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tags/2021-05-28
jules 17 years ago
parent
commit
125c4c08ef
2 changed files with 667 additions and 0 deletions
  1. +122
    -0
      build/win32/platform_specific_code/juce_win32_NativeCode.cpp
  2. +545
    -0
      build/win32/platform_specific_code/juce_win32_OpenGLComponent.cpp

+ 122
- 0
build/win32/platform_specific_code/juce_win32_NativeCode.cpp View File

@@ -0,0 +1,122 @@
/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-7 by Raw Material Software ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the
GNU General Public License, as published by the Free Software Foundation;
either version 2 of the License, or (at your option) any later version.
JUCE is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with JUCE; if not, visit www.gnu.org/licenses or write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
------------------------------------------------------------------------------
If you'd like to release a closed-source product which uses JUCE, commercial
licenses are also available: visit www.rawmaterialsoftware.com/juce for
more information.
==============================================================================
*/
//==============================================================================
/*
This file wraps together all the win32-specific code, so that
we can include all the native headers just once, and compile all our
platform-specific stuff in one big lump, keeping it out of the way of
the rest of the codebase.
*/
//==============================================================================
#include "juce_win32_NativeIncludes.h"
#include "../../../src/juce_core/basics/juce_StandardHeader.h"
BEGIN_JUCE_NAMESPACE
//==============================================================================
#include "../../../src/juce_core/basics/juce_Singleton.h"
#include "../../../src/juce_core/basics/juce_Random.h"
#include "../../../src/juce_core/basics/juce_SystemStats.h"
#include "../../../src/juce_core/threads/juce_Process.h"
#include "../../../src/juce_core/threads/juce_Thread.h"
#include "../../../src/juce_core/threads/juce_InterProcessLock.h"
#include "../../../src/juce_core/io/files/juce_FileInputStream.h"
#include "../../../src/juce_core/io/files/juce_NamedPipe.h"
#include "../../../src/juce_core/io/network/juce_URL.h"
#include "../../../src/juce_core/misc/juce_PlatformUtilities.h"
#include "../../../src/juce_core/text/juce_LocalisedStrings.h"
#include "../../../src/juce_appframework/application/juce_DeletedAtShutdown.h"
#include "../../../src/juce_appframework/application/juce_Application.h"
#include "../../../src/juce_appframework/application/juce_SystemClipboard.h"
#include "../../../src/juce_appframework/events/juce_MessageManager.h"
#include "../../../src/juce_appframework/gui/graphics/contexts/juce_LowLevelGraphicsSoftwareRenderer.h"
#include "../../../src/juce_appframework/gui/graphics/imaging/juce_ImageFileFormat.h"
#include "../../../src/juce_appframework/gui/components/windows/juce_AlertWindow.h"
#include "../../../src/juce_appframework/gui/components/juce_Desktop.h"
#include "../../../src/juce_appframework/gui/components/menus/juce_MenuBarModel.h"
#include "../../../src/juce_appframework/gui/components/special/juce_OpenGLComponent.h"
#include "../../../src/juce_appframework/gui/components/special/juce_QuickTimeMovieComponent.h"
#include "../../../src/juce_appframework/gui/components/mouse/juce_DragAndDropContainer.h"
#include "../../../src/juce_appframework/gui/components/keyboard/juce_KeyPressMappingSet.h"
#include "../../../src/juce_appframework/gui/components/layout/juce_ComponentMovementWatcher.h"
#include "../../../src/juce_appframework/gui/components/special/juce_ActiveXControlComponent.h"
#include "../../../src/juce_appframework/gui/components/special/juce_WebBrowserComponent.h"
#include "../../../src/juce_appframework/gui/components/special/juce_DropShadower.h"
#include "../../../src/juce_appframework/gui/components/special/juce_SystemTrayIconComponent.h"
#include "../../../src/juce_appframework/gui/components/filebrowser/juce_FileChooser.h"
#include "../../../src/juce_appframework/gui/components/lookandfeel/juce_LookAndFeel.h"
#include "../../../src/juce_appframework/audio/audio_file_formats/juce_AudioCDBurner.h"
#include "../../../src/juce_appframework/audio/audio_file_formats/juce_AudioCDReader.h"
#include "../../../src/juce_appframework/audio/audio_sources/juce_AudioSource.h"
#include "../../../src/juce_appframework/audio/dsp/juce_AudioDataConverters.h"
#include "../../../src/juce_appframework/audio/devices/juce_AudioIODeviceType.h"
#include "../../../src/juce_appframework/audio/devices/juce_MidiOutput.h"
#include "../../../src/juce_appframework/audio/devices/juce_MidiInput.h"
//==============================================================================
#define JUCE_INCLUDED_FILE 1
// Now include the actual code files..
