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/*
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==============================================================================
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This file is part of the JUCE library - "Jules' Utility Class Extensions"
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Copyright 2004-7 by Raw Material Software ltd.
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------------------------------------------------------------------------------
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JUCE can be redistributed and/or modified under the terms of the
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GNU General Public License, as published by the Free Software Foundation;
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either version 2 of the License, or (at your option) any later version.
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JUCE is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with JUCE; if not, visit www.gnu.org/licenses or write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA
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------------------------------------------------------------------------------
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If you'd like to release a closed-source product which uses JUCE, commercial
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licenses are also available: visit www.rawmaterialsoftware.com/juce for
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more information.
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==============================================================================
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*/
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// (This file gets included by juce_win32_NativeCode.cpp, rather than being
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// compiled on its own).
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#if JUCE_INCLUDED_FILE && JUCE_OPENGL
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//==============================================================================
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#define WGL_EXT_FUNCTION_INIT(extType, extFunc) \
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((extFunc = (extType) wglGetProcAddress (#extFunc)) != 0)
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typedef const char* (WINAPI* PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
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typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
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typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
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typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
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typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
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#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
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#define WGL_DRAW_TO_WINDOW_ARB 0x2001
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#define WGL_ACCELERATION_ARB 0x2003
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#define WGL_SWAP_METHOD_ARB 0x2007
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#define WGL_SUPPORT_OPENGL_ARB 0x2010
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#define WGL_PIXEL_TYPE_ARB 0x2013
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#define WGL_DOUBLE_BUFFER_ARB 0x2011
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#define WGL_COLOR_BITS_ARB 0x2014
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#define WGL_RED_BITS_ARB 0x2015
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#define WGL_GREEN_BITS_ARB 0x2017
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#define WGL_BLUE_BITS_ARB 0x2019
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#define WGL_ALPHA_BITS_ARB 0x201B
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#define WGL_DEPTH_BITS_ARB 0x2022
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#define WGL_STENCIL_BITS_ARB 0x2023
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#define WGL_FULL_ACCELERATION_ARB 0x2027
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#define WGL_ACCUM_RED_BITS_ARB 0x201E
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#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
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#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
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#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
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#define WGL_STEREO_ARB 0x2012
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#define WGL_SAMPLE_BUFFERS_ARB 0x2041
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#define WGL_SAMPLES_ARB 0x2042
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#define WGL_TYPE_RGBA_ARB 0x202B
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static void getWglExtensions (HDC dc, StringArray& result) throw()
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{
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PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0;
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if (WGL_EXT_FUNCTION_INIT (PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB))
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result.addTokens (String (wglGetExtensionsStringARB (dc)), false);
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else
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jassertfalse // If this fails, it may be because you didn't activate the openGL context
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}
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//==============================================================================
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class WindowedGLContext : public OpenGLContext
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{
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public:
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WindowedGLContext (Component* const component_,
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HGLRC contextToShareWith,
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const OpenGLPixelFormat& pixelFormat)
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: renderContext (0),
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nativeWindow (0),
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dc (0),
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component (component_)
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{
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jassert (component != 0);
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createNativeWindow();
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// Use a default pixel format that should be supported everywhere
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PIXELFORMATDESCRIPTOR pfd;
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zerostruct (pfd);
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pfd.nSize = sizeof (pfd);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = 24;
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pfd.cDepthBits = 16;
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const int format = ChoosePixelFormat (dc, &pfd);
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if (format != 0)
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SetPixelFormat (dc, format, &pfd);
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renderContext = wglCreateContext (dc);
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makeActive();
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setPixelFormat (pixelFormat);
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if (contextToShareWith != 0 && renderContext != 0)
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wglShareLists (contextToShareWith, renderContext);
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}
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~WindowedGLContext()
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{
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makeInactive();
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wglDeleteContext (renderContext);
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ReleaseDC ((HWND) nativeWindow->getNativeHandle(), dc);
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delete nativeWindow;
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}
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bool makeActive() const throw()
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{
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jassert (renderContext != 0);
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return wglMakeCurrent (dc, renderContext) != 0;
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}
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bool makeInactive() const throw()
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{
