DISTRHO Plugin Framework
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OpenGL.hpp 3.1KB

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  1. /*
  2. * DISTRHO Plugin Framework (DPF)
  3. * Copyright (C) 2012-2019 Filipe Coelho <falktx@falktx.com>
  4. *
  5. * Permission to use, copy, modify, and/or distribute this software for any purpose with
  6. * or without fee is hereby granted, provided that the above copyright notice and this
  7. * permission notice appear in all copies.
  8. *
  9. * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
  10. * TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
  11. * NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
  12. * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
  13. * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
  14. * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
  15. */
  16. #ifndef DGL_OPENGL_HPP_INCLUDED
  17. #define DGL_OPENGL_HPP_INCLUDED
  18. #include "ImageBase.hpp"
  19. // -----------------------------------------------------------------------
  20. // Fix OpenGL includes for Windows, based on glfw code (part 1)
  21. #undef DGL_CALLBACK_DEFINED
  22. #undef DGL_WINGDIAPI_DEFINED
  23. #ifdef DISTRHO_OS_WINDOWS
  24. #ifndef APIENTRY
  25. # define APIENTRY __stdcall
  26. #endif // APIENTRY
  27. /* We need WINGDIAPI defined */
  28. #ifndef WINGDIAPI
  29. # if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)
  30. # define WINGDIAPI __declspec(dllimport)
  31. # elif defined(__LCC__)
  32. # define WINGDIAPI __stdcall
  33. # else
  34. # define WINGDIAPI extern
  35. # endif
  36. # define DGL_WINGDIAPI_DEFINED
  37. #endif // WINGDIAPI
  38. /* Some <GL/glu.h> files also need CALLBACK defined */
  39. #ifndef CALLBACK
  40. # if defined(_MSC_VER)
  41. # if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
  42. # define CALLBACK __stdcall
  43. # else
  44. # define CALLBACK
  45. # endif
  46. # else
  47. # define CALLBACK __stdcall
  48. # endif
  49. # define DGL_CALLBACK_DEFINED
  50. #endif // CALLBACK
  51. /* Most GL/glu.h variants on Windows need wchar_t */
  52. #include <cstddef>
  53. #endif // DISTRHO_OS_WINDOWS
  54. // -----------------------------------------------------------------------
  55. // OpenGL includes
  56. #ifdef DISTRHO_OS_MAC
  57. # include <OpenGL/gl.h>
  58. #else
  59. # ifndef DISTRHO_OS_WINDOWS
  60. # define GL_GLEXT_PROTOTYPES
  61. # endif
  62. # include <GL/gl.h>
  63. # include <GL/glext.h>
  64. #endif
  65. // -----------------------------------------------------------------------
  66. // Missing OpenGL defines
  67. #if defined(GL_BGR_EXT) && !defined(GL_BGR)
  68. # define GL_BGR GL_BGR_EXT
  69. #endif
  70. #if defined(GL_BGRA_EXT) && !defined(GL_BGRA)
  71. # define GL_BGRA GL_BGRA_EXT
  72. #endif
  73. #ifndef GL_CLAMP_TO_BORDER
  74. # define GL_CLAMP_TO_BORDER 0x812D
  75. #endif
  76. // -----------------------------------------------------------------------
  77. // Fix OpenGL includes for Windows, based on glfw code (part 2)
  78. #ifdef DGL_CALLBACK_DEFINED
  79. # undef CALLBACK
  80. # undef DGL_CALLBACK_DEFINED
  81. #endif
  82. #ifdef DGL_WINGDIAPI_DEFINED
  83. # undef WINGDIAPI
  84. # undef DGL_WINGDIAPI_DEFINED
  85. #endif
  86. START_NAMESPACE_DGL
  87. // -----------------------------------------------------------------------
  88. /**
  89. Graphics context.
  90. */
  91. struct GraphicsContext
  92. {
  93. };
  94. // -----------------------------------------------------------------------
  95. END_NAMESPACE_DGL
  96. #endif