#include "juce_win32_DynamicLibraryLoader.cpp"
#include "juce_win32_SystemStats.cpp"
#include "juce_win32_Threads.cpp"
#include "juce_win32_Files.cpp"
#include "juce_win32_Network.cpp"
#include "juce_win32_PlatformUtils.cpp"
#if ! JUCE_ONLY_BUILD_CORE_LIBRARY
#include "juce_win32_Messaging.cpp"
#include "juce_win32_Windowing.cpp"
#include "juce_win32_Fonts.cpp"
#include "juce_win32_FileChooser.cpp"
#include "juce_win32_Misc.cpp"
#include "juce_win32_ActiveXComponent.cpp"
#include "juce_win32_QuickTimeMovieComponent.cpp"
#include "juce_win32_WebBrowserComponent.cpp"
#include "juce_win32_OpenGLComponent.cpp"
#include "juce_win32_AudioCDReader.cpp"
#include "juce_win32_Midi.cpp"
#include "juce_win32_ASIO.cpp"
#include "juce_win32_DirectSound.cpp"
#endif
//==============================================================================
// Auto-link the other win32 libs that are needed by library calls..
#if defined (JUCE_DLL_BUILD) && JUCE_MSVC
#include "juce_win32_AutoLinkLibraries.h"
#endif
END_JUCE_NAMESPACE

+ 545
- 0
build/win32/platform_specific_code/juce_win32_OpenGLComponent.cpp View File

@@ -0,0 +1,545 @@
/*
==============================================================================
This file is part of the JUCE library - "Jules' Utility Class Extensions"
Copyright 2004-7 by Raw Material Software ltd.
------------------------------------------------------------------------------
JUCE can be redistributed and/or modified under the terms of the
GNU General Public License, as published by the Free Software Foundation;
either version 2 of the License, or (at your option) any later version.
JUCE is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with JUCE; if not, visit www.gnu.org/licenses or write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
Boston, MA 02111-1307 USA
------------------------------------------------------------------------------
If you'd like to release a closed-source product which uses JUCE, commercial
licenses are also available: visit www.rawmaterialsoftware.com/juce for
more information.
==============================================================================
*/
// (This file gets included by juce_win32_NativeCode.cpp, rather than being
// compiled on its own).