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return (! isActive()) || (wglMakeCurrent (0, 0) != 0);
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}
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bool isActive() const throw()
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{
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return wglGetCurrentContext() == renderContext;
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}
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const OpenGLPixelFormat getPixelFormat() const
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{
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OpenGLPixelFormat pf;
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makeActive();
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StringArray availableExtensions;
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getWglExtensions (dc, availableExtensions);
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fillInPixelFormatDetails (GetPixelFormat (dc), pf, availableExtensions);
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return pf;
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}
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void* getRawContext() const throw()
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{
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return renderContext;
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}
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bool setPixelFormat (const OpenGLPixelFormat& pixelFormat)
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{
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makeActive();
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PIXELFORMATDESCRIPTOR pfd;
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zerostruct (pfd);
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pfd.nSize = sizeof (pfd);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.iLayerType = PFD_MAIN_PLANE;
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pfd.cColorBits = (BYTE) (pixelFormat.redBits + pixelFormat.greenBits + pixelFormat.blueBits);
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pfd.cRedBits = (BYTE) pixelFormat.redBits;
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pfd.cGreenBits = (BYTE) pixelFormat.greenBits;
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pfd.cBlueBits = (BYTE) pixelFormat.blueBits;
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pfd.cAlphaBits = (BYTE) pixelFormat.alphaBits;
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pfd.cDepthBits = (BYTE) pixelFormat.depthBufferBits;
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pfd.cStencilBits = (BYTE) pixelFormat.stencilBufferBits;
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pfd.cAccumBits = (BYTE) (pixelFormat.accumulationBufferRedBits + pixelFormat.accumulationBufferGreenBits
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+ pixelFormat.accumulationBufferBlueBits + pixelFormat.accumulationBufferAlphaBits);
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pfd.cAccumRedBits = (BYTE) pixelFormat.accumulationBufferRedBits;
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pfd.cAccumGreenBits = (BYTE) pixelFormat.accumulationBufferGreenBits;
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pfd.cAccumBlueBits = (BYTE) pixelFormat.accumulationBufferBlueBits;
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pfd.cAccumAlphaBits = (BYTE) pixelFormat.accumulationBufferAlphaBits;
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int format = 0;
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PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = 0;
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StringArray availableExtensions;
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getWglExtensions (dc, availableExtensions);
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if (availableExtensions.contains ("WGL_ARB_pixel_format")
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&& WGL_EXT_FUNCTION_INIT (PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB))
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{
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int attributes[64];
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int n = 0;
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attributes[n++] = WGL_DRAW_TO_WINDOW_ARB;
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attributes[n++] = GL_TRUE;
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attributes[n++] = WGL_SUPPORT_OPENGL_ARB;
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attributes[n++] = GL_TRUE;
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attributes[n++] = WGL_ACCELERATION_ARB;
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attributes[n++] = WGL_FULL_ACCELERATION_ARB;
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attributes[n++] = WGL_DOUBLE_BUFFER_ARB;
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attributes[n++] = GL_TRUE;
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attributes[n++] = WGL_PIXEL_TYPE_ARB;
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attributes[n++] = WGL_TYPE_RGBA_ARB;
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attributes[n++] = WGL_COLOR_BITS_ARB;
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attributes[n++] = pfd.cColorBits;
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attributes[n++] = WGL_RED_BITS_ARB;
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attributes[n++] = pixelFormat.redBits;
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attributes[n++] = WGL_GREEN_BITS_ARB;
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attributes[n++] = pixelFormat.greenBits;
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attributes[n++] = WGL_BLUE_BITS_ARB;
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attributes[n++] = pixelFormat.blueBits;
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attributes[n++] = WGL_ALPHA_BITS_ARB;
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attributes[n++] = pixelFormat.alphaBits;
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attributes[n++] = WGL_DEPTH_BITS_ARB;
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attributes[n++] = pixelFormat.depthBufferBits;
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if (pixelFormat.stencilBufferBits > 0)
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{
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attributes[n++] = WGL_STENCIL_BITS_ARB;
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attributes[n++] = pixelFormat.stencilBufferBits;
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}
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attributes[n++] = WGL_ACCUM_RED_BITS_ARB;
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attributes[n++] = pixelFormat.accumulationBufferRedBits;
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attributes[n++] = WGL_ACCUM_GREEN_BITS_ARB;
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attributes[n++] = pixelFormat.accumulationBufferGreenBits;
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attributes[n++] = WGL_ACCUM_BLUE_BITS_ARB;
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attributes[n++] = pixelFormat.accumulationBufferBlueBits;
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attributes[n++] = WGL_ACCUM_ALPHA_BITS_ARB;
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attributes[n++] = pixelFormat.accumulationBufferAlphaBits;
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if (availableExtensions.contains ("WGL_ARB_multisample")
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&& pixelFormat.fullSceneAntiAliasingNumSamples > 0)
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{
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attributes[n++] = WGL_SAMPLE_BUFFERS_ARB;
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attributes[n++] = 1;
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attributes[n++] = WGL_SAMPLES_ARB;
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attributes[n++] = pixelFormat.fullSceneAntiAliasingNumSamples;
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}
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attributes[n++] = 0;
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UINT formatsCount;
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const BOOL ok = wglChoosePixelFormatARB (dc, attributes, 0, 1, &format, &formatsCount);
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(void) ok;
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jassert (ok);
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}
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else
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{
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format = ChoosePixelFormat (dc, &pfd);
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}
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if (format != 0)
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{
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makeInactive();
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// win32 can't change the pixel format of a window, so need to delete the
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// old one and create a new one..
