From a0b5e7fcb1f169934d4b6e3d4a72dc71681f7164 Mon Sep 17 00:00:00 2001 From: falkTX Date: Sun, 10 Aug 2025 12:43:06 +0200 Subject: [PATCH] Fix Windows build Signed-off-by: falkTX --- dgl/src/OpenGL3.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/dgl/src/OpenGL3.cpp b/dgl/src/OpenGL3.cpp index 3201b701..2998d2ad 100644 --- a/dgl/src/OpenGL3.cpp +++ b/dgl/src/OpenGL3.cpp @@ -66,12 +66,15 @@ START_NAMESPACE_DGL # define DGL_EXT(PROC, func) static PROC func; DGL_EXT(PFNGLACTIVETEXTUREPROC, glActiveTexture) DGL_EXT(PFNGLATTACHSHADERPROC, glAttachShader) +DGL_EXT(PFNGLBINDBUFFERPROC, glBindBuffer) +DGL_EXT(PFNGLBUFFERDATAPROC, glBufferData) DGL_EXT(PFNGLCOMPILESHADERPROC, glCompileShader) DGL_EXT(PFNGLCREATEPROGRAMPROC, glCreateProgram) DGL_EXT(PFNGLCREATESHADERPROC, glCreateShader) DGL_EXT(PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray) DGL_EXT(PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray) DGL_EXT(PFNGLGETATTRIBLOCATIONPROC, glGetAttribLocation) +DGL_EXT(PFNGLGENBUFFERSPROC, glGenBuffers) DGL_EXT(PFNGLGETPROGRAMIVPROC, glGetProgramiv) DGL_EXT(PFNGLGETSHADERIVPROC, glGetShaderiv) DGL_EXT(PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog) @@ -799,12 +802,15 @@ const GraphicsContext& Window::PrivateData::getGraphicsContext() const noexcept } DISTRHO_SAFE_ASSERT_RETURN(func != nullptr, contextCreationFail(gl3context)); DGL_EXT(PFNGLACTIVETEXTUREPROC, glActiveTexture) DGL_EXT(PFNGLATTACHSHADERPROC, glAttachShader) +DGL_EXT(PFNGLBINDBUFFERPROC, glBindBuffer) +DGL_EXT(PFNGLBUFFERDATAPROC, glBufferData) DGL_EXT(PFNGLCOMPILESHADERPROC, glCompileShader) DGL_EXT(PFNGLCREATEPROGRAMPROC, glCreateProgram) DGL_EXT(PFNGLCREATESHADERPROC, glCreateShader) DGL_EXT(PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray) DGL_EXT(PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray) DGL_EXT(PFNGLGETATTRIBLOCATIONPROC, glGetAttribLocation) +DGL_EXT(PFNGLGENBUFFERSPROC, glGenBuffers) DGL_EXT(PFNGLGETPROGRAMIVPROC, glGetProgramiv) DGL_EXT(PFNGLGETSHADERIVPROC, glGetShaderiv) DGL_EXT(PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog)