Collection of DPF-based plugins for packaging
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  1. /// @ref core
  2. /// @file glm/mat3x3.hpp
  3. #include "detail/setup.hpp"
  4. #pragma once
  5. #include "detail/type_mat3x3.hpp"
  6. namespace glm
  7. {
  8. /// 3 columns of 3 components matrix of low qualifier floating-point numbers.
  9. /// There is no guarantee on the actual qualifier.
  10. ///
  11. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  12. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  13. typedef mat<3, 3, float, lowp> lowp_mat3;
  14. /// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
  15. /// There is no guarantee on the actual qualifier.
  16. ///
  17. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  18. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  19. typedef mat<3, 3, float, mediump> mediump_mat3;
  20. /// 3 columns of 3 components matrix of high qualifier floating-point numbers.
  21. /// There is no guarantee on the actual qualifier.
  22. ///
  23. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  24. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  25. typedef mat<3, 3, float, highp> highp_mat3;
  26. /// 3 columns of 3 components matrix of low qualifier floating-point numbers.
  27. /// There is no guarantee on the actual qualifier.
  28. ///
  29. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  30. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  31. typedef mat<3, 3, float, lowp> lowp_mat3x3;
  32. /// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
  33. /// There is no guarantee on the actual qualifier.
  34. ///
  35. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  36. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  37. typedef mat<3, 3, float, mediump> mediump_mat3x3;
  38. /// 3 columns of 3 components matrix of high qualifier floating-point numbers.
  39. /// There is no guarantee on the actual qualifier.
  40. ///
  41. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  42. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  43. typedef mat<3, 3, float, highp> highp_mat3x3;
  44. }//namespace glm