DISTRHO Plugin Framework
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

text.cpp 5.3KB

10 years ago
10 years ago
10 years ago
10 years ago
10 years ago
10 years ago
10 years ago
10 years ago
10 years ago
10 years ago
10 years ago
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208
  1. /*
  2. * DISTRHO Plugin Framework (DPF)
  3. * Copyright (C) 2012-2014 Filipe Coelho <falktx@falktx.com>
  4. *
  5. * Permission to use, copy, modify, and/or distribute this software for any purpose with
  6. * or without fee is hereby granted, provided that the above copyright notice and this
  7. * permission notice appear in all copies.
  8. *
  9. * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
  10. * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
  11. * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
  12. * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
  13. * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
  14. * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
  15. */
  16. // ------------------------------------------------------
  17. // DGL Stuff
  18. #define GL_GLEXT_PROTOTYPES
  19. #include "App.hpp"
  20. #include "Window.hpp"
  21. #include "Widget.hpp"
  22. #include "src/freetype-gl/text-buffer.h"
  23. #include "src/freetype-gl/mat4.h"
  24. #include <GL/glext.h>
  25. #include <cstdio>
  26. #include <cwchar>
  27. // ------------------------------------------------------
  28. extern "C" {
  29. int z_verbose = 0;
  30. void z_error (char* message)
  31. {
  32. d_stderr2(message);
  33. }
  34. }
  35. // ------------------------------------------------------
  36. // use namespace
  37. using namespace DGL;
  38. // ------------------------------------------------------
  39. // Single color widget
  40. class TextWidget : public Widget
  41. {
  42. public:
  43. TextWidget(Window& parent)
  44. : Widget(parent),
  45. #if 1
  46. atlas(nullptr),
  47. fontmgr(nullptr),
  48. font(nullptr),
  49. #endif
  50. textbuf(nullptr)
  51. {
  52. vec2 pen = {{20, 200}};
  53. vec4 black = {{0.0, 0.0, 0.0, 1.0}};
  54. vec4 white = {{1.0, 1.0, 1.0, 1.0}};
  55. vec4 none = {{1.0, 1.0, 1.0, 0.0}};
  56. markup_t markup = {
  57. "normal",
  58. 24.0f, 0, 0,
  59. 0.0, 0.0, 2.0f,
  60. white, none,
  61. 0, white,
  62. 0, white,
  63. 0, white,
  64. 0, white,
  65. 0
  66. };
  67. wchar_t* text = L"A Quick Brown Fox Jumps Over The Lazy Dog 0123456789";
  68. #if 1
  69. atlas = texture_atlas_new(600, 300, 1);
  70. DISTRHO_SAFE_ASSERT_RETURN(atlas != nullptr,);
  71. //fontmgr = font_manager_new(600, 200, 2);
  72. //DISTRHO_SAFE_ASSERT_RETURN(fontmgr != nullptr,);
  73. //font = font_manager_get_from_filename(fontmgr, "/usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf", 12.0f);
  74. //DISTRHO_SAFE_ASSERT_RETURN(font != nullptr,);
  75. font = texture_font_new_from_file(atlas, 12.0f, "/usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf");
  76. DISTRHO_SAFE_ASSERT_RETURN(font != nullptr,);
  77. #endif
  78. textbuf = text_buffer_new(LCD_FILTERING_OFF);
  79. DISTRHO_SAFE_ASSERT_RETURN(textbuf != nullptr,);
  80. textbuf->base_color = black;
  81. //markup.family = "/usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf";
  82. markup.font = font;
  83. text_buffer_printf(textbuf, &pen,
  84. &markup, text, nullptr);
  85. text_buffer_add_text(textbuf, &pen, &markup, text, std::wcslen(text));
  86. mat4_set_identity(&projection);
  87. mat4_set_identity(&model);
  88. mat4_set_identity(&view);
  89. }
  90. ~TextWidget()
  91. {
  92. if (textbuf != nullptr)
  93. {
  94. text_buffer_delete(textbuf);
  95. textbuf = nullptr;
  96. }
  97. #if 1
  98. if (font != nullptr)
  99. {
  100. texture_font_delete(font);
  101. font = nullptr;
  102. }
  103. if (fontmgr != nullptr)
  104. {
  105. font_manager_delete(fontmgr);
  106. fontmgr = nullptr;
  107. }
  108. if (atlas != nullptr)
  109. {
  110. texture_atlas_delete(atlas);
  111. atlas = nullptr;
  112. }
  113. #endif
  114. }
  115. private:
  116. void onDisplay() override
  117. {
  118. DISTRHO_SAFE_ASSERT_RETURN(textbuf != nullptr,);
  119. glClearColor(0.4f, 0.4f, 0.45f, 1.0f);
  120. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  121. glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
  122. glUseProgram(textbuf->shader);
  123. {
  124. glUniformMatrix4fv(glGetUniformLocation(textbuf->shader, "model"), 1, 0, model.data);
  125. glUniformMatrix4fv(glGetUniformLocation(textbuf->shader, "view"), 1, 0, view.data);
  126. glUniformMatrix4fv(glGetUniformLocation(textbuf->shader, "projection"), 1, 0, projection.data);
  127. text_buffer_render(textbuf);
  128. }
  129. }
  130. void onReshape(int width, int height) override
  131. {
  132. // make widget same size as window
  133. setSize(width, height);
  134. //Widget::onReshape(width, height);
  135. //mat4_set_identity(&projection);
  136. //mat4_set_identity(&model);
  137. //mat4_set_identity(&view);
  138. glViewport(0, 0, width, height);
  139. //mat4_set_orthographic(&projection, 0, width, 0, height, width, height);
  140. mat4_set_orthographic(&projection, 0, width, 0, height, -1, 1);
  141. }
  142. texture_atlas_t* atlas;
  143. font_manager_t* fontmgr;
  144. texture_font_t* font;
  145. text_buffer_t* textbuf;
  146. mat4 model, view, projection;
  147. };
  148. // ------------------------------------------------------
  149. // main entry point
  150. int main()
  151. {
  152. App app;
  153. Window win(app);
  154. TextWidget color(win);
  155. win.setSize(600, 300);
  156. win.setTitle("Text");
  157. win.show();
  158. app.exec();
  159. return 0;
  160. }
  161. // ------------------------------------------------------