#if JUCE_INCLUDED_FILE && JUCE_OPENGL
//==============================================================================
#define WGL_EXT_FUNCTION_INIT(extType, extFunc) \
((extFunc = (extType) wglGetProcAddress (#extFunc)) != 0)
typedef const char* (WINAPI* PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_RED_BITS_ARB 0x2015
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_ACCUM_RED_BITS_ARB 0x201E
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_STEREO_ARB 0x2012
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#define WGL_TYPE_RGBA_ARB 0x202B
static void getWglExtensions (HDC dc, StringArray& result) throw()
{
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0;
if (WGL_EXT_FUNCTION_INIT (PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB))
result.addTokens (String (wglGetExtensionsStringARB (dc)), false);
else
jassertfalse // If this fails, it may be because you didn't activate the openGL context
}
//==============================================================================
class WindowedGLContext : public OpenGLContext
{
public:
WindowedGLContext (Component* const component_,
HGLRC contextToShareWith,
const OpenGLPixelFormat& pixelFormat)
: renderContext (0),
nativeWindow (0),
dc (0),
component (component_)
{
jassert (component != 0);
createNativeWindow();
// Use a default pixel format that should be supported everywhere
PIXELFORMATDESCRIPTOR pfd;
zerostruct (pfd);
pfd.nSize = sizeof (pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 16;
const int format = ChoosePixelFormat (dc, &pfd);
if (format != 0)
SetPixelFormat (dc, format, &pfd);
renderContext = wglCreateContext (dc);
makeActive();
setPixelFormat (pixelFormat);
if (contextToShareWith != 0 && renderContext != 0)
wglShareLists (contextToShareWith, renderContext);
}
~WindowedGLContext()
{
makeInactive();
wglDeleteContext (renderContext);
ReleaseDC ((HWND) nativeWindow->getNativeHandle(), dc);
delete nativeWindow;
}
bool makeActive() const throw()
{
jassert (renderContext != 0);
return wglMakeCurrent (dc, renderContext) != 0;
}
bool makeInactive() const throw()
{
return (! isActive()) || (wglMakeCurrent (0, 0) != 0);
}
bool isActive() const throw()
{
return wglGetCurrentContext() == renderContext;
}
const OpenGLPixelFormat getPixelFormat() const
{
OpenGLPixelFormat pf;
makeActive();
StringArray availableExtensions;
getWglExtensions (dc, availableExtensions);
fillInPixelFormatDetails (GetPixelFormat (dc), pf, availableExtensions);
return pf;
}
void* getRawContext() const throw()
{
return renderContext;
}
bool setPixelFormat (const OpenGLPixelFormat& pixelFormat)
{
makeActive();
PIXELFORMATDESCRIPTOR pfd;
zerostruct (pfd);
pfd.nSize = sizeof (pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.iLayerType = PFD_MAIN_PLANE;
pfd.cColorBits = (BYTE) (pixelFormat.redBits + pixelFormat.greenBits + pixelFormat.blueBits);
pfd.cRedBits = (BYTE) pixelFormat.redBits;
pfd.cGreenBits = (BYTE) pixelFormat.greenBits;
pfd.cBlueBits = (BYTE) pixelFormat.blueBits;
pfd.cAlphaBits = (BYTE) pixelFormat.alphaBits;
pfd.cDepthBits = (BYTE) pixelFormat.depthBufferBits;
pfd.cStencilBits = (BYTE) pixelFormat.stencilBufferBits;
pfd.cAccumBits = (BYTE) (pixelFormat.accumulationBufferRedBits + pixelFormat.accumulationBufferGreenBits
+ pixelFormat.accumulationBufferBlueBits + pixelFormat.accumulationBufferAlphaBits);
pfd.cAccumRedBits = (BYTE) pixelFormat.accumulationBufferRedBits;