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jassert (nativeWindow != 0);
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ReleaseDC ((HWND) nativeWindow->getNativeHandle(), dc);
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delete nativeWindow;
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createNativeWindow();
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if (SetPixelFormat (dc, format, &pfd))
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{
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wglDeleteContext (renderContext);
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renderContext = wglCreateContext (dc);
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jassert (renderContext != 0);
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return renderContext != 0;
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}
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}
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return false;
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}
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void updateWindowPosition (int x, int y, int w, int h, int)
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{
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SetWindowPos ((HWND) nativeWindow->getNativeHandle(), 0,
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x, y, w, h,
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SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOOWNERZORDER);
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}
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void repaint()
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{
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int x, y, w, h;
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nativeWindow->getBounds (x, y, w, h);
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nativeWindow->repaint (0, 0, w, h);
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}
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void swapBuffers()
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{
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SwapBuffers (dc);
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}
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bool setSwapInterval (const int numFramesPerSwap)
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{
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makeActive();
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StringArray availableExtensions;
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getWglExtensions (dc, availableExtensions);
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PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = 0;
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return availableExtensions.contains ("WGL_EXT_swap_control")
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&& WGL_EXT_FUNCTION_INIT (PFNWGLSWAPINTERVALEXTPROC, wglSwapIntervalEXT)
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&& wglSwapIntervalEXT (numFramesPerSwap) != FALSE;
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}
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int getSwapInterval() const
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{
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makeActive();
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StringArray availableExtensions;
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getWglExtensions (dc, availableExtensions);
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PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = 0;
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if (availableExtensions.contains ("WGL_EXT_swap_control")
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&& WGL_EXT_FUNCTION_INIT (PFNWGLGETSWAPINTERVALEXTPROC, wglGetSwapIntervalEXT))
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return wglGetSwapIntervalEXT();
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return 0;
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}
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void findAlternativeOpenGLPixelFormats (OwnedArray <OpenGLPixelFormat>& results)
