Collection of DPF-based plugins for packaging
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  1. /// @ref core
  2. /// @file glm/mat4x2.hpp
  3. #include "detail/setup.hpp"
  4. #pragma once
  5. #include "detail/type_mat4x2.hpp"
  6. namespace glm
  7. {
  8. /// 4 columns of 2 components matrix of low qualifier floating-point numbers.
  9. /// There is no guarantee on the actual qualifier.
  10. ///
  11. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  12. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  13. typedef mat<4, 2, float, lowp> lowp_mat4x2;
  14. /// 4 columns of 2 components matrix of medium qualifier floating-point numbers.
  15. /// There is no guarantee on the actual qualifier.
  16. ///
  17. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  18. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  19. typedef mat<4, 2, float, mediump> mediump_mat4x2;
  20. /// 4 columns of 2 components matrix of high qualifier floating-point numbers.
  21. /// There is no guarantee on the actual qualifier.
  22. ///
  23. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  24. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  25. typedef mat<4, 2, float, highp> highp_mat4x2;
  26. }//namespace glm