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- /*
- * DISTRHO Plugin Framework (DPF)
- * Copyright (C) 2012-2019 Filipe Coelho <falktx@falktx.com>
- *
- * Permission to use, copy, modify, and/or distribute this software for any purpose with
- * or without fee is hereby granted, provided that the above copyright notice and this
- * permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
- * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
- * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
- * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
- * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
- * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
-
- #ifndef DGL_BASE_HPP_INCLUDED
- #define DGL_BASE_HPP_INCLUDED
-
- #include "../distrho/extra/LeakDetector.hpp"
- #include "../distrho/extra/ScopedPointer.hpp"
-
- // -----------------------------------------------------------------------
- // Define namespace
-
- #ifndef DGL_NAMESPACE
- # define DGL_NAMESPACE DGL
- #endif
-
- #define START_NAMESPACE_DGL namespace DGL_NAMESPACE {
- #define END_NAMESPACE_DGL }
- #define USE_NAMESPACE_DGL using namespace DGL_NAMESPACE;
-
- START_NAMESPACE_DGL
-
- // -----------------------------------------------------------------------
- // Base DGL enums
-
- /**
- Convenience symbols for ASCII control characters.
- */
- enum Char {
- kCharBackspace = 0x08,
- kCharEscape = 0x1B,
- kCharDelete = 0x7F
- };
-
- /**
- Keyboard modifier flags.
- */
- enum Modifier {
- kModifierShift = 1 << 0, /**< Shift key */
- kModifierControl = 1 << 1, /**< Control key */
- kModifierAlt = 1 << 2, /**< Alt/Option key */
- kModifierSuper = 1 << 3 /**< Mod4/Command/Windows key */
- };
-
- /**
- Special (non-Unicode) keyboard keys.
- */
- enum Key {
- kKeyF1 = 1,
- kKeyF2,
- kKeyF3,
- kKeyF4,
- kKeyF5,
- kKeyF6,
- kKeyF7,
- kKeyF8,
- kKeyF9,
- kKeyF10,
- kKeyF11,
- kKeyF12,
- kKeyLeft,
- kKeyUp,
- kKeyRight,
- kKeyDown,
- kKeyPageUp,
- kKeyPageDown,
- kKeyHome,
- kKeyEnd,
- kKeyInsert,
- kKeyShift,
- kKeyControl,
- kKeyAlt,
- kKeySuper
- };
-
- // -----------------------------------------------------------------------
- // Base DGL classes
-
- /**
- Graphics context, definition depends on build type.
- */
- struct GraphicsContext;
-
- /**
- Idle callback.
- */
- class IdleCallback
- {
- public:
- virtual ~IdleCallback() {}
- virtual void idleCallback() = 0;
- };
-
- // -----------------------------------------------------------------------
-
- END_NAMESPACE_DGL
-
- #ifndef DONT_SET_USING_DGL_NAMESPACE
- // If your code uses a lot of DGL classes, then this will obviously save you
- // a lot of typing, but can be disabled by setting DONT_SET_USING_DGL_NAMESPACE.
- using namespace DGL_NAMESPACE;
- #endif
-
- // -----------------------------------------------------------------------
-
- #endif // DGL_BASE_HPP_INCLUDED
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