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{
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jassert (isActive());
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StringArray availableExtensions;
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getWglExtensions (dc, availableExtensions);
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PFNWGLGETPIXELFORMATATTRIBIVARBPROC wglGetPixelFormatAttribivARB = 0;
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int numTypes = 0;
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if (availableExtensions.contains("WGL_ARB_pixel_format")
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&& WGL_EXT_FUNCTION_INIT (PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB))
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{
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int attributes = WGL_NUMBER_PIXEL_FORMATS_ARB;
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if (! wglGetPixelFormatAttribivARB (dc, 1, 0, 1, &attributes, &numTypes))
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jassertfalse
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}
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else
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{
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numTypes = DescribePixelFormat (dc, 0, 0, 0);
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}
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OpenGLPixelFormat pf;
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for (int i = 0; i < numTypes; ++i)
|
|
|
|
{
|
|
|
|
if (fillInPixelFormatDetails (i + 1, pf, availableExtensions))
|
|
|
|
{
|
|
|
|
bool alreadyListed = false;
|
|
|
|
for (int j = results.size(); --j >= 0;)
|
|
|
|
if (pf == *results.getUnchecked(j))
|
|
|
|
alreadyListed = true;
|
|
|
|
|
|
|
|
if (! alreadyListed)
|
|
|
|
results.add (new OpenGLPixelFormat (pf));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void* getNativeWindowHandle() const
|
|
|
|
{
|
|
|
|
return nativeWindow != 0 ? nativeWindow->getNativeHandle() : 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
juce_UseDebuggingNewOperator
|
|
|
|
|
|
|
|
HGLRC renderContext;
|
|
|
|
|
|
|
|
private:
|
|
|
|
Win32ComponentPeer* nativeWindow;
|
|
|
|
Component* const component;
|
|
|
|
HDC dc;
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
void createNativeWindow()
|
|
|
|
{
|
|
|
|
nativeWindow = new Win32ComponentPeer (component, 0);
|
|
|
|
nativeWindow->dontRepaint = true;
|
|
|
|
nativeWindow->setVisible (true);
|
|
|
|
|
|
|
|
HWND hwnd = (HWND) nativeWindow->getNativeHandle();
|
|
|
|
|
|
|
|
Win32ComponentPeer* const peer = dynamic_cast <Win32ComponentPeer*> (component->getTopLevelComponent()->getPeer());
|
|
|
|
|
|
|
|
if (peer != 0)
|
|
|
|
{
|
|
|
|
SetParent (hwnd, (HWND) peer->getNativeHandle());
|
|
|
|
juce_setWindowStyleBit (hwnd, GWL_STYLE, WS_CHILD, true);
|
|
|
|
juce_setWindowStyleBit (hwnd, GWL_STYLE, WS_POPUP, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
dc = GetDC (hwnd);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool fillInPixelFormatDetails (const int pixelFormatIndex,
|
|
|
|
OpenGLPixelFormat& result,
|
|
|
|
const StringArray& availableExtensions) const throw()
|
|
|
|
{
|
|
|
|
PFNWGLGETPIXELFORMATATTRIBIVARBPROC wglGetPixelFormatAttribivARB = 0;
|
|
|
|
|
|
|
|
if (availableExtensions.contains ("WGL_ARB_pixel_format")
|
|
|
|
&& WGL_EXT_FUNCTION_INIT (PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB))
|
|
|
|
{
|
|
|
|
int attributes[32];
|
|
|
|
int numAttributes = 0;
|
|
|
|
|
|
|
|
attributes[numAttributes++] = WGL_DRAW_TO_WINDOW_ARB;
|
|
|
|
attributes[numAttributes++] = WGL_SUPPORT_OPENGL_ARB;
|
|
|
|
attributes[numAttributes++] = WGL_ACCELERATION_ARB;
|
|
|
|
attributes[numAttributes++] = WGL_DOUBLE_BUFFER_ARB;
|
|
|
|
attributes[numAttributes++] = WGL_PIXEL_TYPE_ARB;
|
|
|
|
attributes[numAttributes++] = WGL_RED_BITS_ARB;
|
|
|
|
attributes[numAttributes++] = WGL_GREEN_BITS_ARB;
|
|
|
|
attributes[numAttributes++] = WGL_BLUE_BITS_ARB;
|
|
|
|
attributes[numAttributes++] = WGL_ALPHA_BITS_ARB;
|
|
|
|
attributes[numAttributes++] = WGL_DEPTH_BITS_ARB;
|
|
|
|
attributes[numAttributes++] = WGL_STENCIL_BITS_ARB;
