/* * DISTRHO Plugin Framework (DPF) * Copyright (C) 2012-2014 Filipe Coelho * * Permission to use, copy, modify, and/or distribute this software for any purpose with * or without fee is hereby granted, provided that the above copyright notice and this * permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ // ------------------------------------------------------ // DGL StandaloneWindow #include "StandaloneWindow.hpp" // ------------------------------------------------------ // include all source code here to make building easier #include "nekobi-ui_src/DistrhoArtworkNekobi.cpp" #include "nekobi-ui_src/DistrhoUINekobi.cpp" // ------------------------------------------------------ // main entry point int main() { DGL::StandaloneWindow appWin; DGL::Window& win(appWin.getWindow()); DistrhoUINekobi gui(win); win.setResizable(false); win.setSize(gui.getWidth(), gui.getHeight()); win.setTitle("DGL UI Test"); win.show(); DGL::App& app(appWin.getApp()); while (! app.isQuiting()) { gui.idle(); app.idle(); d_msleep(10); } return 0; } // ------------------------------------------------------