#!/usr/bin/make -f # Makefile for DPF Example Plugins # # -------------------------------- # # Created by falkTX # # NOTE: NAME, FILES_DSP and FILES_UI must have been defined before including this file! ifeq ($(DPF_CUSTOM_PATH),) ifeq (,$(wildcard ../../Makefile.base.mk)) DPF_PATH=../../dpf else DPF_PATH=../.. endif else DPF_PATH = $(DPF_CUSTOM_PATH) endif include $(DPF_PATH)/Makefile.base.mk # --------------------------------------------------------------------------------------------------------------------- # Basic setup ifeq ($(DPF_CUSTOM_PATH),) TARGET_DIR = ../../bin BUILD_DIR = ../../build/$(NAME) else ifeq ($(DPF_CUSTOM_TARGET_DIR),) $(error DPF_CUSTOM_TARGET_DIR is not set) else TARGET_DIR = $(DPF_CUSTOM_TARGET_DIR) endif ifeq ($(DPF_CUSTOM_BUILD_DIR),) $(error DPF_CUSTOM_BUILD_DIR is not set) else BUILD_DIR = $(DPF_CUSTOM_BUILD_DIR) endif endif BUILD_C_FLAGS += -I. BUILD_CXX_FLAGS += -I. -I$(DPF_PATH)/distrho -I$(DPF_PATH)/dgl ifeq ($(HAVE_JACK),true) BASE_FLAGS += -DHAVE_JACK endif ifeq ($(HAVE_LIBLO),true) BASE_FLAGS += -DHAVE_LIBLO endif # --------------------------------------------------------------------------------------------------------------------- # Set files to build OBJS_DSP = $(FILES_DSP:%=$(BUILD_DIR)/%.o) OBJS_UI = $(FILES_UI:%=$(BUILD_DIR)/%.o) # --------------------------------------------------------------------------------------------------------------------- # Set plugin binary file targets jack = $(TARGET_DIR)/$(NAME)$(APP_EXT) ladspa_dsp = $(TARGET_DIR)/$(NAME)-ladspa$(LIB_EXT) dssi_dsp = $(TARGET_DIR)/$(NAME)-dssi$(LIB_EXT) dssi_ui = $(TARGET_DIR)/$(NAME)-dssi/$(NAME)_ui$(APP_EXT) lv2 = $(TARGET_DIR)/$(NAME).lv2/$(NAME)$(LIB_EXT) lv2_dsp = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_dsp$(LIB_EXT) lv2_ui = $(TARGET_DIR)/$(NAME).lv2/$(NAME)_ui$(LIB_EXT) vst = $(TARGET_DIR)/$(NAME)-vst$(LIB_EXT) # --------------------------------------------------------------------------------------------------------------------- # Handle UI stuff, disable UI support automatically ifeq ($(FILES_UI),) UI_TYPE = none endif ifeq ($(UI_TYPE),) UI_TYPE = opengl endif ifeq ($(UI_TYPE),cairo) ifeq ($(HAVE_CAIRO),true) DGL_FLAGS += -DDGL_CAIRO DGL_FLAGS += $(CAIRO_FLAGS) DGL_LIBS += $(CAIRO_LIBS) DGL_LIB = $(DPF_PATH)/build/libdgl-cairo.a HAVE_DGL = true else HAVE_DGL = false endif endif ifeq ($(UI_TYPE),opengl) ifeq ($(HAVE_OPENGL),true) DGL_FLAGS += -DDGL_OPENGL DGL_FLAGS += $(OPENGL_FLAGS) DGL_LIBS += $(OPENGL_LIBS) DGL_LIB = $(DPF_PATH)/build/libdgl-opengl.a HAVE_DGL = true else HAVE_DGL = false endif endif ifeq ($(UI_TYPE),external) DGL_FLAGS += -DDGL_EXTERNAL HAVE_DGL = true endif DGL_LIBS += $(DGL_SYSTEM_LIBS) ifneq ($(HAVE_DGL),true) dssi_ui = lv2_ui = DGL_LIBS = OBJS_UI = endif ifneq ($(HAVE_LIBLO),true) dssi_ui = endif # TODO split dsp and ui object build flags BASE_FLAGS += $(DGL_FLAGS) # --------------------------------------------------------------------------------------------------------------------- # all needs to be first all: # --------------------------------------------------------------------------------------------------------------------- # Common $(BUILD_DIR)/%.c.o: %.c -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)" @echo "Compiling $<" $(SILENT)$(CC) $< $(BUILD_C_FLAGS) -c -o $@ $(BUILD_DIR)/%.cc.o: %.cc -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)" @echo "Compiling $<" $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@ $(BUILD_DIR)/%.cpp.o: %.cpp -@mkdir -p "$(shell dirname $(BUILD_DIR)/$<)" @echo "Compiling $<" $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -c -o $@ clean: rm -rf $(BUILD_DIR) rm -rf $(TARGET_DIR)/$(NAME) $(TARGET_DIR)/$(NAME)-* $(TARGET_DIR)/$(NAME).lv2 # --------------------------------------------------------------------------------------------------------------------- $(BUILD_DIR)/DistrhoPluginMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp -@mkdir -p $(BUILD_DIR) @echo "Compiling DistrhoPluginMain.cpp ($*)" $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@ $(BUILD_DIR)/DistrhoUIMain_%.