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Added some logic to cope with buffer size changes in iOS audio.

tags/2021-05-28
jules 12 years ago
parent
commit
0d6b8f159b
1 changed files with 2 additions and 2 deletions
  1. +2
    -2
      modules/juce_audio_devices/native/juce_ios_Audio.cpp

+ 2
- 2
modules/juce_audio_devices/native/juce_ios_Audio.cpp View File

@@ -240,8 +240,8 @@ private:
if (callback != nullptr)
{
// This shouldn't ever get triggered, but please let me know if it does!
jassert ((int) numFrames <= floatData.getNumSamples());
if ((int) numFrames > floatData.getNumSamples())
prepareFloatBuffers ((int) numFrames);
if (audioInputIsAvailable && numInputChannels > 0)
{


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