pfd.cAccumGreenBits = (BYTE) pixelFormat.accumulationBufferGreenBits;
pfd.cAccumBlueBits = (BYTE) pixelFormat.accumulationBufferBlueBits;
pfd.cAccumAlphaBits = (BYTE) pixelFormat.accumulationBufferAlphaBits;
int format = 0;
PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = 0;
StringArray availableExtensions;
getWglExtensions (dc, availableExtensions);
if (availableExtensions.contains ("WGL_ARB_pixel_format")
&& WGL_EXT_FUNCTION_INIT (PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB))
{
int attributes[64];
int n = 0;
attributes[n++] = WGL_DRAW_TO_WINDOW_ARB;
attributes[n++] = GL_TRUE;
attributes[n++] = WGL_SUPPORT_OPENGL_ARB;
attributes[n++] = GL_TRUE;
attributes[n++] = WGL_ACCELERATION_ARB;
attributes[n++] = WGL_FULL_ACCELERATION_ARB;
attributes[n++] = WGL_DOUBLE_BUFFER_ARB;
attributes[n++] = GL_TRUE;
attributes[n++] = WGL_PIXEL_TYPE_ARB;
attributes[n++] = WGL_TYPE_RGBA_ARB;
attributes[n++] = WGL_COLOR_BITS_ARB;
attributes[n++] = pfd.cColorBits;
attributes[n++] = WGL_RED_BITS_ARB;
attributes[n++] = pixelFormat.redBits;
attributes[n++] = WGL_GREEN_BITS_ARB;
attributes[n++] = pixelFormat.greenBits;
attributes[n++] = WGL_BLUE_BITS_ARB;
attributes[n++] = pixelFormat.blueBits;
attributes[n++] = WGL_ALPHA_BITS_ARB;
attributes[n++] = pixelFormat.alphaBits;
attributes[n++] = WGL_DEPTH_BITS_ARB;
attributes[n++] = pixelFormat.depthBufferBits;
if (pixelFormat.stencilBufferBits > 0)
{
attributes[n++] = WGL_STENCIL_BITS_ARB;
attributes[n++] = pixelFormat.stencilBufferBits;
}
attributes[n++] = WGL_ACCUM_RED_BITS_ARB;
attributes[n++] = pixelFormat.accumulationBufferRedBits;
attributes[n++] = WGL_ACCUM_GREEN_BITS_ARB;
attributes[n++] = pixelFormat.accumulationBufferGreenBits;
attributes[n++] = WGL_ACCUM_BLUE_BITS_ARB;
attributes[n++] = pixelFormat.accumulationBufferBlueBits;
attributes[n++] = WGL_ACCUM_ALPHA_BITS_ARB;
attributes[n++] = pixelFormat.accumulationBufferAlphaBits;
if (availableExtensions.contains ("WGL_ARB_multisample")
&& pixelFormat.fullSceneAntiAliasingNumSamples > 0)
{
attributes[n++] = WGL_SAMPLE_BUFFERS_ARB;
attributes[n++] = 1;
attributes[n++] = WGL_SAMPLES_ARB;
attributes[n++] = pixelFormat.fullSceneAntiAliasingNumSamples;
}
attributes[n++] = 0;
UINT formatsCount;
const BOOL ok = wglChoosePixelFormatARB (dc, attributes, 0, 1, &format, &formatsCount);
(void) ok;
jassert (ok);
}
else
{
format = ChoosePixelFormat (dc, &pfd);
}
if (format != 0)
{
makeInactive();
// win32 can't change the pixel format of a window, so need to delete the
// old one and create a new one..
jassert (nativeWindow != 0);
ReleaseDC ((HWND) nativeWindow->getNativeHandle(), dc);
delete nativeWindow;
createNativeWindow();
if (SetPixelFormat (dc, format, &pfd))
{
wglDeleteContext (renderContext);
renderContext = wglCreateContext (dc);
jassert (renderContext != 0);
return renderContext != 0;
}
}
return false;
}
void updateWindowPosition (int x, int y, int w, int h, int)
{
SetWindowPos ((HWND) nativeWindow->getNativeHandle(), 0,
x, y, w, h,
SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOOWNERZORDER);
}
void repaint()
{
int x, y, w, h;
nativeWindow->getBounds (x, y, w, h);
nativeWindow->repaint (0, 0, w, h);
}
void swapBuffers()
{
SwapBuffers (dc);
}
bool setSwapInterval (const int numFramesPerSwap)
{
makeActive();
StringArray availableExtensions;
getWglExtensions (dc, availableExtensions);
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = 0;