|
|
|
|
attributes[numAttributes++] = WGL_ACCUM_RED_BITS_ARB;
|
|
|
|
attributes[numAttributes++] = WGL_ACCUM_GREEN_BITS_ARB;
|
|
|
|
attributes[numAttributes++] = WGL_ACCUM_BLUE_BITS_ARB;
|
|
|
|
attributes[numAttributes++] = WGL_ACCUM_ALPHA_BITS_ARB;
|
|
|
|
|
|
|
|
if (availableExtensions.contains ("WGL_ARB_multisample"))
|
|
|
|
attributes[numAttributes++] = WGL_SAMPLES_ARB;
|
|
|
|
|
|
|
|
int values[32];
|
|
|
|
zeromem (values, sizeof (values));
|
|
|
|
|
|
|
|
if (wglGetPixelFormatAttribivARB (dc, pixelFormatIndex, 0, numAttributes, attributes, values))
|
|
|
|
{
|
|
|
|
int n = 0;
|
|
|
|
bool isValidFormat = (values[n++] == GL_TRUE); // WGL_DRAW_TO_WINDOW_ARB
|
|
|
|
isValidFormat = (values[n++] == GL_TRUE) && isValidFormat; // WGL_SUPPORT_OPENGL_ARB
|
|
|
|
isValidFormat = (values[n++] == WGL_FULL_ACCELERATION_ARB) && isValidFormat; // WGL_ACCELERATION_ARB
|
|
|
|
isValidFormat = (values[n++] == GL_TRUE) && isValidFormat; // WGL_DOUBLE_BUFFER_ARB:
|
|
|
|
isValidFormat = (values[n++] == WGL_TYPE_RGBA_ARB) && isValidFormat; // WGL_PIXEL_TYPE_ARB
|
|
|
|
result.redBits = values[n++]; // WGL_RED_BITS_ARB
|
|
|
|
result.greenBits = values[n++]; // WGL_GREEN_BITS_ARB
|
|
|
|
result.blueBits = values[n++]; // WGL_BLUE_BITS_ARB
|
|
|
|
result.alphaBits = values[n++]; // WGL_ALPHA_BITS_ARB
|
|
|
|
result.depthBufferBits = values[n++]; // WGL_DEPTH_BITS_ARB
|
|
|
|
result.stencilBufferBits = values[n++]; // WGL_STENCIL_BITS_ARB
|
|
|
|
result.accumulationBufferRedBits = values[n++]; // WGL_ACCUM_RED_BITS_ARB
|
|
|
|
result.accumulationBufferGreenBits = values[n++]; // WGL_ACCUM_GREEN_BITS_ARB
|
|
|
|
result.accumulationBufferBlueBits = values[n++]; // WGL_ACCUM_BLUE_BITS_ARB
|
|
|
|
result.accumulationBufferAlphaBits = values[n++]; // WGL_ACCUM_ALPHA_BITS_ARB
|
|
|
|
result.fullSceneAntiAliasingNumSamples = (uint8) values[n++]; // WGL_SAMPLES_ARB
|
|
|
|
|
|
|
|
return isValidFormat;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
jassertfalse
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PIXELFORMATDESCRIPTOR pfd;
|
|
|
|
|
|
|
|
if (DescribePixelFormat (dc, pixelFormatIndex, sizeof (pfd), &pfd))
|
|
|
|
{
|
|
|
|
result.redBits = pfd.cRedBits;
|
|
|
|
result.greenBits = pfd.cGreenBits;
|
|
|
|
result.blueBits = pfd.cBlueBits;
|
|
|
|
result.alphaBits = pfd.cAlphaBits;
|
|
|
|
result.depthBufferBits = pfd.cDepthBits;
|
|
|
|
result.stencilBufferBits = pfd.cStencilBits;
|
|
|
|
result.accumulationBufferRedBits = pfd.cAccumRedBits;
|
|
|
|
result.accumulationBufferGreenBits = pfd.cAccumGreenBits;
|
|
|
|
result.accumulationBufferBlueBits = pfd.cAccumBlueBits;
|
|
|
|
result.accumulationBufferAlphaBits = pfd.cAccumAlphaBits;
|
|
|
|
result.fullSceneAntiAliasingNumSamples = 0;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
jassertfalse
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
WindowedGLContext (const WindowedGLContext&);
|
|
|
|
const WindowedGLContext& operator= (const WindowedGLContext&);
|
|
|
|
};
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
OpenGLContext* OpenGLContext::createContextForWindow (Component* const component,
|
|
|
|
const OpenGLPixelFormat& pixelFormat,
|
|
|
|
const OpenGLContext* const contextToShareWith)
|
|
|
|
{
|
|
|
|
WindowedGLContext* c = new WindowedGLContext (component,
|
|
|
|
contextToShareWith != 0 ? (HGLRC) contextToShareWith->getRawContext() : 0,
|
|
|
|
pixelFormat);
|
|
|
|
|
|
|
|
if (c->renderContext == 0)
|
|
|
|
deleteAndZero (c);
|
|
|
|
|
|
|
|
return c;
|
|
|
|
}
|
|
|
|
|
|
|
|
void* OpenGLComponent::getNativeWindowHandle() const
|
|
|
|
{
|
|
|
|
return context != 0 ? ((WindowedGLContext*) context)->getNativeWindowHandle() : 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void juce_glViewport (const int w, const int h)
|
|
|
|
{
|
|
|
|
glViewport (0, 0, w, h);
|
|
|
|
}
|
|
|
|
|
|
|
|
void OpenGLPixelFormat::getAvailablePixelFormats (Component* component,
|
|
|
|
OwnedArray <OpenGLPixelFormat>& results)
|
|
|
|
{
|
|
|
|
Component tempComp;
|
|
|
|
|
|
|
|
{
|
|
|
|
WindowedGLContext wc (component, 0, OpenGLPixelFormat (8, 8, 16, 0));
|
|
|
|
wc.makeActive();
|
|
|
|
wc.findAlternativeOpenGLPixelFormats (results);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|