <int64> readerThreads;
mutable Thread::ThreadID writerThreadId;
mutable Array <Thread::ThreadID> readerThreads;
ReadWriteLock (const ReadWriteLock&);
const ReadWriteLock& operator= (const ReadWriteLock&);


+ 2
- 2
src/juce_core/threads/juce_Thread.cpp View File

@@ -225,7 +225,7 @@ void Thread::setAffinityMask (const uint32 affinityMask) throw()
affinityMask_ = affinityMask;
}
int64 Thread::getThreadId() const throw()
Thread::ThreadID Thread::getThreadId() const throw()
{
return threadId_;
}
@@ -249,7 +249,7 @@ int Thread::getNumRunningThreads() throw()
Thread* Thread::getCurrentThread() throw()
{
const int64 thisId = getCurrentThreadId();
const ThreadID thisId = getCurrentThreadId();
Thread* result = 0;
runningThreadsLock.enter();


+ 8
- 3
src/juce_core/threads/juce_Thread.h View File

@@ -216,6 +216,11 @@ public:
void notify() const throw();
//==============================================================================
/** A value type used for thread IDs.
@see getCurrentThreadId(), getThreadId()
*/
typedef void* ThreadID;
/** Returns an id that identifies the caller thread.
To find the ID of a particular thread object, use getThreadId().
@@ -223,7 +228,7 @@ public:
@returns a unique identifier that identifies the calling thread.
@see getThreadId
*/
static int64 getCurrentThreadId() throw();
static ThreadID getCurrentThreadId() throw();
/** Finds the thread object that is currently running.
@@ -241,7 +246,7 @@ public:
@see getCurrentThreadId
*/
int64 getThreadId() const throw();
ThreadID getThreadId() const throw();
/** Returns the name of the thread.
@@ -274,7 +279,7 @@ private:
WaitableEvent startSuspensionEvent_, defaultEvent_;
int threadPriority_;
int64 threadId_;
ThreadID threadId_;
uint32 affinityMask_;
bool volatile threadShouldExit_;


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