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp -@mkdir -p $(BUILD_DIR) @echo "Compiling DistrhoUIMain.cpp ($*)" $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) -DDISTRHO_PLUGIN_TARGET_$* -c -o $@ $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o: $(DPF_PATH)/distrho/DistrhoPluginMain.cpp -@mkdir -p $(BUILD_DIR) @echo "Compiling DistrhoPluginMain.cpp (JACK)" $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) $(JACK_FLAGS) -DDISTRHO_PLUGIN_TARGET_JACK -c -o $@ $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o: $(DPF_PATH)/distrho/DistrhoUIMain.cpp -@mkdir -p $(BUILD_DIR) @echo "Compiling DistrhoUIMain.cpp (DSSI)" $(SILENT)$(CXX) $< $(BUILD_CXX_FLAGS) $(LIBLO_FLAGS) -DDISTRHO_PLUGIN_TARGET_DSSI -c -o $@ # --------------------------------------------------------------------------------------------------------------------- # JACK jack: $(jack) ifeq ($(HAVE_DGL),true) $(jack): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.o $(DGL_LIB) else $(jack): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.o endif -@mkdir -p $(shell dirname $@) @echo "Creating JACK standalone for $(NAME)" $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(JACK_LIBS) -o $@ # --------------------------------------------------------------------------------------------------------------------- # LADSPA ladspa: $(ladspa_dsp) $(ladspa_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.o -@mkdir -p $(shell dirname $@) @echo "Creating LADSPA plugin for $(NAME)" $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) -o $@ # --------------------------------------------------------------------------------------------------------------------- # DSSI dssi: $(dssi_dsp) $(dssi_ui) dssi_dsp: $(dssi_dsp) dssi_ui: $(dssi_ui) $(dssi_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.o -@mkdir -p $(shell dirname $@) @echo "Creating DSSI plugin library for $(NAME)" $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) -o $@ $(dssi_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.o $(DGL_LIB) -@mkdir -p $(shell dirname $@) @echo "Creating DSSI UI for $(NAME)" $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(LIBLO_LIBS) -o $@ # --------------------------------------------------------------------------------------------------------------------- # LV2 lv2: $(lv2) lv2_dsp: $(lv2_dsp) lv2_sep: $(lv2_dsp) $(lv2_ui) $(lv2): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB) -@mkdir -p $(shell dirname $@) @echo "Creating LV2 plugin for $(NAME)" $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) -o $@ $(lv2_dsp): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.o -@mkdir -p $(shell dirname $@) @echo "Creating LV2 plugin library for $(NAME)" $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(SHARED) -o $@ $(lv2_ui): $(OBJS_UI) $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.o $(DGL_LIB) -@mkdir -p $(shell dirname $@) @echo "Creating LV2 plugin UI for $(NAME)" $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) -o $@ # --------------------------------------------------------------------------------------------------------------------- # VST vst: $(vst) ifeq ($(HAVE_DGL),true) $(vst): $(OBJS_DSP) $(OBJS_UI) $(BUILD_DIR)/DistrhoPluginMain_VST.cpp.o $(BUILD_DIR)/DistrhoUIMain_VST.cpp.o $(DGL_LIB) else $(vst): $(OBJS_DSP) $(BUILD_DIR)/DistrhoPluginMain_VST.cpp.o endif -@mkdir -p $(shell dirname $@) @echo "Creating VST plugin for $(NAME)" $(SILENT)$(CXX) $^ $(BUILD_CXX_FLAGS) $(LINK_FLAGS) $(DGL_LIBS) $(SHARED) -o $@ # --------------------------------------------------------------------------------------------------------------------- -include $(OBJS_DSP:%.o=%.d) ifneq ($(UI_TYPE),) -include $(OBJS_UI:%.o=%.d) endif -include $(BUILD_DIR)/DistrhoPluginMain_JACK.cpp.d -include $(BUILD_DIR)/DistrhoPluginMain_LADSPA.cpp.d -include $(BUILD_DIR)/DistrhoPluginMain_DSSI.cpp.d -include $(BUILD_DIR)/DistrhoPluginMain_LV2.cpp.d -include $(BUILD_DIR)/DistrhoPluginMain_VST.cpp.d -include $(BUILD_DIR)/DistrhoUIMain_JACK.cpp.d -include $(BUILD_DIR)/DistrhoUIMain_DSSI.cpp.d -include $(BUILD_DIR)/DistrhoUIMain_LV2.cpp.d -include $(BUILD_DIR)/DistrhoUIMain_VST.cpp.d # 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