return availableExtensions.contains ("WGL_EXT_swap_control")
&& WGL_EXT_FUNCTION_INIT (PFNWGLSWAPINTERVALEXTPROC, wglSwapIntervalEXT)
&& wglSwapIntervalEXT (numFramesPerSwap) != FALSE;
}
int getSwapInterval() const
{
makeActive();
StringArray availableExtensions;
getWglExtensions (dc, availableExtensions);
PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = 0;
if (availableExtensions.contains ("WGL_EXT_swap_control")
&& WGL_EXT_FUNCTION_INIT (PFNWGLGETSWAPINTERVALEXTPROC, wglGetSwapIntervalEXT))
return wglGetSwapIntervalEXT();
return 0;
}
void findAlternativeOpenGLPixelFormats (OwnedArray <OpenGLPixelFormat>& results)
{
jassert (isActive());
StringArray availableExtensions;
getWglExtensions (dc, availableExtensions);
PFNWGLGETPIXELFORMATATTRIBIVARBPROC wglGetPixelFormatAttribivARB = 0;
int numTypes = 0;
if (availableExtensions.contains("WGL_ARB_pixel_format")
&& WGL_EXT_FUNCTION_INIT (PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB))
{
int attributes = WGL_NUMBER_PIXEL_FORMATS_ARB;
if (! wglGetPixelFormatAttribivARB (dc, 1, 0, 1, &attributes, &numTypes))
jassertfalse
}
else
{
numTypes = DescribePixelFormat (dc, 0, 0, 0);
}
OpenGLPixelFormat pf;
for (int i = 0; i < numTypes; ++i)
{
if (fillInPixelFormatDetails (i + 1, pf, availableExtensions))
{
bool alreadyListed = false;
for (int j = results.size(); --j >= 0;)
if (pf == *results.getUnchecked(j))
alreadyListed = true;
if (! alreadyListed)
results.add (new OpenGLPixelFormat (pf));
}
}
}
void* getNativeWindowHandle() const
{
return nativeWindow != 0 ? nativeWindow->getNativeHandle() : 0;
}
//==============================================================================
juce_UseDebuggingNewOperator
HGLRC renderContext;
private:
Win32ComponentPeer* nativeWindow;
Component* const component;
HDC dc;
//==============================================================================
void createNativeWindow()
{
nativeWindow = new Win32ComponentPeer (component, 0);
nativeWindow->dontRepaint = true;
nativeWindow->setVisible (true);
HWND hwnd = (HWND) nativeWindow->getNativeHandle();
Win32ComponentPeer* const peer = dynamic_cast <Win32ComponentPeer*> (component->getTopLevelComponent()->getPeer());
if (peer != 0)
{
SetParent (hwnd, (HWND) peer->getNativeHandle());
juce_setWindowStyleBit (hwnd, GWL_STYLE, WS_CHILD, true);
juce_setWindowStyleBit (hwnd, GWL_STYLE, WS_POPUP, false);
}
dc = GetDC (hwnd);
}
bool fillInPixelFormatDetails (const int pixelFormatIndex,
OpenGLPixelFormat& result,
const StringArray& availableExtensions) const throw()
{
PFNWGLGETPIXELFORMATATTRIBIVARBPROC wglGetPixelFormatAttribivARB = 0;
if (availableExtensions.contains ("WGL_ARB_pixel_format")
&& WGL_EXT_FUNCTION_INIT (PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB))
{
int attributes[32];
int numAttributes = 0;
attributes[numAttributes++] = WGL_DRAW_TO_WINDOW_ARB;
attributes[numAttributes++] = WGL_SUPPORT_OPENGL_ARB;
attributes[numAttributes++] = WGL_ACCELERATION_ARB;
attributes[numAttributes++] = WGL_DOUBLE_BUFFER_ARB;
attributes[numAttributes++] = WGL_PIXEL_TYPE_ARB;
attributes[numAttributes++] = WGL_RED_BITS_ARB;
attributes[numAttributes++] = WGL_GREEN_BITS_ARB;
attributes[numAttributes++] = WGL_BLUE_BITS_ARB;
attributes[numAttributes++] = WGL_ALPHA_BITS_ARB;
attributes[numAttributes++] = WGL_DEPTH_BITS_ARB;
attributes[numAttributes++] = WGL_STENCIL_BITS_ARB;
attributes[numAttributes++] = WGL_ACCUM_RED_BITS_ARB;
attributes[numAttributes++] = WGL_ACCUM_GREEN_BITS_ARB;
attributes[numAttributes++] = WGL_ACCUM_BLUE_BITS_ARB;
attributes[numAttributes++] = WGL_ACCUM_ALPHA_BITS_ARB;
if (availableExtensions.contains ("WGL_ARB_multisample"))
attributes[numAttributes++] = WGL_SAMPLES_ARB;
int values[32];
zeromem (values, sizeof (values));
if (wglGetPixelFormatAttribivARB (dc, pixelFormatIndex, 0, numAttributes, attributes, values))
{
int n = 0;
bool isValidFormat = (values[n++] == GL_TRUE); // WGL_DRAW_TO_WINDOW_ARB
isValidFormat = (values[n++] == GL_TRUE) && isValidFormat; // WGL_SUPPORT_OPENGL_ARB
isValidFormat = (values[n++] == WGL_FULL_ACCELERATION_ARB) && isValidFormat; // WGL_ACCELERATION_ARB
isValidFormat = (values[n++] == GL_TRUE) && isValidFormat; // WGL_DOUBLE_BUFFER_ARB:
isValidFormat = (values[n++] == WGL_TYPE_RGBA_ARB) && isValidFormat; // WGL_PIXEL_TYPE_ARB
result.redBits = values[n++]; // WGL_RED_BITS_ARB
result.greenBits = values[n++]; // WGL_GREEN_BITS_ARB
result.blueBits = values[n++]; // WGL_BLUE_BITS_ARB
result.alphaBits = values[n++]; // WGL_ALPHA_BITS_ARB
result.depthBufferBits = values[n++]; // WGL_DEPTH_BITS_ARB
result.stencilBufferBits = values[n++]; // WGL_STENCIL_BITS_ARB
result.accumulationBufferRedBits = values[n++]; // WGL_ACCUM_RED_BITS_ARB
result.accumulationBufferGreenBits = values[n++]; // WGL_ACCUM_GREEN_BITS_ARB
result.accumulationBufferBlueBits = values[n++]; // WGL_ACCUM_BLUE_BITS_ARB
result.accumulationBufferAlphaBits = values[n++]; // WGL_ACCUM_ALPHA_BITS_ARB
result.fullSceneAntiAliasingNumSamples = (uint8) values[n++]; // WGL_SAMPLES_ARB
return isValidFormat;
}
else
{
jassertfalse
}
}
else
{
PIXELFORMATDESCRIPTOR pfd;
if (DescribePixelFormat (dc, pixelFormatIndex, sizeof (pfd), &pfd))
{
result.redBits = pfd.cRedBits;
result.greenBits = pfd.cGreenBits;
result.blueBits = pfd.cBlueBits;
result.alphaBits = pfd.cAlphaBits;
result.depthBufferBits = pfd.cDepthBits;
result.stencilBufferBits = pfd.cStencilBits;
result.accumulationBufferRedBits = pfd.cAccumRedBits;
result.accumulationBufferGreenBits = pfd.cAccumGreenBits;
result.accumulationBufferBlueBits = pfd.cAccumBlueBits;
result.accumulationBufferAlphaBits = pfd.cAccumAlphaBits;
result.fullSceneAntiAliasingNumSamples = 0;
return true;
}
else
{
jassertfalse
}
}
return false;
}
WindowedGLContext (const WindowedGLContext&);
const WindowedGLContext& operator= (const WindowedGLContext&);
};
//==============================================================================
OpenGLContext* OpenGLContext::createContextForWindow (Component* const component,
const OpenGLPixelFormat& pixelFormat,
const OpenGLContext* const contextToShareWith)
{
WindowedGLContext* c = new WindowedGLContext (component,
contextToShareWith != 0 ? (HGLRC) contextToShareWith->getRawContext() : 0,
pixelFormat);
if (c->renderContext == 0)
deleteAndZero (c);
return c;
}
void* OpenGLComponent::getNativeWindowHandle() const
{
return context != 0 ? ((WindowedGLContext*) context)->getNativeWindowHandle() : 0;
}
void juce_glViewport (const int w, const int h)
{
glViewport (0, 0, w, h);
}
void OpenGLPixelFormat::getAvailablePixelFormats (Component* component,
OwnedArray <OpenGLPixelFormat>& results)
{
Component tempComp;
{
WindowedGLContext wc (component, 0, OpenGLPixelFormat (8, 8, 16, 0));
wc.makeActive();
wc.findAlternativeOpenGLPixelFormats (results);
}
}
#endif

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